A simple one-level platform game. Developed as part of ELEC2645 at University of Leeds, spring 2015.

Dependencies:   N5110 PinDetect PowerControl mbed

An ARM mbed LPC1768 microcontroller have been used to develop a handheld arcade game in the style of an old-school platformer. This project is entirely my own independent work in all stages of the development; including design, defining project specifications, breadboard prototyping, schematic and PCB layout using CAD, assembly, testing and software development. Due to this being part of the ELEC2645 Embedded Systems Project module at University of Leeds, spring 2015, limitations were given on the available hardware components. Credit is due to the authors of the dependent libraries (N5110, Pin Detect, PowerControl and mbed). I would also like to thank the author of Game Programming Patterns as well as the authors of SFML Game Development for providing me with useful sources for programming design patterns.

/media/uploads/Siriagus/game_assembled.jpg

Project aims

  • Implement simple gameplay:
    • A single, fixed (no scrolling) level.
    • Player can move left to right, jump and shoot.
    • Enemies will drop from the top of the screen.
    • The player gets points for shooting enemies.
    • The player dies when it gets hits by an enemy.
  • Implement a simple menu system.
  • Enable the user to adjust the brightness of the display.
  • Output sound to enhance the user experience.

Software

The program flow is controlled by a finite state machine. The implemented design was inspired by the State design pattern from the books Game Programming Patterns and SFML Game Development. The StateManager class is responsible for updating and rendering the current selected state. It also changes the state based on request from the current state. The framework built for the state machine used in this project makes it easy to add new screens. The different main states (indicated by the background colour) and how the user interaction is shown below: /media/uploads/Siriagus/arcadegameuserinteraction.png

Hardware

Schematic:

/media/uploads/Siriagus/schematic.png

Printed circuit board (PCB):

/media/uploads/Siriagus/pcb.png

Images

A seperate program was written to convert images (png) to text-representation of the maps. Enemies and numbers on the screen are also collected from a sprite-sheet created in the same manner.

/media/uploads/Siriagus/unileeds3.png /media/uploads/Siriagus/newmap2.png

Committer:
Siriagus
Date:
Mon May 11 04:40:23 2015 +0000
Revision:
18:709ea375b0df
Parent:
17:d6a3b29cab31
Fixed some formatting errors in documentation.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Siriagus 17:d6a3b29cab31 1 #ifndef SUBMIT_HIGHSCORE_H
Siriagus 17:d6a3b29cab31 2 #define SUBMIT_HIGHSCORE_H
Siriagus 17:d6a3b29cab31 3
Siriagus 17:d6a3b29cab31 4 #include "State.h"
Siriagus 17:d6a3b29cab31 5 #include "Global.h"
Siriagus 17:d6a3b29cab31 6 #include <cstdlib>
Siriagus 17:d6a3b29cab31 7 #include <string>
Siriagus 17:d6a3b29cab31 8 #include <sstream>
Siriagus 17:d6a3b29cab31 9
Siriagus 17:d6a3b29cab31 10 /// @file SubmitHighscore.h
Siriagus 17:d6a3b29cab31 11
Siriagus 17:d6a3b29cab31 12 /// State: Submit Highscore
Siriagus 17:d6a3b29cab31 13 /// Displays a screen where the user is promted to input his or her initials
Siriagus 17:d6a3b29cab31 14 class SubmitHighscore : public State
Siriagus 17:d6a3b29cab31 15 {
Siriagus 17:d6a3b29cab31 16 public:
Siriagus 17:d6a3b29cab31 17 SubmitHighscore(StateManager* fsm, N5110 *lcd, InputManager* input, Sound* sound)
Siriagus 17:d6a3b29cab31 18 : State(fsm, lcd, input, sound) {init();}
Siriagus 17:d6a3b29cab31 19
Siriagus 17:d6a3b29cab31 20 void init();
Siriagus 18:709ea375b0df 21 /// Update logic
Siriagus 18:709ea375b0df 22 virtual void update(float dt);
Siriagus 18:709ea375b0df 23 /// Draw to screen
Siriagus 18:709ea375b0df 24 virtual void render();
Siriagus 17:d6a3b29cab31 25
Siriagus 17:d6a3b29cab31 26 private:
Siriagus 17:d6a3b29cab31 27 static void btnAPress(); /// Interrupt callback function when button A is pressed
Siriagus 17:d6a3b29cab31 28 static void btnBPress(); /// Interrupt callback function when button B is pressed
Siriagus 17:d6a3b29cab31 29 static void btnCPress(); /// Interrupt callback function when button C is pressed
Siriagus 17:d6a3b29cab31 30
Siriagus 17:d6a3b29cab31 31
Siriagus 17:d6a3b29cab31 32 private:
Siriagus 17:d6a3b29cab31 33 enum SubmitHighscoreState{LETTER1, LETTER2, LETTER3, SEL_SUBMIT, WRITE_TO_FILE, LOAD_GAME_OVER};
Siriagus 18:709ea375b0df 34
Siriagus 17:d6a3b29cab31 35 static int currentState;
Siriagus 17:d6a3b29cab31 36 /** Changes the current selected letter.
Siriagus 17:d6a3b29cab31 37 * @param index The index of the letter to be changed (0, 1 or 2)
Siriagus 17:d6a3b29cab31 38 * @param next Goes to the next letter in the alphabet if true. Goes to the previous letter if false.
Siriagus 17:d6a3b29cab31 39 */
Siriagus 17:d6a3b29cab31 40 static void changeLetter(int index, bool next);
Siriagus 18:709ea375b0df 41
Siriagus 17:d6a3b29cab31 42 static int letters[3];
Siriagus 17:d6a3b29cab31 43 };
Siriagus 17:d6a3b29cab31 44
Siriagus 17:d6a3b29cab31 45 #endif