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Dependencies: N5110 PinDetect PowerControl mbed
Entity.h
- Committer:
- Siriagus
- Date:
- 2015-05-09
- Revision:
- 13:7ab71c7c311b
- Parent:
- 12:8178fad5e660
- Child:
- 15:d5eb13c4c1c6
File content as of revision 13:7ab71c7c311b:
#ifndef ENTITY_H
#define ENTITY_H
/** An entity represents a movable character, such as the player, enemies etc.
* Note that the entity class does not contain the sprite (image) of the entity.
* Different sprites are given as 2D const int arrays in
* OBS! The entity's dimensions should be the same as the width and height or else this will lead to undefined behaviour!
*/
class Entity
{
public:
Entity() {x = y = width = height = vx = vy = 0; facingLeft = true; onGround = false;}
Entity(int x, int y, int w, int h) : x(x), y(y), width(w), height(h) {vx = vy = 0; facingLeft = true; onGround = false;}
int x, y; /// Position of entity (origin: left upper corner)
int vx, vy; /// Velocity of entity
int width; /// Width of entity
int height; /// Height of entity
bool facingLeft; /// True if the entity is facing left
bool onGround; /// True if entity is standing on the ground.
int getRight() {return x + width - 1;} /// Returns x-position of the right edge
int getBottom() {return y + height - 1;} /// Returns y-position of the bottom edge
};
#endif