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enemies/enemies.h@1:d80166c5602c, 2019-05-05 (annotated)
- Committer:
- Rubio
- Date:
- Sun May 05 17:14:13 2019 +0000
- Revision:
- 1:d80166c5602c
- Parent:
- 0:7f86012fb8b5
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Rubio | 0:7f86012fb8b5 | 1 | #include "mbed.h" |
Rubio | 0:7f86012fb8b5 | 2 | #include "Gamepad.h" |
Rubio | 0:7f86012fb8b5 | 3 | #include "N5110.h" |
Rubio | 0:7f86012fb8b5 | 4 | #include "stdlib.h" |
Rubio | 0:7f86012fb8b5 | 5 | |
Rubio | 0:7f86012fb8b5 | 6 | /** The integers to show whether the enemies could be used again */ |
Rubio | 0:7f86012fb8b5 | 7 | struct eninumber{ |
Rubio | 1:d80166c5602c | 8 | int p1; /**< The first integer to show whether the ship is been hit*/ |
Rubio | 1:d80166c5602c | 9 | int p2; /**< The second integer to show whether the ship is been hit*/ |
Rubio | 0:7f86012fb8b5 | 10 | }; |
Rubio | 0:7f86012fb8b5 | 11 | |
Rubio | 0:7f86012fb8b5 | 12 | /** enemies Class |
Rubio | 0:7f86012fb8b5 | 13 | @brief Library for setting the numbers that shows whether there is a ship on the lcd and if not, generate one. |
Rubio | 0:7f86012fb8b5 | 14 | @brief The library also could set random ship coordinates. |
Rubio | 0:7f86012fb8b5 | 15 | @brief The library can generate two types of ships. |
Rubio | 0:7f86012fb8b5 | 16 | |
Rubio | 0:7f86012fb8b5 | 17 | |
Rubio | 0:7f86012fb8b5 | 18 | @brief Revision 1.0 |
Rubio | 0:7f86012fb8b5 | 19 | |
Rubio | 0:7f86012fb8b5 | 20 | @author Miao Sixiang |
Rubio | 0:7f86012fb8b5 | 21 | @date 18th April 2019 |
Rubio | 0:7f86012fb8b5 | 22 | |
Rubio | 0:7f86012fb8b5 | 23 | @code |
Rubio | 0:7f86012fb8b5 | 24 | #include "mbed.h" |
Rubio | 0:7f86012fb8b5 | 25 | #include "Gamepad.h" |
Rubio | 0:7f86012fb8b5 | 26 | #include "N5110.h" |
Rubio | 0:7f86012fb8b5 | 27 | #include "enemies.h" |
Rubio | 0:7f86012fb8b5 | 28 | #include "math.h" |
Rubio | 0:7f86012fb8b5 | 29 | #include "ship.h" |
Rubio | 0:7f86012fb8b5 | 30 | #include "Bitmap.h" |
Rubio | 0:7f86012fb8b5 | 31 | |
Rubio | 0:7f86012fb8b5 | 32 | |
Rubio | 0:7f86012fb8b5 | 33 | #ifdef WITH_TESTING |
Rubio | 0:7f86012fb8b5 | 34 | #include "tests.h" |
Rubio | 0:7f86012fb8b5 | 35 | #endif |
Rubio | 0:7f86012fb8b5 | 36 | |
Rubio | 0:7f86012fb8b5 | 37 | |
Rubio | 0:7f86012fb8b5 | 38 | DigitalOut r_led(LED_RED); |
Rubio | 0:7f86012fb8b5 | 39 | DigitalOut g_led(LED_GREEN); |
Rubio | 0:7f86012fb8b5 | 40 | DigitalOut b_led(LED_BLUE); |
Rubio | 0:7f86012fb8b5 | 41 | DigitalOut led1(PTA1); |
Rubio | 0:7f86012fb8b5 | 42 | DigitalOut led2(PTA2); |
Rubio | 0:7f86012fb8b5 | 43 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
Rubio | 0:7f86012fb8b5 | 44 | |
Rubio | 0:7f86012fb8b5 | 45 | Gamepad pad; |
Rubio | 0:7f86012fb8b5 | 46 | enemies eni; |
Rubio | 0:7f86012fb8b5 | 47 | ship shi; |
Rubio | 0:7f86012fb8b5 | 48 | |
Rubio | 0:7f86012fb8b5 | 49 | void init(); |
Rubio | 0:7f86012fb8b5 | 50 | void welcome(); |
Rubio | 0:7f86012fb8b5 | 51 | bool explosionjudge(float x1,float y1,float x2,float y2); |
Rubio | 0:7f86012fb8b5 | 52 | void explosion(int x, int y); |
Rubio | 0:7f86012fb8b5 | 53 | void game_over(); |
Rubio | 0:7f86012fb8b5 | 54 | |
Rubio | 0:7f86012fb8b5 | 55 | float xp1,xp2,yp1,yp2,xn1,yn1,xn2,yn2,x,y,x1,y1,x2,y2,v; |
Rubio | 0:7f86012fb8b5 | 56 | int p1,p2,score,high_score,count; |
Rubio | 0:7f86012fb8b5 | 57 | Vector2D enic1 = {xn1, yn1}; |
Rubio | 0:7f86012fb8b5 | 58 | Vector2D enic2 = {xn2, yn2}; |
Rubio | 0:7f86012fb8b5 | 59 | const int explosion123[10][10] = { |
Rubio | 0:7f86012fb8b5 | 60 | { 0,0,0,0,1,0,0,0,0,0 }, |
Rubio | 0:7f86012fb8b5 | 61 | { 0,1,0,1,0,1,0,0,1,0 }, |
Rubio | 0:7f86012fb8b5 | 62 | { 0,1,0,1,0,1,1,1,1,0 }, |
Rubio | 0:7f86012fb8b5 | 63 | { 0,0,1,0,0,0,0,1,0,0 }, |
Rubio | 0:7f86012fb8b5 | 64 | { 0,1,0,0,0,0,0,0,1,0 }, |
Rubio | 0:7f86012fb8b5 | 65 | { 0,1,0,0,0,0,0,0,1,0 }, |
Rubio | 0:7f86012fb8b5 | 66 | { 0,0,1,0,0,0,0,1,0,0 }, |
Rubio | 0:7f86012fb8b5 | 67 | { 0,1,0,1,0,0,1,1,0,0 }, |
Rubio | 0:7f86012fb8b5 | 68 | { 1,0,0,0,1,1,0,0,1,0 }, |
Rubio | 0:7f86012fb8b5 | 69 | { 0,0,0,0,0,0,0,0,0,0 }, |
Rubio | 0:7f86012fb8b5 | 70 | }; |
Rubio | 0:7f86012fb8b5 | 71 | |
Rubio | 0:7f86012fb8b5 | 72 | int main() { |
Rubio | 0:7f86012fb8b5 | 73 | |
Rubio | 0:7f86012fb8b5 | 74 | //initial all the components |
Rubio | 0:7f86012fb8b5 | 75 | init();//the lcd is initialed |
Rubio | 0:7f86012fb8b5 | 76 | lcd.init(); |
Rubio | 0:7f86012fb8b5 | 77 | lcd.normalMode(); |
Rubio | 0:7f86012fb8b5 | 78 | lcd.setContrast(0.5); |
Rubio | 0:7f86012fb8b5 | 79 | |
Rubio | 0:7f86012fb8b5 | 80 | |
Rubio | 0:7f86012fb8b5 | 81 | count = 0; |
Rubio | 0:7f86012fb8b5 | 82 | score = 0; |
Rubio | 0:7f86012fb8b5 | 83 | x = 5.0; |
Rubio | 0:7f86012fb8b5 | 84 | y = 21.0; |
Rubio | 0:7f86012fb8b5 | 85 | x1 = 0.0; |
Rubio | 0:7f86012fb8b5 | 86 | y1 = 0.0; |
Rubio | 0:7f86012fb8b5 | 87 | x2 = 0.0; |
Rubio | 0:7f86012fb8b5 | 88 | y2 = 0.0; |
Rubio | 0:7f86012fb8b5 | 89 | v = 4.0; |
Rubio | 0:7f86012fb8b5 | 90 | p1 = p2 = 0; |
Rubio | 0:7f86012fb8b5 | 91 | xp1 = xp2 = xn1 =xn2 =0.0; |
Rubio | 0:7f86012fb8b5 | 92 | yp1 = yp2 = yn1 = yn2 =0.0; |
Rubio | 0:7f86012fb8b5 | 93 | enic1.x = enic2.x = 0.0; |
Rubio | 0:7f86012fb8b5 | 94 | |
Rubio | 0:7f86012fb8b5 | 95 | high_score = 0; |
Rubio | 0:7f86012fb8b5 | 96 | |
Rubio | 0:7f86012fb8b5 | 97 | shi.set_ship(y,x,lcd); |
Rubio | 0:7f86012fb8b5 | 98 | |
Rubio | 0:7f86012fb8b5 | 99 | welcome(); |
Rubio | 0:7f86012fb8b5 | 100 | while (1) { |
Rubio | 0:7f86012fb8b5 | 101 | lcd.clear(); |
Rubio | 0:7f86012fb8b5 | 102 | Vector2D coord = pad.get_mapped_coord(); |
Rubio | 0:7f86012fb8b5 | 103 | x = x + coord.x; |
Rubio | 0:7f86012fb8b5 | 104 | y = y - coord.y; |
Rubio | 0:7f86012fb8b5 | 105 | shi.set_ship(y,x,lcd); |
Rubio | 0:7f86012fb8b5 | 106 | |
Rubio | 0:7f86012fb8b5 | 107 | if (pad.check_event(Gamepad::A_PRESSED)){ |
Rubio | 0:7f86012fb8b5 | 108 | if (x1 == 0){ |
Rubio | 0:7f86012fb8b5 | 109 | x1 = x; |
Rubio | 0:7f86012fb8b5 | 110 | y1 = y; |
Rubio | 0:7f86012fb8b5 | 111 | x1 = shi.open_fire(x1,y1,v,lcd); |
Rubio | 0:7f86012fb8b5 | 112 | if (!x2 ==0){ |
Rubio | 0:7f86012fb8b5 | 113 | x2 = shi.open_fire(x2,y2,v,lcd); |
Rubio | 0:7f86012fb8b5 | 114 | } |
Rubio | 0:7f86012fb8b5 | 115 | } else if (x1 > 0 and x2 == 0){ |
Rubio | 0:7f86012fb8b5 | 116 | x2 = x; |
Rubio | 0:7f86012fb8b5 | 117 | y2 = y; |
Rubio | 0:7f86012fb8b5 | 118 | x2 = shi.open_fire(x2,y2,v,lcd); |
Rubio | 0:7f86012fb8b5 | 119 | x1 = shi.open_fire(x1,y1,v,lcd); |
Rubio | 0:7f86012fb8b5 | 120 | } else if (x1 > 0 and x2 > 0){ |
Rubio | 0:7f86012fb8b5 | 121 | x2 = shi.open_fire(x2,y2,v,lcd); |
Rubio | 0:7f86012fb8b5 | 122 | x1 = shi.open_fire(x1,y1,v,lcd); |
Rubio | 0:7f86012fb8b5 | 123 | } |
Rubio | 0:7f86012fb8b5 | 124 | } else if (x1 > 0 or x2 > 0) { |
Rubio | 0:7f86012fb8b5 | 125 | if (x1 > 0){ |
Rubio | 0:7f86012fb8b5 | 126 | x1 = shi.open_fire(x1,y1,v,lcd); |
Rubio | 0:7f86012fb8b5 | 127 | } |
Rubio | 0:7f86012fb8b5 | 128 | if (x2 > 0){ |
Rubio | 0:7f86012fb8b5 | 129 | x2 = shi.open_fire(x2,y2,v,lcd); |
Rubio | 0:7f86012fb8b5 | 130 | } |
Rubio | 0:7f86012fb8b5 | 131 | } |
Rubio | 0:7f86012fb8b5 | 132 | if (x1 >= 84){ |
Rubio | 0:7f86012fb8b5 | 133 | x1 = 0; |
Rubio | 0:7f86012fb8b5 | 134 | } |
Rubio | 0:7f86012fb8b5 | 135 | if (x2 >= 84) { |
Rubio | 0:7f86012fb8b5 | 136 | x2 = 0; |
Rubio | 0:7f86012fb8b5 | 137 | } |
Rubio | 0:7f86012fb8b5 | 138 | |
Rubio | 0:7f86012fb8b5 | 139 | |
Rubio | 0:7f86012fb8b5 | 140 | |
Rubio | 0:7f86012fb8b5 | 141 | eninumber enin = eni.enemiesjudge(enic1.x, enic2.x); |
Rubio | 0:7f86012fb8b5 | 142 | p1 = enin.p1; |
Rubio | 0:7f86012fb8b5 | 143 | p2 = enin.p2; |
Rubio | 0:7f86012fb8b5 | 144 | if (p1 == 1){ |
Rubio | 0:7f86012fb8b5 | 145 | enic1 = eni.set_coord1(p1); |
Rubio | 0:7f86012fb8b5 | 146 | } |
Rubio | 0:7f86012fb8b5 | 147 | if (p2 == 1){ |
Rubio | 0:7f86012fb8b5 | 148 | enic2 = eni.set_coord1(p2); |
Rubio | 0:7f86012fb8b5 | 149 | } |
Rubio | 0:7f86012fb8b5 | 150 | eni.drawenemies_small(enic1.x, enic1.y,lcd); |
Rubio | 0:7f86012fb8b5 | 151 | eni.drawenemies_large(enic2.x, enic2.y,lcd); |
Rubio | 0:7f86012fb8b5 | 152 | |
Rubio | 0:7f86012fb8b5 | 153 | |
Rubio | 0:7f86012fb8b5 | 154 | if (explosionjudge(enic1.x,enic1.y,x1,y1)) { |
Rubio | 0:7f86012fb8b5 | 155 | explosion(x1, y1); |
Rubio | 0:7f86012fb8b5 | 156 | x1 = 0; |
Rubio | 0:7f86012fb8b5 | 157 | count = count + 1; |
Rubio | 0:7f86012fb8b5 | 158 | enic1.x = 0; |
Rubio | 0:7f86012fb8b5 | 159 | } |
Rubio | 0:7f86012fb8b5 | 160 | if (explosionjudge(enic2.x,enic2.y,x1,y1)) { |
Rubio | 0:7f86012fb8b5 | 161 | explosion(x1, y1); |
Rubio | 0:7f86012fb8b5 | 162 | x1= 0; |
Rubio | 0:7f86012fb8b5 | 163 | count = count + 1; |
Rubio | 0:7f86012fb8b5 | 164 | enic2.x = 0; |
Rubio | 0:7f86012fb8b5 | 165 | } |
Rubio | 0:7f86012fb8b5 | 166 | if (explosionjudge(enic1.x,enic1.y,x2,y2)) { |
Rubio | 0:7f86012fb8b5 | 167 | explosion(x1, y1); |
Rubio | 0:7f86012fb8b5 | 168 | x2 = 0; |
Rubio | 0:7f86012fb8b5 | 169 | count = count + 1; |
Rubio | 0:7f86012fb8b5 | 170 | enic1.x = 0; |
Rubio | 0:7f86012fb8b5 | 171 | } |
Rubio | 0:7f86012fb8b5 | 172 | if (explosionjudge(enic2.x,enic2.y,x2,y2)) { |
Rubio | 0:7f86012fb8b5 | 173 | explosion(x2, y2); |
Rubio | 0:7f86012fb8b5 | 174 | count = count + 1; |
Rubio | 0:7f86012fb8b5 | 175 | x2 = 0; |
Rubio | 0:7f86012fb8b5 | 176 | enic2.x = 0; |
Rubio | 0:7f86012fb8b5 | 177 | } |
Rubio | 0:7f86012fb8b5 | 178 | |
Rubio | 0:7f86012fb8b5 | 179 | |
Rubio | 0:7f86012fb8b5 | 180 | score = count *50; |
Rubio | 0:7f86012fb8b5 | 181 | |
Rubio | 0:7f86012fb8b5 | 182 | |
Rubio | 0:7f86012fb8b5 | 183 | if (xp1 <= 4) { |
Rubio | 0:7f86012fb8b5 | 184 | xp1 = enic1.x; |
Rubio | 0:7f86012fb8b5 | 185 | yp1 = enic1.y; |
Rubio | 0:7f86012fb8b5 | 186 | }else if (xp1 > 0) { |
Rubio | 0:7f86012fb8b5 | 187 | xp1 = eni.open_fire_en(xp1, yp1,lcd); |
Rubio | 0:7f86012fb8b5 | 188 | } |
Rubio | 0:7f86012fb8b5 | 189 | if (xp2 <= 4){ |
Rubio | 0:7f86012fb8b5 | 190 | xp2 = enic2.x; |
Rubio | 0:7f86012fb8b5 | 191 | yp2 = enic2.y; |
Rubio | 0:7f86012fb8b5 | 192 | }else if (xp2 > 0) { |
Rubio | 0:7f86012fb8b5 | 193 | xp2 = eni.open_fire_en(xp2, yp2,lcd); |
Rubio | 0:7f86012fb8b5 | 194 | } |
Rubio | 0:7f86012fb8b5 | 195 | |
Rubio | 0:7f86012fb8b5 | 196 | if (score > high_score){ |
Rubio | 0:7f86012fb8b5 | 197 | high_score = score; |
Rubio | 0:7f86012fb8b5 | 198 | } |
Rubio | 0:7f86012fb8b5 | 199 | |
Rubio | 0:7f86012fb8b5 | 200 | if (explosionjudge(x,y,xp1,yp1)) { |
Rubio | 0:7f86012fb8b5 | 201 | explosion(xp1, yp1); |
Rubio | 0:7f86012fb8b5 | 202 | xp1 = 0; |
Rubio | 0:7f86012fb8b5 | 203 | game_over(); |
Rubio | 0:7f86012fb8b5 | 204 | } |
Rubio | 0:7f86012fb8b5 | 205 | if (explosionjudge(x,y,xp2,yp2)) { |
Rubio | 0:7f86012fb8b5 | 206 | explosion(xp2, yp2); |
Rubio | 0:7f86012fb8b5 | 207 | xp2 = 0; |
Rubio | 0:7f86012fb8b5 | 208 | game_over(); |
Rubio | 0:7f86012fb8b5 | 209 | } |
Rubio | 0:7f86012fb8b5 | 210 | |
Rubio | 0:7f86012fb8b5 | 211 | |
Rubio | 0:7f86012fb8b5 | 212 | |
Rubio | 0:7f86012fb8b5 | 213 | |
Rubio | 0:7f86012fb8b5 | 214 | wait(0.1); |
Rubio | 0:7f86012fb8b5 | 215 | lcd.refresh(); |
Rubio | 0:7f86012fb8b5 | 216 | } |
Rubio | 0:7f86012fb8b5 | 217 | } |
Rubio | 0:7f86012fb8b5 | 218 | |
Rubio | 0:7f86012fb8b5 | 219 | |
Rubio | 0:7f86012fb8b5 | 220 | |
Rubio | 0:7f86012fb8b5 | 221 | |
Rubio | 0:7f86012fb8b5 | 222 | |
Rubio | 0:7f86012fb8b5 | 223 | |
Rubio | 0:7f86012fb8b5 | 224 | void init() |
Rubio | 0:7f86012fb8b5 | 225 | { |
Rubio | 0:7f86012fb8b5 | 226 | // need to initialise LCD and Gamepad |
Rubio | 0:7f86012fb8b5 | 227 | pad.init(); |
Rubio | 0:7f86012fb8b5 | 228 | |
Rubio | 0:7f86012fb8b5 | 229 | count = 0; |
Rubio | 0:7f86012fb8b5 | 230 | score = 0; |
Rubio | 0:7f86012fb8b5 | 231 | x = 5.0; |
Rubio | 0:7f86012fb8b5 | 232 | y = 21.0; |
Rubio | 0:7f86012fb8b5 | 233 | x1 = 0.0; |
Rubio | 0:7f86012fb8b5 | 234 | y1 = 0.0; |
Rubio | 0:7f86012fb8b5 | 235 | x2 = 0.0; |
Rubio | 0:7f86012fb8b5 | 236 | y2 = 0.0; |
Rubio | 0:7f86012fb8b5 | 237 | v = 4.0; |
Rubio | 0:7f86012fb8b5 | 238 | p1 = p2 = 0; |
Rubio | 0:7f86012fb8b5 | 239 | xp1 = xp2 = xn1 =xn2 =0.0; |
Rubio | 0:7f86012fb8b5 | 240 | yp1 = yp2 = yn1 = yn2 =0.0; |
Rubio | 0:7f86012fb8b5 | 241 | enic1.x = enic2.x = 0.0; |
Rubio | 0:7f86012fb8b5 | 242 | |
Rubio | 0:7f86012fb8b5 | 243 | // initialise the game with correct ball and paddle sizes |
Rubio | 0:7f86012fb8b5 | 244 | |
Rubio | 0:7f86012fb8b5 | 245 | } |
Rubio | 0:7f86012fb8b5 | 246 | |
Rubio | 0:7f86012fb8b5 | 247 | |
Rubio | 0:7f86012fb8b5 | 248 | |
Rubio | 0:7f86012fb8b5 | 249 | void welcome() { |
Rubio | 0:7f86012fb8b5 | 250 | |
Rubio | 0:7f86012fb8b5 | 251 | lcd.printString(" HALO WAR ",0,1); |
Rubio | 0:7f86012fb8b5 | 252 | lcd.printString(" Press Start ",0,4); |
Rubio | 0:7f86012fb8b5 | 253 | lcd.refresh(); |
Rubio | 0:7f86012fb8b5 | 254 | |
Rubio | 0:7f86012fb8b5 | 255 | // wait flashing LEDs until start button is pressed |
Rubio | 0:7f86012fb8b5 | 256 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
Rubio | 0:7f86012fb8b5 | 257 | pad.leds_on(); |
Rubio | 0:7f86012fb8b5 | 258 | wait(0.1); |
Rubio | 0:7f86012fb8b5 | 259 | pad.leds_off(); |
Rubio | 0:7f86012fb8b5 | 260 | wait(0.1); |
Rubio | 0:7f86012fb8b5 | 261 | |
Rubio | 0:7f86012fb8b5 | 262 | } |
Rubio | 0:7f86012fb8b5 | 263 | } |
Rubio | 0:7f86012fb8b5 | 264 | |
Rubio | 0:7f86012fb8b5 | 265 | bool explosionjudge(float x1,float y1,float x2,float y2){ |
Rubio | 0:7f86012fb8b5 | 266 | float d; |
Rubio | 0:7f86012fb8b5 | 267 | d = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2); |
Rubio | 0:7f86012fb8b5 | 268 | if (d <= 9){ |
Rubio | 0:7f86012fb8b5 | 269 | return true; |
Rubio | 0:7f86012fb8b5 | 270 | }else { |
Rubio | 0:7f86012fb8b5 | 271 | return false; |
Rubio | 0:7f86012fb8b5 | 272 | } |
Rubio | 0:7f86012fb8b5 | 273 | } |
Rubio | 0:7f86012fb8b5 | 274 | |
Rubio | 0:7f86012fb8b5 | 275 | void explosion(int x, int y){ |
Rubio | 0:7f86012fb8b5 | 276 | |
Rubio | 0:7f86012fb8b5 | 277 | lcd.drawSprite(x, y, 10, 10, (int *)explosion123); |
Rubio | 0:7f86012fb8b5 | 278 | } |
Rubio | 0:7f86012fb8b5 | 279 | |
Rubio | 0:7f86012fb8b5 | 280 | |
Rubio | 0:7f86012fb8b5 | 281 | void game_over(){ |
Rubio | 0:7f86012fb8b5 | 282 | while(!pad.check_event(Gamepad::START_PRESSED)){ |
Rubio | 0:7f86012fb8b5 | 283 | char buffer1[20]; |
Rubio | 0:7f86012fb8b5 | 284 | sprintf(buffer1, "High Score=%d", high_score); |
Rubio | 0:7f86012fb8b5 | 285 | lcd.printString(buffer1,0,0); |
Rubio | 0:7f86012fb8b5 | 286 | char buffer[14]; |
Rubio | 0:7f86012fb8b5 | 287 | sprintf(buffer, " Score = %d ", score); |
Rubio | 0:7f86012fb8b5 | 288 | lcd.printString(buffer,0,1); |
Rubio | 0:7f86012fb8b5 | 289 | lcd.printString(" Wasted ",0,2); |
Rubio | 0:7f86012fb8b5 | 290 | lcd.printString("Press start to",0,3); |
Rubio | 0:7f86012fb8b5 | 291 | lcd.printString(" new compaign",0,4); |
Rubio | 0:7f86012fb8b5 | 292 | lcd.refresh(); |
Rubio | 0:7f86012fb8b5 | 293 | lcd.clear(); |
Rubio | 0:7f86012fb8b5 | 294 | } |
Rubio | 0:7f86012fb8b5 | 295 | init(); |
Rubio | 0:7f86012fb8b5 | 296 | } |
Rubio | 0:7f86012fb8b5 | 297 | |
Rubio | 0:7f86012fb8b5 | 298 | @endcode |
Rubio | 0:7f86012fb8b5 | 299 | */ |
Rubio | 0:7f86012fb8b5 | 300 | |
Rubio | 0:7f86012fb8b5 | 301 | class enemies |
Rubio | 0:7f86012fb8b5 | 302 | { |
Rubio | 0:7f86012fb8b5 | 303 | public: |
Rubio | 0:7f86012fb8b5 | 304 | |
Rubio | 0:7f86012fb8b5 | 305 | /** Judge whether there are any enemy ships in the lcd. |
Rubio | 0:7f86012fb8b5 | 306 | * |
Rubio | 0:7f86012fb8b5 | 307 | * @param xp1 The horizontal position of the first ship, if xp1 <= 0, means that the fisrt ship is not on the lcd. |
Rubio | 0:7f86012fb8b5 | 308 | * @param xp2 The horizontal position of the second ship, if xp2 <= 0, means that the second ship is not on the lcd. |
Rubio | 0:7f86012fb8b5 | 309 | * @returns |
Rubio | 0:7f86012fb8b5 | 310 | * There are two elements in the struct, both 1 or 0; |
Rubio | 0:7f86012fb8b5 | 311 | * 0 - There is already a ship on the lcd. |
Rubio | 0:7f86012fb8b5 | 312 | * 1 - The ship could be draw on the lcd again. |
Rubio | 0:7f86012fb8b5 | 313 | * |
Rubio | 0:7f86012fb8b5 | 314 | */ |
Rubio | 0:7f86012fb8b5 | 315 | eninumber enemiesjudge(int xp1, int xp2); |
Rubio | 0:7f86012fb8b5 | 316 | |
Rubio | 0:7f86012fb8b5 | 317 | |
Rubio | 0:7f86012fb8b5 | 318 | |
Rubio | 0:7f86012fb8b5 | 319 | /** To draw an enemy ship on the lcd, the smaller one, at the given position. |
Rubio | 0:7f86012fb8b5 | 320 | * |
Rubio | 0:7f86012fb8b5 | 321 | * @param x The horizontal position of the ship, set the core of the ship at x. |
Rubio | 0:7f86012fb8b5 | 322 | * @param y The vertical position of the ship, set the core of the ship at y. |
Rubio | 0:7f86012fb8b5 | 323 | * |
Rubio | 0:7f86012fb8b5 | 324 | */ |
Rubio | 0:7f86012fb8b5 | 325 | void drawenemies_small(float x, float y, N5110 &lcd); |
Rubio | 0:7f86012fb8b5 | 326 | |
Rubio | 0:7f86012fb8b5 | 327 | |
Rubio | 0:7f86012fb8b5 | 328 | /** To set new coordinates for the new ships. |
Rubio | 0:7f86012fb8b5 | 329 | * |
Rubio | 0:7f86012fb8b5 | 330 | * @param p1 The integer that could ensure whether the ship could be generated. |
Rubio | 0:7f86012fb8b5 | 331 | * @returns |
Rubio | 0:7f86012fb8b5 | 332 | * There are two elements in the vector. |
Rubio | 0:7f86012fb8b5 | 333 | * x -The horizontal coordinate of the enemy ship |
Rubio | 0:7f86012fb8b5 | 334 | * y -The vertical coordinate of the enemy ship |
Rubio | 0:7f86012fb8b5 | 335 | */ |
Rubio | 0:7f86012fb8b5 | 336 | Vector2D set_coord1(int p1); |
Rubio | 0:7f86012fb8b5 | 337 | |
Rubio | 0:7f86012fb8b5 | 338 | |
Rubio | 0:7f86012fb8b5 | 339 | /** To set new coordinates for the new ships. |
Rubio | 0:7f86012fb8b5 | 340 | * |
Rubio | 0:7f86012fb8b5 | 341 | * @param p2 The integer that could ensure whether the ship could be generated. |
Rubio | 0:7f86012fb8b5 | 342 | * @returns |
Rubio | 0:7f86012fb8b5 | 343 | * There are two elements in the vector. |
Rubio | 0:7f86012fb8b5 | 344 | * x -The horizontal coordinate of the enemy ship |
Rubio | 0:7f86012fb8b5 | 345 | * y -The vertical coordinate of the enemy ship |
Rubio | 0:7f86012fb8b5 | 346 | */ |
Rubio | 0:7f86012fb8b5 | 347 | Vector2D set_coord2(int p2); |
Rubio | 0:7f86012fb8b5 | 348 | |
Rubio | 0:7f86012fb8b5 | 349 | |
Rubio | 0:7f86012fb8b5 | 350 | /** To set a missile released by the enemies. |
Rubio | 0:7f86012fb8b5 | 351 | * |
Rubio | 0:7f86012fb8b5 | 352 | * @param x The horizontal coordinate of the enemy ship that will release missile. |
Rubio | 0:7f86012fb8b5 | 353 | * @param y The vertical coordinate of the enemy ship that will release missile. |
Rubio | 0:7f86012fb8b5 | 354 | * @returns |
Rubio | 0:7f86012fb8b5 | 355 | * The last coordinate of the missile. |
Rubio | 0:7f86012fb8b5 | 356 | * x -The horizontal coordinate of the missile |
Rubio | 0:7f86012fb8b5 | 357 | * |
Rubio | 0:7f86012fb8b5 | 358 | */ |
Rubio | 0:7f86012fb8b5 | 359 | int open_fire_en(int x, int y, N5110 &lcd); |
Rubio | 0:7f86012fb8b5 | 360 | |
Rubio | 0:7f86012fb8b5 | 361 | |
Rubio | 0:7f86012fb8b5 | 362 | /** To draw an enemy ship on the lcd, the larger one, at the given position. |
Rubio | 0:7f86012fb8b5 | 363 | * |
Rubio | 0:7f86012fb8b5 | 364 | * @param x The horizontal position of the ship, set the core of the ship at x. |
Rubio | 0:7f86012fb8b5 | 365 | * @param y The vertical position of the ship, set the core of the ship at y. |
Rubio | 0:7f86012fb8b5 | 366 | * |
Rubio | 0:7f86012fb8b5 | 367 | */ |
Rubio | 0:7f86012fb8b5 | 368 | void drawenemies_large(float x, float y, N5110 &lcd); |
Rubio | 0:7f86012fb8b5 | 369 | |
Rubio | 0:7f86012fb8b5 | 370 | private: |
Rubio | 0:7f86012fb8b5 | 371 | int _p1; |
Rubio | 0:7f86012fb8b5 | 372 | int _p2; |
Rubio | 0:7f86012fb8b5 | 373 | float _xp1; |
Rubio | 0:7f86012fb8b5 | 374 | float _yp1; |
Rubio | 0:7f86012fb8b5 | 375 | float _xp2; |
Rubio | 0:7f86012fb8b5 | 376 | float _yp2; |
Rubio | 0:7f86012fb8b5 | 377 | int _vp; |
Rubio | 0:7f86012fb8b5 | 378 | }; |