Game entry for the Game Programming Contest sponsored by OutrageousCircuits.com (RETRO Game Console)
Fork of Official_RETRO by
DisplayN18.h
- Committer:
- Rogerup
- Date:
- 2015-03-01
- Revision:
- 4:2d41b942a823
- Parent:
- 1:cd8a3926f263
File content as of revision 4:2d41b942a823:
#include "mbed.h" #pragma once class DisplayN18 { static const unsigned char STEP = 4; DigitalOut resetPin; DigitalOut backlightPin; DigitalOut rsPin; DigitalOut csPin; SPI spi; void writeCommand(unsigned char command); void writeData(unsigned char data); void writeData(const unsigned char* data, unsigned int length); void reset(); void initialize(); void setClippingArea(unsigned char x, unsigned char y, unsigned char width, unsigned char height); public: DisplayN18(); /* static const unsigned short BLUE = 0x00F8; static const unsigned short GREEN = 0xE007; static const unsigned short RED = 0x1F00; static const unsigned short CYAN = 0xE0FF; static const unsigned short MAGENT = 0x1FF8; static const unsigned short YELLOW = 0xFF07; static const unsigned short WHITE = 0xFFFF; static const unsigned short LGRAY = 0x18C6; static const unsigned short GRAY = 0x1084; static const unsigned short DGRAY = 0x0842; static const unsigned short BLACK = 0x0000; */ static const unsigned int WIDTH = 160; static const unsigned int HEIGHT = 128; static const unsigned char CHAR_WIDTH = 5; static const unsigned char CHAR_HEIGHT = 8; static const unsigned char CHAR_SPACING = 1; static unsigned short rgbToShort(unsigned char r, unsigned char g, unsigned char b); void clear(unsigned short backColor = 0x0000); void draw(const unsigned short* data, int x, int y, int width, int height); void setPixel(int x, int y, unsigned short foreColor); void fillRect(int x, int y, int width, int height, unsigned short foreColor); void drawRect(int x, int y, int width, int height, unsigned short foreColor); void fillCircle(int x, int y, int radius, unsigned short foreColor); void drawCircle(int x, int y, int radius, unsigned short foreColor); //void drawLine(int x0, int y0, int x1, int y1, unsigned short foreColor); void drawNumber(int x, int y, const char character, unsigned short foreColor, unsigned short backColor); void drawCharacter(int x, int y, const char character, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); void drawString(int x, int y, const char* str, unsigned short foreColor, unsigned short backColor, unsigned char fontSize = 1); };