My first mbed-os 5.x test project with MAX32630FTHR and Adafruit 2.4" TFT with touch.

Dependencies:   BMI160 SPI_STMPE610 USBDevice UniGraphic max32630fthr

My first test program of mbed-os 5.x, using MAX32630FTHR and Adafruit 2.4" TFT with Touch.

On 22-Sep-2017 Monitoring both Acc and Gyr added to the screen 3 Controlling the backlight via STMPE610 GPIO-2 added

Committer:
Rhyme
Date:
Fri Sep 22 05:35:56 2017 +0000
Revision:
3:43de31beea45
Parent:
0:a4d7417f7672
some backlight control added

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Rhyme 0:a4d7417f7672 1 #ifndef _MAZE_H_
Rhyme 0:a4d7417f7672 2 #define _MAZE_H_ defined
Rhyme 0:a4d7417f7672 3
Rhyme 0:a4d7417f7672 4 #define MAZE_W 20
Rhyme 0:a4d7417f7672 5 #define MAZE_H 20
Rhyme 0:a4d7417f7672 6
Rhyme 0:a4d7417f7672 7 #define POS_PATH 0
Rhyme 0:a4d7417f7672 8 #define POS_WALL 1
Rhyme 0:a4d7417f7672 9 #define POS_START 2
Rhyme 0:a4d7417f7672 10 #define POS_GOAL 3
Rhyme 0:a4d7417f7672 11
Rhyme 0:a4d7417f7672 12 uint8_t maze[MAZE_H][MAZE_W] = {
Rhyme 0:a4d7417f7672 13 {1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
Rhyme 0:a4d7417f7672 14 {1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
Rhyme 0:a4d7417f7672 15 {1,0,1,0,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1},
Rhyme 0:a4d7417f7672 16 {1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1},
Rhyme 0:a4d7417f7672 17 {1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,0,1},
Rhyme 0:a4d7417f7672 18 {1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1,0,1},
Rhyme 0:a4d7417f7672 19 {1,0,1,1,1,0,1,0,1,1,0,1,0,1,1,0,1,1,0,1},
Rhyme 0:a4d7417f7672 20 {1,0,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,1,0,1},
Rhyme 0:a4d7417f7672 21 {1,0,1,0,1,1,1,0,0,1,0,1,0,1,0,1,1,1,0,1},
Rhyme 0:a4d7417f7672 22 {1,0,1,0,1,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1},
Rhyme 0:a4d7417f7672 23 {1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,1},
Rhyme 0:a4d7417f7672 24 {1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1},
Rhyme 0:a4d7417f7672 25 {1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1},
Rhyme 0:a4d7417f7672 26 {1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1},
Rhyme 0:a4d7417f7672 27 {1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1},
Rhyme 0:a4d7417f7672 28 {1,0,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1},
Rhyme 0:a4d7417f7672 29 {1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1},
Rhyme 0:a4d7417f7672 30 {1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1},
Rhyme 0:a4d7417f7672 31 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1},
Rhyme 0:a4d7417f7672 32 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1}
Rhyme 0:a4d7417f7672 33 } ;
Rhyme 0:a4d7417f7672 34
Rhyme 0:a4d7417f7672 35 extern void doMaze(void) ;
Rhyme 0:a4d7417f7672 36 #endif // _MAZE_H_