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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Enemy/EnemyBoss.h
- Revision:
- 6:1fcfd331c047
- Parent:
- 1:45493d1d0689
- Child:
- 13:a2f061b9cc36
diff -r 016a7315b75d -r 1fcfd331c047 Enemy/EnemyBoss.h
--- a/Enemy/EnemyBoss.h Mon May 06 18:29:49 2019 +0000
+++ b/Enemy/EnemyBoss.h Wed May 08 10:03:24 2019 +0000
@@ -6,31 +6,125 @@
#include "Gamepad.h"
#include "Enemy.h"
-
+/** EnemyBoss Class
+ * @brief Enemies for stage three
+ * @author Rex Roshan Raj
+ */
class EnemyBoss
{
public:
+
+ /** Constructor */
EnemyBoss();
+
+ /** Destructor */
~EnemyBoss();
+ /** Initialise the parameters for the enemies in stage three
+ *@param a - x position of the boss
+ *@param b - y position of the boss
+ *@param c - x position of the first enemy
+ *@param d - y position of the first enemy
+ *@param e - x position of the second enemy
+ *@param f - y position of the second enemy
+ *@param speed - the speed of the boss moving
+ */
void init(int a,int b,int c,int d,int e,int f, int speed);
+
+ /** Draws enemy
+ * @param N5110 lcd
+ * @brief Draws all three enemies in stage three
+ */
void enemyboss(N5110 &lcd);
+
+ /** Updates the movement
+ * @brief Changes the movement of the enemy
+ */
void update();
+
+ /** Adds the value of health by 1
+ *@brief Health for the boss
+ */
void add_health_boss();
+
+ /** Adds the value of health by 1
+ *@brief Health for the first enemy
+ */
void add_health_enemy1();
+
+ /** Adds the value of health by 1
+ *@brief Health for the second enemy
+ */
void add_health_enemy2();
+
+ /** Gets the value of the health
+ * @brief returns the health of the boss
+ * @returns value in range 0 to 10
+ */
int get_health_boss();
+
+ /** Gets the value of the health
+ * @brief returns the health of the first enemy
+ * @returns value in range 0 to 10
+ */
int get_health_enemy1();
+
+ /** Gets the value of the health
+ * @brief returns the health of the second enemy
+ * @returns value in range 0 to 10
+ */
int get_health_enemy2();
- int get_direction();
+
+ /** Sets the movement of the enemy
+ * @param movement
+ */
void set_movement(Vector2D m);
+
+ /** Sets the position of the enemy
+ * @brief Position of the boss
+ * @param position
+ */
void set_enemyboss_pos(Vector2D e);
+
+ /** Sets the position of the enemy
+ * @brief Position of the first enemy
+ * @param position
+ */
void set_enemy1_pos(Vector2D d);
+
+ /** Sets the position of the enemy
+ * @brief Position of the second enemy
+ * @param position
+ */
void set_enemy2_pos(Vector2D c);
+
+ /** Gets the motion of the boss
+ * @returns a struct with x,y members which corresponds to velocity in the x and y direction respectively
+ */
+ Vector2D motion();
+
+ /** Gets the position of the enemy
+ * @brief Position of the boss
+ * @returns a struct with x,y members which corresponds to x and y position respectively
+ */
Vector2D get_enemyboss_pos();
+
+ /** Gets the position of the enemy
+ * @brief Position of the first enemy
+ * @returns a struct with x,y members which corresponds to x and y position respectively
+ */
Vector2D get_enemy1_pos();
+
+ /** Gets the position of the enemy
+ * @brief Position of the second enemy
+ * @returns a struct with x,y members which corresponds to x and y position respectively
+ */
Vector2D get_enemy2_pos();
+
+ /** Gets the movement of the boss
+ * @returns a struct with x,y members which corresponds to x and y movement respectively
+ */
Vector2D get_movement();
private: