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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-08
- Revision:
- 6:1fcfd331c047
- Parent:
- 5:016a7315b75d
- Child:
- 7:574c66ebd8b0
File content as of revision 6:1fcfd331c047:
#include "EnemyBoss.h"
// nothing doing in the constructor and destructor
EnemyBoss::EnemyBoss()
{
}
EnemyBoss::~EnemyBoss()
{
}
// sprite of the third-(one&two) enemy
int enemy2 [7][8] = {
{0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,1},
{0,0,1,0,0,1,1,0},
{0,1,0,0,1,1,1,0},
{0,0,1,0,0,1,1,0},
{0,0,0,1,1,1,1,1},
{0,1,1,0,0,0,0,1},
};
// sprite of the third-boss enemy
int boss [13][13] = {
{0,0,0,0,0,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,1,1,1,0,0,0,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,1,0,1,0,0,1,0,0},
{0,0,0,0,1,0,1,0,1,0,1,0,0},
{0,0,0,1,0,0,0,1,0,1,1,0,0},
{1,1,1,1,0,1,0,1,0,1,1,0,0},
{0,0,0,1,0,0,0,1,0,1,1,0,0},
{0,0,0,0,1,0,1,0,1,0,1,0,0},
{0,0,0,0,0,1,0,1,0,0,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,0,0,0},
};
void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) // initialising the x and y position of the third enemy and movement speed of the third enemy
{
_a = a; // x position of the boss enemy for stage 3
_b = b; // y position of the boss enemy for stage 3
_c = c; // x position of the first regular enemy for stage 3
_d = d; // y position of the first regular enemy for stage 3
_e = e; // x position of the second regular enemy for stage 3
_f = f; // y position of the second regular enemy for stage 3
_health = 0; // start health from zero for boss
_health1 = 0; // start health from zero for first enemy
_health2 = 0; // start health from zero for second enemy
_speed = speed;
}
Vector2D EnemyBoss::motion()
{
int direction = rand() % 8; // randomise initial direction.
// 8 possibilities. Get random modulo and set movement accordingly
if (direction == 0) {
_movement.x = 0;
_movement.y = -_speed;
} else if (direction == 1) {
_movement.x = _speed;
_movement.y = -_speed;
} else if (direction == 2) {
_movement.x = _speed;
_movement.y = 0;
} else if (direction == 3) {
_movement.x = _speed;
_movement.y = _speed;
} else if (direction == 4) {
_movement.x = 0;
_movement.y = _speed;
} else if (direction == 5) {
_movement.x = -_speed;
_movement.y = _speed;
} else if (direction == 6) {
_movement.x = -_speed;
_movement.y = 0;
}else {
_movement.x = -_speed;
_movement.y = -_speed;
}
Vector2D velocity = {_movement.x, _movement.y};
return velocity;
}
void EnemyBoss::enemyboss(N5110 &lcd)
{
// draws the boss enemy for stage 3
lcd.drawSprite(_a,_b,13,13,(int *)boss);
// draws the first regular enemy for stage 3
lcd.drawSprite(_c,_d,7,8,(int *)enemy2);
// draws the first regular enemy for stage 3
lcd.drawSprite(_e,_f,7,8,(int *)enemy2);
}
void EnemyBoss::update()
{
_a += _movement.x; // updates the x position for the boss enemy
_b += _movement.y; // updates the y position for the boss enemy
// the first and second regular enemy stay stationery
}
Vector2D EnemyBoss::get_movement()
{
// gets the movement of the boss enemy
Vector2D m = {_movement.x,_movement.y};
return m;
}
void EnemyBoss::set_movement(Vector2D m)
{
// sets the movement of the boss enemy
_movement.x = m.x;
_movement.y = m.y;
}
void EnemyBoss::add_health_boss()
{
// increments the value of health by 1 for the boss enemy
_health++;
}
int EnemyBoss::get_health_boss()
{
// gets the value of boss health
return _health;
}
void EnemyBoss::add_health_enemy1()
{
// increments the value of health by 1 for the first regular enemy
_health1++;
}
int EnemyBoss::get_health_enemy1()
{
// gets the value of first regular enemy health
return _health1;
}
void EnemyBoss::add_health_enemy2()
{
// increments the value of health by 1 for the second regular enemy
_health2++;
}
int EnemyBoss::get_health_enemy2()
{
// gets the value of second regular enemy health
return _health2;
}
Vector2D EnemyBoss::get_enemyboss_pos()
{
//gets the position of the boss enemy for stage 3
Vector2D e = {_a,_b};
return e;
}
Vector2D EnemyBoss::get_enemy1_pos()
{
//gets the position of the first regular enemy for stage 3
Vector2D d = {_c,_d};
return d;
}
Vector2D EnemyBoss::get_enemy2_pos()
{
//gets the position of the second regular enemy for stage 3
Vector2D c = {_e,_f};
return c;
}
void EnemyBoss::set_enemyboss_pos(Vector2D e)
{
//sets the position of the boss enemy for stage 3
_a = e.x;
_b = e.y;
}
void EnemyBoss::set_enemy1_pos(Vector2D d)
{
//sets the position of the first regular enemy for stage 3
_c = d.x;
_d = d.y;
}
void EnemyBoss::set_enemy2_pos(Vector2D c)
{
//gets the position of the second regular enemy for stage 3
_e = c.x;
_f = c.y;
}