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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Background/Background.h
- Revision:
- 7:574c66ebd8b0
- Child:
- 9:c5a19e358c07
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Background/Background.h Thu May 09 09:54:50 2019 +0000 @@ -0,0 +1,76 @@ +#ifndef BACKGROUND_H +#define BACKGROUND_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + +/** Background Class + * @brief Shows the background of the minigame + * @author Rex Roshan Raj + */ +class Background +{ + +public: + /** Constructor */ + Background(); + + /** Destructor */ + ~Background(); + + /** Initialise the parameters for background in minigame + *@param a - x position of the upper cloud + *@param b - y position of the upper cloud + */ + void init_u(int a,int b); + + /** Initialise the parameters for background in minigame + *@param c - x position of the lower cloud + *@param d - y position of the lower cloud + */ + void init_l(int c, int d); + + /** Draws the enemy + * @param N5110 lcd + * @brief Draws the enemy in stage one + */ + void background(N5110 &lcd); + + /** Updates the movement + * @brief Changes the y position for animation once the enemy has died + */ + void update(); + + /** Gets the position of the upper cloud + * @returns a struct with x,y members which corresponds to x and y position respectively + */ + Vector2D get_pos_upper(); + + /** Gets the position of the lower cloud + * @returns a struct with x,y members which corresponds to x and y position respectively + */ + Vector2D get_pos_lower(); + + /** Sets the position of the upper cloud + * @param position of the upper cloud + */ + void set_pos_upper(Vector2D e); + + /** Sets the position of the lower cloud + * @param position of the lower cloud + */ + void set_pos_lower(Vector2D e); + +private: + + // methods + int _a; + int _b; + int _c; + int _d; + int _fast; + +}; + +#endif \ No newline at end of file