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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Instruction/Instruction.cpp
- Revision:
- 6:1fcfd331c047
- Parent:
- 5:016a7315b75d
- Child:
- 7:574c66ebd8b0
--- a/Instruction/Instruction.cpp Mon May 06 18:29:49 2019 +0000 +++ b/Instruction/Instruction.cpp Wed May 08 10:03:24 2019 +0000 @@ -45,12 +45,12 @@ {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, -{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, -{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, 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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, @@ -411,7 +430,7 @@ {0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0}, -{0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0}, +{0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0}, {0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -419,7 +438,7 @@ {1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0}, -{0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0}, {0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, @@ -445,66 +464,241 @@ }; -enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11,Life12 }; // enum state for instruction and game page +int move [27][62] = { +{1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,1,1}, +{1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0}, +{1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,0,0}, +{1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,0,1,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,1,0,1,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,1,1,0,1,0,1,0,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,0,1,0,0,0,1,0,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int objective [26][63] = { +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0}, +{0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0}, +{0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1}, +{1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1}, +{1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1}, +{1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, +{1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,0}, +}; -void Instruction::rules(N5110 &lcd,Gamepad &pad){ +int three_mission [27][60] = { + +{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0}, +{1,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0}, +{0,0,0,0,1,0,1,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0}, +{1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0}, +{0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, +{0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0}, +{0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, +{0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1}, +{1,1,0,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1}, +{1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1}, +{1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,1}, +{1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + +}; + +int difficulty [26][53] = { + +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,1,1,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0}, +{0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0}, +{0,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,1,0,0,0,0}, +{0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0}, +{0,0,1,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0}, +{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0}, +{1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, +{1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0}, +{1,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, +{1,1,1,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1}, + +}; + +int sstriker [26][68] = { + +{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1}, +{1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1}, +{1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,0,1,0,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1}, +{0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0}, +{1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,1,1,1,1,1,0,1,0,0,1,0}, + +}; + +enum States { Life0,Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11,Life12 }; // enum state for instruction and game page + +void Instruction::rules(N5110 &lcd,Gamepad &pad){ int fps = 5; // set the frames per second to 5 -States currentInstruction = Life1; // current instruction is Life 1 +States currentInstruction = Life0; // current instruction is Life 1 while(currentInstruction != Life12) { switch(currentInstruction){ + case Life0: + lcd.clear(); + lcd.drawSprite(12,3,27,62,(int*)move); + lcd.drawSprite(20,33,14,43,(int*)press_start); + lcd.refresh(); + if(pad.check_event(Gamepad::A_PRESSED) == true){ + currentInstruction = Life1; // sets current instruction = Life1 if start button is pressed + } + break; case Life1: // draws the first instrcution lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Destroy the",4,1); - lcd.printString(" enemies'",4,2); - lcd.printString(" spacecraft",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.drawSprite(11,11,26,63 ,(int *)objective); + lcd.drawSprite(73,18,5,3 ,(int *)right_arrow); + //lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); - if (pad.check_event(Gamepad::A_PRESSED) == true){ - currentInstruction = Life2; - } + if(pad.get_direction() == E){ + currentInstruction = Life2; // sets current instruction = Life2 if joystick moves to the right + } + wait(1.0f/fps); break; case Life2: lcd.clear(); // draws the second instrcution lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" There are",4,1); - lcd.printString(" three'",4,2); - lcd.printString(" stages",4,3); - lcd.drawSprite(6,4,37,1,(int *)instruction_side); + lcd.drawSprite(12,11,27,60 ,(int *)three_mission); + lcd.drawSprite(73,18,5,3 ,(int *)right_arrow); + lcd.drawSprite(8,18,5,3 ,(int *)left_arrow); + // lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); - if (pad.check_event(Gamepad::A_PRESSED) == true){ - currentInstruction = Life3; + if(pad.get_direction() == W){ + currentInstruction = Life1; // sets current instruction = Life1 if joystick moves to the left } + if(pad.get_direction() == E){ + currentInstruction = Life3; // sets current instruction = Life3 if joystick moves to the right + } + wait(1.0f/fps); break; case Life3: // draws the third instrcution lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Each with",4,1); - lcd.printString(" different'",4,2); - lcd.printString(" difficulty",4,3); + lcd.drawSprite(16,11,26,53 ,(int *)difficulty); + lcd.drawSprite(73,18,5,3 ,(int *)right_arrow); + lcd.drawSprite(8,18,5,3 ,(int *)left_arrow); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); - if (pad.check_event(Gamepad::A_PRESSED) == true){ - currentInstruction = Life4; + if(pad.get_direction() == W){ + currentInstruction = Life2; // sets current instruction = Life2 if joystick moves to the left } + if(pad.get_direction() == E){ + currentInstruction = Life4; // sets current instruction = Life4 if joystick moves to the right + } + wait(1.0f/fps); break; case Life4: // draws the fourth instrcution lcd.clear(); lcd.drawSprite(1,0,47,83 ,(int *)instruction1); - lcd.printString(" Your goal",4,1); - lcd.printString(" is to kill'",4,2); - lcd.printString(" all three",4,3); + lcd.drawSprite(8,11,26,68 ,(int *)sstriker); + lcd.drawSprite(73,18,5,3 ,(int *)right_arrow); + lcd.drawSprite(8,18,5,3 ,(int *)left_arrow); lcd.drawSprite(6,4,37,1,(int *)instruction_side); lcd.refresh(); - if (pad.check_event(Gamepad::A_PRESSED) == true){ - currentInstruction = Life5; + if(pad.get_direction() == W){ + currentInstruction = Life3; // sets current instruction = Life3 if joystick moves to the left } + if(pad.get_direction() == E){ + currentInstruction = Life5; // sets current instruction = Life5 if joystick moves to the right + } + wait(1.0f/fps); break; case Life5: // draws the first and second game rules @@ -513,13 +707,16 @@ lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.drawSprite(6,16,13,75 ,(int *)rule_one); lcd.drawSprite(7,32,13,69 ,(int *)rule_two); lcd.refresh(); + if(pad.get_direction() == W){ + currentInstruction = Life4; // sets current instruction = Life4if joystick moves to the left + } if(pad.get_direction() == E){ - currentInstruction = Life6; // sets current instruction = Life6 if joystick moves to the right - } + currentInstruction = Life6; // sets current instruction = Life6if joystick moves to the right + } wait(1.0f/fps); break; case Life6: @@ -529,14 +726,14 @@ lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(5,15,31,76 ,(int *)rule_three); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.drawSprite(2,46,1,82 ,(int *)game_top); lcd.refresh(); if(pad.get_direction() == W){ - currentInstruction = Life5; // sets current instruction = Life5if joystick moves to the left + currentInstruction = Life5; // sets current instruction = Life5 if joystick moves to the left } if(pad.get_direction() == E){ - currentInstruction = Life7; // sets current instruction = Life7if joystick moves to the right + currentInstruction = Life7; // sets current instruction = Life7 if joystick moves to the right } wait(1.0f/fps); break; @@ -548,13 +745,13 @@ lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(5,15,31,76 ,(int *)rule_four); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.refresh(); if(pad.get_direction() == W){ currentInstruction = Life6; // sets current instruction = Life6 if joystick moves to the left } if(pad.get_direction() == E){ - currentInstruction = Life8; // sets current instruction = Life8if joystick moves to the right + currentInstruction = Life8; // sets current instruction = Life8 if joystick moves to the right } wait(1.0f/fps); break; @@ -566,7 +763,7 @@ lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(5,15,31,76 ,(int *)rule_five); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.refresh(); if(pad.get_direction() == W){ currentInstruction = Life7; // sets current instruction = Life7 if joystick moves to the left @@ -584,7 +781,7 @@ lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(5,15,31,76 ,(int *)rule_six); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.refresh(); if(pad.get_direction() == W){ currentInstruction = Life8; // sets current instruction = Life8 if joystick moves to the left @@ -602,7 +799,7 @@ lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(5,15,13,76 ,(int *)rule_six_two); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.refresh(); if(pad.get_direction() == W){ currentInstruction = Life9; // sets current instruction = Life9 if joystick moves to the left @@ -620,7 +817,7 @@ lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.drawSprite(4,15,14,76 ,(int *)goodluck); lcd.drawSprite(14,31,14,43 ,(int *)press_start); lcd.drawSprite(59,31,14,22 ,(int *)hat); @@ -631,7 +828,7 @@ lcd.drawSprite(2,2,1,82 ,(int *)game_top); lcd.drawSprite(3,1,48,1 ,(int *)game_side); lcd.drawSprite(2,46,1,82 ,(int *)game_top); - lcd.drawSprite(81,1,48,1 ,(int *)game_side); + lcd.drawSprite(82,1,48,1 ,(int *)game_side); lcd.drawSprite(4,15,14,76 ,(int *)goodluck); lcd.drawSprite(14,31,14,43 ,(int *)press_start); lcd.refresh();