The game is finished
Dependencies: mbed Gamepad N5110 mbed-rtos
Spacecraft/Spacecraft.h@14:c7302ffe6eab, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 14:23:35 2019 +0000
- Revision:
- 14:c7302ffe6eab
- Parent:
- 6:1fcfd331c047
Final Modification
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #ifndef SPACECRAFT_H |
RexRoshan | 0:99fa5a619081 | 2 | #define SPACECRAFT_H |
RexRoshan | 0:99fa5a619081 | 3 | |
RexRoshan | 0:99fa5a619081 | 4 | #include "mbed.h" |
RexRoshan | 0:99fa5a619081 | 5 | #include "N5110.h" |
RexRoshan | 0:99fa5a619081 | 6 | #include "Gamepad.h" |
RexRoshan | 0:99fa5a619081 | 7 | |
RexRoshan | 6:1fcfd331c047 | 8 | /** Spacecraft Class |
RexRoshan | 6:1fcfd331c047 | 9 | * @brief Player's spacecraft |
RexRoshan | 6:1fcfd331c047 | 10 | * @author Rex Roshan Raj |
RexRoshan | 6:1fcfd331c047 | 11 | */ |
RexRoshan | 0:99fa5a619081 | 12 | class Spacecraft |
RexRoshan | 0:99fa5a619081 | 13 | { |
RexRoshan | 0:99fa5a619081 | 14 | |
RexRoshan | 0:99fa5a619081 | 15 | public: |
RexRoshan | 6:1fcfd331c047 | 16 | |
RexRoshan | 6:1fcfd331c047 | 17 | /** Constructor */ |
RexRoshan | 0:99fa5a619081 | 18 | Spacecraft(); |
RexRoshan | 6:1fcfd331c047 | 19 | |
RexRoshan | 6:1fcfd331c047 | 20 | /** Destructor */ |
RexRoshan | 0:99fa5a619081 | 21 | ~Spacecraft(); |
RexRoshan | 0:99fa5a619081 | 22 | |
RexRoshan | 6:1fcfd331c047 | 23 | /** Initialise the parameters for the player's spacecraft |
RexRoshan | 6:1fcfd331c047 | 24 | *@param a - x position of the enemy |
RexRoshan | 6:1fcfd331c047 | 25 | *@param b - y position of the enemy |
RexRoshan | 6:1fcfd331c047 | 26 | */ |
RexRoshan | 0:99fa5a619081 | 27 | void init(int x,int y); |
RexRoshan | 6:1fcfd331c047 | 28 | |
RexRoshan | 6:1fcfd331c047 | 29 | /** Draws the player's spacecraft |
RexRoshan | 6:1fcfd331c047 | 30 | * @param N5110 lcd |
RexRoshan | 6:1fcfd331c047 | 31 | */ |
RexRoshan | 0:99fa5a619081 | 32 | void character(N5110 &lcd); |
RexRoshan | 6:1fcfd331c047 | 33 | |
RexRoshan | 6:1fcfd331c047 | 34 | /** Updates the direction |
RexRoshan | 6:1fcfd331c047 | 35 | * @param Direction d - the direction the player moves using joystick |
RexRoshan | 6:1fcfd331c047 | 36 | * @param mag - magnitude of the how fast the player moves |
RexRoshan | 6:1fcfd331c047 | 37 | * @brief Changes the direction based on the position of the joystick |
RexRoshan | 6:1fcfd331c047 | 38 | */ |
RexRoshan | 0:99fa5a619081 | 39 | void update(Direction d,float mag); |
RexRoshan | 6:1fcfd331c047 | 40 | |
RexRoshan | 6:1fcfd331c047 | 41 | /** Updates move |
RexRoshan | 6:1fcfd331c047 | 42 | * @brief Moves the spacecraft down when the player dies |
RexRoshan | 6:1fcfd331c047 | 43 | */ |
RexRoshan | 0:99fa5a619081 | 44 | void update_move(); |
RexRoshan | 6:1fcfd331c047 | 45 | |
RexRoshan | 6:1fcfd331c047 | 46 | /** Adds the value of health by 1 */ |
RexRoshan | 0:99fa5a619081 | 47 | void add_health(); |
RexRoshan | 6:1fcfd331c047 | 48 | |
RexRoshan | 6:1fcfd331c047 | 49 | /** Gets the value of the health |
RexRoshan | 6:1fcfd331c047 | 50 | * @returns value in range 0 to 6 |
RexRoshan | 6:1fcfd331c047 | 51 | */ |
RexRoshan | 0:99fa5a619081 | 52 | int get_health(); |
RexRoshan | 6:1fcfd331c047 | 53 | |
RexRoshan | 6:1fcfd331c047 | 54 | /** Gets the position of the player's spacecraft |
RexRoshan | 6:1fcfd331c047 | 55 | * @returns a struct with x,y members which corresponds to x and y position respectively |
RexRoshan | 6:1fcfd331c047 | 56 | */ |
RexRoshan | 0:99fa5a619081 | 57 | Vector2D get_pos(); |
RexRoshan | 0:99fa5a619081 | 58 | |
RexRoshan | 0:99fa5a619081 | 59 | private: |
RexRoshan | 0:99fa5a619081 | 60 | |
RexRoshan | 0:99fa5a619081 | 61 | int _x; |
RexRoshan | 0:99fa5a619081 | 62 | int _y; |
RexRoshan | 0:99fa5a619081 | 63 | int _speed; |
RexRoshan | 0:99fa5a619081 | 64 | int _health; |
RexRoshan | 0:99fa5a619081 | 65 | int _increment; |
RexRoshan | 0:99fa5a619081 | 66 | |
RexRoshan | 0:99fa5a619081 | 67 | }; |
RexRoshan | 0:99fa5a619081 | 68 | |
RexRoshan | 0:99fa5a619081 | 69 | #endif |