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The game is finished
Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/Enemy.cpp@14:c7302ffe6eab, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 14:23:35 2019 +0000
- Revision:
- 14:c7302ffe6eab
- Parent:
- 7:574c66ebd8b0
Final Modification
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #include "Enemy.h" |
RexRoshan | 0:99fa5a619081 | 2 | |
RexRoshan | 0:99fa5a619081 | 3 | // nothing doing in the constructor and destructor |
RexRoshan | 0:99fa5a619081 | 4 | Enemy::Enemy() |
RexRoshan | 0:99fa5a619081 | 5 | { |
RexRoshan | 0:99fa5a619081 | 6 | |
RexRoshan | 0:99fa5a619081 | 7 | } |
RexRoshan | 0:99fa5a619081 | 8 | |
RexRoshan | 0:99fa5a619081 | 9 | Enemy::~Enemy() |
RexRoshan | 0:99fa5a619081 | 10 | { |
RexRoshan | 0:99fa5a619081 | 11 | |
RexRoshan | 0:99fa5a619081 | 12 | } |
RexRoshan | 0:99fa5a619081 | 13 | |
RexRoshan | 4:4d673fb2d9dc | 14 | // first enemy sprite |
RexRoshan | 0:99fa5a619081 | 15 | int enemy1 [7][8] = { |
RexRoshan | 0:99fa5a619081 | 16 | |
RexRoshan | 0:99fa5a619081 | 17 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 0:99fa5a619081 | 18 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 0:99fa5a619081 | 19 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 0:99fa5a619081 | 20 | {0,1,0,0,1,1,1,0}, |
RexRoshan | 0:99fa5a619081 | 21 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 0:99fa5a619081 | 22 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 0:99fa5a619081 | 23 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 0:99fa5a619081 | 24 | |
RexRoshan | 0:99fa5a619081 | 25 | }; |
RexRoshan | 0:99fa5a619081 | 26 | |
RexRoshan | 0:99fa5a619081 | 27 | |
RexRoshan | 4:4d673fb2d9dc | 28 | void Enemy::init(int a,int b) // initialising the x and y position of the enemy |
RexRoshan | 0:99fa5a619081 | 29 | { |
RexRoshan | 0:99fa5a619081 | 30 | |
RexRoshan | 4:4d673fb2d9dc | 31 | _a = a; // x position of the enemy |
RexRoshan | 4:4d673fb2d9dc | 32 | _b = b; // y position of the enemy |
RexRoshan | 0:99fa5a619081 | 33 | _health = 0; // start health from zero |
RexRoshan | 0:99fa5a619081 | 34 | |
RexRoshan | 0:99fa5a619081 | 35 | } |
RexRoshan | 0:99fa5a619081 | 36 | |
RexRoshan | 6:1fcfd331c047 | 37 | void Enemy::location() |
RexRoshan | 6:1fcfd331c047 | 38 | { |
RexRoshan | 7:574c66ebd8b0 | 39 | int _speed = 5; // distance the enemy moves |
RexRoshan | 6:1fcfd331c047 | 40 | srand(time(NULL)); |
RexRoshan | 6:1fcfd331c047 | 41 | int direction = rand() % 4; // randomise initial direction. |
RexRoshan | 6:1fcfd331c047 | 42 | |
RexRoshan | 6:1fcfd331c047 | 43 | // 4 possibilities. Get random modulo and set location accordingly |
RexRoshan | 7:574c66ebd8b0 | 44 | if (direction == 0) { // North |
RexRoshan | 6:1fcfd331c047 | 45 | _a = _a; |
RexRoshan | 6:1fcfd331c047 | 46 | _b += _speed; |
RexRoshan | 7:574c66ebd8b0 | 47 | } else if (direction == 1) { //South |
RexRoshan | 6:1fcfd331c047 | 48 | _a = _a; |
RexRoshan | 6:1fcfd331c047 | 49 | _b -= _speed; |
RexRoshan | 7:574c66ebd8b0 | 50 | } else if (direction == 2) { //West |
RexRoshan | 6:1fcfd331c047 | 51 | _a -= _speed; |
RexRoshan | 6:1fcfd331c047 | 52 | _b = _b; |
RexRoshan | 7:574c66ebd8b0 | 53 | } else { // East |
RexRoshan | 6:1fcfd331c047 | 54 | _a += _speed; |
RexRoshan | 6:1fcfd331c047 | 55 | _b = _b; |
RexRoshan | 6:1fcfd331c047 | 56 | } |
RexRoshan | 6:1fcfd331c047 | 57 | } |
RexRoshan | 6:1fcfd331c047 | 58 | |
RexRoshan | 0:99fa5a619081 | 59 | void Enemy::enemy(N5110 &lcd) |
RexRoshan | 0:99fa5a619081 | 60 | { |
RexRoshan | 0:99fa5a619081 | 61 | |
RexRoshan | 7:574c66ebd8b0 | 62 | // Draws the first enemy |
RexRoshan | 0:99fa5a619081 | 63 | lcd.drawSprite(_a,_b,7,8,(int *)enemy1); |
RexRoshan | 0:99fa5a619081 | 64 | } |
RexRoshan | 0:99fa5a619081 | 65 | |
RexRoshan | 7:574c66ebd8b0 | 66 | void Enemy::update() // Moves the position of the enemy when the enemy dies |
RexRoshan | 0:99fa5a619081 | 67 | { |
RexRoshan | 0:99fa5a619081 | 68 | |
RexRoshan | 7:574c66ebd8b0 | 69 | _fast = 2.0; // Movement speed = 2 so that it is not too fast |
RexRoshan | 4:4d673fb2d9dc | 70 | |
RexRoshan | 4:4d673fb2d9dc | 71 | _b+=_speed; // moves the y-position downwards |
RexRoshan | 0:99fa5a619081 | 72 | |
RexRoshan | 0:99fa5a619081 | 73 | |
RexRoshan | 0:99fa5a619081 | 74 | } |
RexRoshan | 0:99fa5a619081 | 75 | void Enemy::add_health() |
RexRoshan | 0:99fa5a619081 | 76 | { |
RexRoshan | 7:574c66ebd8b0 | 77 | // adds health |
RexRoshan | 0:99fa5a619081 | 78 | _health++; |
RexRoshan | 0:99fa5a619081 | 79 | } |
RexRoshan | 0:99fa5a619081 | 80 | int Enemy::get_health() |
RexRoshan | 0:99fa5a619081 | 81 | { |
RexRoshan | 4:4d673fb2d9dc | 82 | // gets the value of health |
RexRoshan | 0:99fa5a619081 | 83 | return _health; |
RexRoshan | 0:99fa5a619081 | 84 | } |
RexRoshan | 0:99fa5a619081 | 85 | |
RexRoshan | 0:99fa5a619081 | 86 | |
RexRoshan | 0:99fa5a619081 | 87 | Vector2D Enemy::get_enemy_pos() { |
RexRoshan | 4:4d673fb2d9dc | 88 | //gets the position of the first enemy |
RexRoshan | 0:99fa5a619081 | 89 | Vector2D e = {_a,_b}; |
RexRoshan | 0:99fa5a619081 | 90 | return e; |
RexRoshan | 6:1fcfd331c047 | 91 | } |
RexRoshan | 6:1fcfd331c047 | 92 | |
RexRoshan | 6:1fcfd331c047 | 93 | void Enemy::set_enemy_pos(Vector2D e) |
RexRoshan | 6:1fcfd331c047 | 94 | { |
RexRoshan | 6:1fcfd331c047 | 95 | //sets the position of the first enemy of stage 2 |
RexRoshan | 6:1fcfd331c047 | 96 | _a = e.x; |
RexRoshan | 6:1fcfd331c047 | 97 | _b = e.y; |
RexRoshan | 0:99fa5a619081 | 98 | } |