Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Committer:
RexRoshan
Date:
Thu Apr 25 16:31:27 2019 +0000
Revision:
3:bf9624e5b0c3
Parent:
1:45493d1d0689
Child:
4:4d673fb2d9dc
The game is finished;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RexRoshan 1:45493d1d0689 1 #include "EnemyBoss.h"
RexRoshan 1:45493d1d0689 2
RexRoshan 1:45493d1d0689 3 // nothing doing in the constructor and destructor
RexRoshan 1:45493d1d0689 4 EnemyBoss::EnemyBoss()
RexRoshan 1:45493d1d0689 5 {
RexRoshan 1:45493d1d0689 6
RexRoshan 1:45493d1d0689 7 }
RexRoshan 1:45493d1d0689 8
RexRoshan 1:45493d1d0689 9 EnemyBoss::~EnemyBoss()
RexRoshan 1:45493d1d0689 10 {
RexRoshan 1:45493d1d0689 11
RexRoshan 1:45493d1d0689 12 }
RexRoshan 1:45493d1d0689 13
RexRoshan 1:45493d1d0689 14 AnalogIn noisy(PTB0);
RexRoshan 1:45493d1d0689 15
RexRoshan 1:45493d1d0689 16 int enemy2 [7][8] = {
RexRoshan 1:45493d1d0689 17
RexRoshan 1:45493d1d0689 18 {0,1,1,0,0,0,0,1},
RexRoshan 1:45493d1d0689 19 {0,0,0,1,1,1,1,1},
RexRoshan 1:45493d1d0689 20 {0,0,1,0,0,1,1,0},
RexRoshan 1:45493d1d0689 21 {0,1,0,0,1,1,1,0},
RexRoshan 1:45493d1d0689 22 {0,0,1,0,0,1,1,0},
RexRoshan 1:45493d1d0689 23 {0,0,0,1,1,1,1,1},
RexRoshan 1:45493d1d0689 24 {0,1,1,0,0,0,0,1},
RexRoshan 1:45493d1d0689 25
RexRoshan 1:45493d1d0689 26 };
RexRoshan 1:45493d1d0689 27
RexRoshan 1:45493d1d0689 28 int boss [13][13] = {
RexRoshan 1:45493d1d0689 29
RexRoshan 1:45493d1d0689 30 {0,0,0,0,0,1,1,1,1,1,0,0,0},
RexRoshan 1:45493d1d0689 31 {0,0,0,0,0,0,1,1,1,0,0,0,0},
RexRoshan 1:45493d1d0689 32 {0,0,1,1,1,1,1,1,1,1,1,1,1},
RexRoshan 1:45493d1d0689 33 {0,0,0,0,0,1,0,1,0,0,1,0,0},
RexRoshan 1:45493d1d0689 34 {0,0,0,0,1,0,1,0,1,0,1,0,0},
RexRoshan 1:45493d1d0689 35 {0,0,0,1,0,0,0,1,0,1,1,0,0},
RexRoshan 1:45493d1d0689 36 {1,1,1,1,0,1,0,1,0,1,1,0,0},
RexRoshan 1:45493d1d0689 37 {0,0,0,1,0,0,0,1,0,1,1,0,0},
RexRoshan 1:45493d1d0689 38 {0,0,0,0,1,0,1,0,1,0,1,0,0},
RexRoshan 1:45493d1d0689 39 {0,0,0,0,0,1,0,1,0,0,1,0,0},
RexRoshan 1:45493d1d0689 40 {0,0,1,1,1,1,1,1,1,1,1,1,1},
RexRoshan 1:45493d1d0689 41 {0,0,0,0,0,0,1,1,1,0,0,0,0},
RexRoshan 1:45493d1d0689 42 {0,0,0,0,0,1,1,1,1,1,0,0,0},
RexRoshan 1:45493d1d0689 43
RexRoshan 1:45493d1d0689 44 };
RexRoshan 1:45493d1d0689 45
RexRoshan 1:45493d1d0689 46 void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed)
RexRoshan 1:45493d1d0689 47 {
RexRoshan 1:45493d1d0689 48
RexRoshan 1:45493d1d0689 49 _a = a;
RexRoshan 1:45493d1d0689 50 _b = b;
RexRoshan 1:45493d1d0689 51 _c = c;
RexRoshan 1:45493d1d0689 52 _d = d;
RexRoshan 1:45493d1d0689 53 _e = e;
RexRoshan 1:45493d1d0689 54 _f = f;
RexRoshan 1:45493d1d0689 55
RexRoshan 1:45493d1d0689 56 _health = 0; // start health from zero
RexRoshan 1:45493d1d0689 57 _health1 = 0;
RexRoshan 1:45493d1d0689 58 _health2 = 0;
RexRoshan 1:45493d1d0689 59
RexRoshan 3:bf9624e5b0c3 60 rand(100000*noisy.read());
RexRoshan 1:45493d1d0689 61 int direction = rand() % 8; // randomise initial direction.
RexRoshan 1:45493d1d0689 62
RexRoshan 1:45493d1d0689 63 // 4 possibilities. Get random modulo and set movement accordingly
RexRoshan 1:45493d1d0689 64 if (direction == 0) {
RexRoshan 1:45493d1d0689 65 _movement.x = speed;
RexRoshan 1:45493d1d0689 66 _movement.y = speed;
RexRoshan 1:45493d1d0689 67 } else if (direction == 1) {
RexRoshan 1:45493d1d0689 68 _movement.x = speed;
RexRoshan 1:45493d1d0689 69 _movement.y = -speed;
RexRoshan 1:45493d1d0689 70 } else if (direction == 2) {
RexRoshan 1:45493d1d0689 71 _movement.x = speed;
RexRoshan 1:45493d1d0689 72 _movement.y = speed;
RexRoshan 1:45493d1d0689 73 } else if (direction == 3) {
RexRoshan 1:45493d1d0689 74 _movement.x = speed;
RexRoshan 1:45493d1d0689 75 _movement.y = +speed;
RexRoshan 1:45493d1d0689 76 } else if (direction == 4) {
RexRoshan 1:45493d1d0689 77 _movement.x = +speed;
RexRoshan 1:45493d1d0689 78 _movement.y = +speed;
RexRoshan 1:45493d1d0689 79 } else if (direction == 5) {
RexRoshan 1:45493d1d0689 80 _movement.x = +speed;
RexRoshan 1:45493d1d0689 81 _movement.y = speed;
RexRoshan 1:45493d1d0689 82 } else if (direction == 6) {
RexRoshan 1:45493d1d0689 83 _movement.x = -speed;
RexRoshan 1:45493d1d0689 84 _movement.y = speed;
RexRoshan 1:45493d1d0689 85 }else {
RexRoshan 1:45493d1d0689 86 _movement.x = -speed;
RexRoshan 1:45493d1d0689 87 _movement.y = -speed;
RexRoshan 1:45493d1d0689 88 }
RexRoshan 1:45493d1d0689 89 }
RexRoshan 1:45493d1d0689 90
RexRoshan 1:45493d1d0689 91 void EnemyBoss::enemyboss(N5110 &lcd)
RexRoshan 1:45493d1d0689 92 {
RexRoshan 1:45493d1d0689 93
RexRoshan 1:45493d1d0689 94 // draw the second-one enemy
RexRoshan 1:45493d1d0689 95 lcd.drawSprite(_a,_b,13,13,(int *)boss);
RexRoshan 1:45493d1d0689 96 lcd.drawSprite(_c,_d,7,8,(int *)enemy2);
RexRoshan 1:45493d1d0689 97 lcd.drawSprite(_e,_f,7,8,(int *)enemy2);
RexRoshan 1:45493d1d0689 98
RexRoshan 1:45493d1d0689 99 }
RexRoshan 1:45493d1d0689 100
RexRoshan 1:45493d1d0689 101 void EnemyBoss::update()
RexRoshan 1:45493d1d0689 102 {
RexRoshan 1:45493d1d0689 103 _a += _movement.x;
RexRoshan 1:45493d1d0689 104 _b += _movement.y;
RexRoshan 1:45493d1d0689 105 }
RexRoshan 1:45493d1d0689 106
RexRoshan 1:45493d1d0689 107
RexRoshan 1:45493d1d0689 108 Vector2D EnemyBoss::get_movement()
RexRoshan 1:45493d1d0689 109 {
RexRoshan 1:45493d1d0689 110 Vector2D m = {_movement.x,_movement.y};
RexRoshan 1:45493d1d0689 111 return m;
RexRoshan 1:45493d1d0689 112 }
RexRoshan 1:45493d1d0689 113
RexRoshan 1:45493d1d0689 114 void EnemyBoss::set_movement(Vector2D m)
RexRoshan 1:45493d1d0689 115 {
RexRoshan 1:45493d1d0689 116 _movement.x = m.x;
RexRoshan 1:45493d1d0689 117 _movement.y = m.y;
RexRoshan 1:45493d1d0689 118 }
RexRoshan 1:45493d1d0689 119
RexRoshan 1:45493d1d0689 120 void EnemyBoss::add_health_boss()
RexRoshan 1:45493d1d0689 121 {
RexRoshan 1:45493d1d0689 122 _health++;
RexRoshan 1:45493d1d0689 123 }
RexRoshan 1:45493d1d0689 124
RexRoshan 1:45493d1d0689 125 int EnemyBoss::get_health_boss()
RexRoshan 1:45493d1d0689 126 {
RexRoshan 1:45493d1d0689 127 return _health;
RexRoshan 1:45493d1d0689 128 }
RexRoshan 1:45493d1d0689 129
RexRoshan 1:45493d1d0689 130 void EnemyBoss::add_health_enemy1()
RexRoshan 1:45493d1d0689 131 {
RexRoshan 1:45493d1d0689 132 _health1++;
RexRoshan 1:45493d1d0689 133 }
RexRoshan 1:45493d1d0689 134
RexRoshan 1:45493d1d0689 135 int EnemyBoss::get_health_enemy1()
RexRoshan 1:45493d1d0689 136 {
RexRoshan 1:45493d1d0689 137 return _health1;
RexRoshan 1:45493d1d0689 138 }
RexRoshan 1:45493d1d0689 139
RexRoshan 1:45493d1d0689 140 void EnemyBoss::add_health_enemy2()
RexRoshan 1:45493d1d0689 141 {
RexRoshan 1:45493d1d0689 142 _health2++;
RexRoshan 1:45493d1d0689 143 }
RexRoshan 1:45493d1d0689 144
RexRoshan 1:45493d1d0689 145 int EnemyBoss::get_health_enemy2()
RexRoshan 1:45493d1d0689 146 {
RexRoshan 1:45493d1d0689 147 return _health2;
RexRoshan 1:45493d1d0689 148 }
RexRoshan 1:45493d1d0689 149
RexRoshan 1:45493d1d0689 150 Vector2D EnemyBoss::get_enemyboss_pos() {
RexRoshan 1:45493d1d0689 151 Vector2D e = {_a,_b};
RexRoshan 1:45493d1d0689 152 return e;
RexRoshan 1:45493d1d0689 153 }
RexRoshan 1:45493d1d0689 154
RexRoshan 1:45493d1d0689 155 Vector2D EnemyBoss::get_enemy1_pos() {
RexRoshan 1:45493d1d0689 156 Vector2D d = {_c,_d};
RexRoshan 1:45493d1d0689 157 return d;
RexRoshan 1:45493d1d0689 158 }
RexRoshan 1:45493d1d0689 159
RexRoshan 1:45493d1d0689 160 Vector2D EnemyBoss::get_enemy2_pos() {
RexRoshan 1:45493d1d0689 161 Vector2D c = {_e,_f};
RexRoshan 1:45493d1d0689 162 return c;
RexRoshan 1:45493d1d0689 163 }
RexRoshan 1:45493d1d0689 164
RexRoshan 1:45493d1d0689 165 void EnemyBoss::set_enemyboss_pos(Vector2D e)
RexRoshan 1:45493d1d0689 166 {
RexRoshan 1:45493d1d0689 167 _a = e.x;
RexRoshan 1:45493d1d0689 168 _b = e.y;
RexRoshan 1:45493d1d0689 169 }
RexRoshan 1:45493d1d0689 170
RexRoshan 1:45493d1d0689 171 void EnemyBoss::set_enemy1_pos(Vector2D d)
RexRoshan 1:45493d1d0689 172 {
RexRoshan 1:45493d1d0689 173 _c = d.x;
RexRoshan 1:45493d1d0689 174 _d = d.y;
RexRoshan 1:45493d1d0689 175 }
RexRoshan 1:45493d1d0689 176
RexRoshan 1:45493d1d0689 177 void EnemyBoss::set_enemy2_pos(Vector2D c)
RexRoshan 1:45493d1d0689 178 {
RexRoshan 1:45493d1d0689 179 _e = c.x;
RexRoshan 1:45493d1d0689 180 _f = c.y;
RexRoshan 1:45493d1d0689 181 }