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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.cpp@3:bf9624e5b0c3, 2019-04-25 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu Apr 25 16:31:27 2019 +0000
- Revision:
- 3:bf9624e5b0c3
- Parent:
- 1:45493d1d0689
- Child:
- 4:4d673fb2d9dc
The game is finished;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 1:45493d1d0689 | 1 | #include "EnemyBoss.h" |
RexRoshan | 1:45493d1d0689 | 2 | |
RexRoshan | 1:45493d1d0689 | 3 | // nothing doing in the constructor and destructor |
RexRoshan | 1:45493d1d0689 | 4 | EnemyBoss::EnemyBoss() |
RexRoshan | 1:45493d1d0689 | 5 | { |
RexRoshan | 1:45493d1d0689 | 6 | |
RexRoshan | 1:45493d1d0689 | 7 | } |
RexRoshan | 1:45493d1d0689 | 8 | |
RexRoshan | 1:45493d1d0689 | 9 | EnemyBoss::~EnemyBoss() |
RexRoshan | 1:45493d1d0689 | 10 | { |
RexRoshan | 1:45493d1d0689 | 11 | |
RexRoshan | 1:45493d1d0689 | 12 | } |
RexRoshan | 1:45493d1d0689 | 13 | |
RexRoshan | 1:45493d1d0689 | 14 | AnalogIn noisy(PTB0); |
RexRoshan | 1:45493d1d0689 | 15 | |
RexRoshan | 1:45493d1d0689 | 16 | int enemy2 [7][8] = { |
RexRoshan | 1:45493d1d0689 | 17 | |
RexRoshan | 1:45493d1d0689 | 18 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 1:45493d1d0689 | 19 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 20 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 21 | {0,1,0,0,1,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 22 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 23 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 24 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 1:45493d1d0689 | 25 | |
RexRoshan | 1:45493d1d0689 | 26 | }; |
RexRoshan | 1:45493d1d0689 | 27 | |
RexRoshan | 1:45493d1d0689 | 28 | int boss [13][13] = { |
RexRoshan | 1:45493d1d0689 | 29 | |
RexRoshan | 1:45493d1d0689 | 30 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 31 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 32 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 33 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 34 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 35 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 36 | {1,1,1,1,0,1,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 37 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 38 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 39 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 40 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 41 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 42 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 43 | |
RexRoshan | 1:45493d1d0689 | 44 | }; |
RexRoshan | 1:45493d1d0689 | 45 | |
RexRoshan | 1:45493d1d0689 | 46 | void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) |
RexRoshan | 1:45493d1d0689 | 47 | { |
RexRoshan | 1:45493d1d0689 | 48 | |
RexRoshan | 1:45493d1d0689 | 49 | _a = a; |
RexRoshan | 1:45493d1d0689 | 50 | _b = b; |
RexRoshan | 1:45493d1d0689 | 51 | _c = c; |
RexRoshan | 1:45493d1d0689 | 52 | _d = d; |
RexRoshan | 1:45493d1d0689 | 53 | _e = e; |
RexRoshan | 1:45493d1d0689 | 54 | _f = f; |
RexRoshan | 1:45493d1d0689 | 55 | |
RexRoshan | 1:45493d1d0689 | 56 | _health = 0; // start health from zero |
RexRoshan | 1:45493d1d0689 | 57 | _health1 = 0; |
RexRoshan | 1:45493d1d0689 | 58 | _health2 = 0; |
RexRoshan | 1:45493d1d0689 | 59 | |
RexRoshan | 3:bf9624e5b0c3 | 60 | rand(100000*noisy.read()); |
RexRoshan | 1:45493d1d0689 | 61 | int direction = rand() % 8; // randomise initial direction. |
RexRoshan | 1:45493d1d0689 | 62 | |
RexRoshan | 1:45493d1d0689 | 63 | // 4 possibilities. Get random modulo and set movement accordingly |
RexRoshan | 1:45493d1d0689 | 64 | if (direction == 0) { |
RexRoshan | 1:45493d1d0689 | 65 | _movement.x = speed; |
RexRoshan | 1:45493d1d0689 | 66 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 67 | } else if (direction == 1) { |
RexRoshan | 1:45493d1d0689 | 68 | _movement.x = speed; |
RexRoshan | 1:45493d1d0689 | 69 | _movement.y = -speed; |
RexRoshan | 1:45493d1d0689 | 70 | } else if (direction == 2) { |
RexRoshan | 1:45493d1d0689 | 71 | _movement.x = speed; |
RexRoshan | 1:45493d1d0689 | 72 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 73 | } else if (direction == 3) { |
RexRoshan | 1:45493d1d0689 | 74 | _movement.x = speed; |
RexRoshan | 1:45493d1d0689 | 75 | _movement.y = +speed; |
RexRoshan | 1:45493d1d0689 | 76 | } else if (direction == 4) { |
RexRoshan | 1:45493d1d0689 | 77 | _movement.x = +speed; |
RexRoshan | 1:45493d1d0689 | 78 | _movement.y = +speed; |
RexRoshan | 1:45493d1d0689 | 79 | } else if (direction == 5) { |
RexRoshan | 1:45493d1d0689 | 80 | _movement.x = +speed; |
RexRoshan | 1:45493d1d0689 | 81 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 82 | } else if (direction == 6) { |
RexRoshan | 1:45493d1d0689 | 83 | _movement.x = -speed; |
RexRoshan | 1:45493d1d0689 | 84 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 85 | }else { |
RexRoshan | 1:45493d1d0689 | 86 | _movement.x = -speed; |
RexRoshan | 1:45493d1d0689 | 87 | _movement.y = -speed; |
RexRoshan | 1:45493d1d0689 | 88 | } |
RexRoshan | 1:45493d1d0689 | 89 | } |
RexRoshan | 1:45493d1d0689 | 90 | |
RexRoshan | 1:45493d1d0689 | 91 | void EnemyBoss::enemyboss(N5110 &lcd) |
RexRoshan | 1:45493d1d0689 | 92 | { |
RexRoshan | 1:45493d1d0689 | 93 | |
RexRoshan | 1:45493d1d0689 | 94 | // draw the second-one enemy |
RexRoshan | 1:45493d1d0689 | 95 | lcd.drawSprite(_a,_b,13,13,(int *)boss); |
RexRoshan | 1:45493d1d0689 | 96 | lcd.drawSprite(_c,_d,7,8,(int *)enemy2); |
RexRoshan | 1:45493d1d0689 | 97 | lcd.drawSprite(_e,_f,7,8,(int *)enemy2); |
RexRoshan | 1:45493d1d0689 | 98 | |
RexRoshan | 1:45493d1d0689 | 99 | } |
RexRoshan | 1:45493d1d0689 | 100 | |
RexRoshan | 1:45493d1d0689 | 101 | void EnemyBoss::update() |
RexRoshan | 1:45493d1d0689 | 102 | { |
RexRoshan | 1:45493d1d0689 | 103 | _a += _movement.x; |
RexRoshan | 1:45493d1d0689 | 104 | _b += _movement.y; |
RexRoshan | 1:45493d1d0689 | 105 | } |
RexRoshan | 1:45493d1d0689 | 106 | |
RexRoshan | 1:45493d1d0689 | 107 | |
RexRoshan | 1:45493d1d0689 | 108 | Vector2D EnemyBoss::get_movement() |
RexRoshan | 1:45493d1d0689 | 109 | { |
RexRoshan | 1:45493d1d0689 | 110 | Vector2D m = {_movement.x,_movement.y}; |
RexRoshan | 1:45493d1d0689 | 111 | return m; |
RexRoshan | 1:45493d1d0689 | 112 | } |
RexRoshan | 1:45493d1d0689 | 113 | |
RexRoshan | 1:45493d1d0689 | 114 | void EnemyBoss::set_movement(Vector2D m) |
RexRoshan | 1:45493d1d0689 | 115 | { |
RexRoshan | 1:45493d1d0689 | 116 | _movement.x = m.x; |
RexRoshan | 1:45493d1d0689 | 117 | _movement.y = m.y; |
RexRoshan | 1:45493d1d0689 | 118 | } |
RexRoshan | 1:45493d1d0689 | 119 | |
RexRoshan | 1:45493d1d0689 | 120 | void EnemyBoss::add_health_boss() |
RexRoshan | 1:45493d1d0689 | 121 | { |
RexRoshan | 1:45493d1d0689 | 122 | _health++; |
RexRoshan | 1:45493d1d0689 | 123 | } |
RexRoshan | 1:45493d1d0689 | 124 | |
RexRoshan | 1:45493d1d0689 | 125 | int EnemyBoss::get_health_boss() |
RexRoshan | 1:45493d1d0689 | 126 | { |
RexRoshan | 1:45493d1d0689 | 127 | return _health; |
RexRoshan | 1:45493d1d0689 | 128 | } |
RexRoshan | 1:45493d1d0689 | 129 | |
RexRoshan | 1:45493d1d0689 | 130 | void EnemyBoss::add_health_enemy1() |
RexRoshan | 1:45493d1d0689 | 131 | { |
RexRoshan | 1:45493d1d0689 | 132 | _health1++; |
RexRoshan | 1:45493d1d0689 | 133 | } |
RexRoshan | 1:45493d1d0689 | 134 | |
RexRoshan | 1:45493d1d0689 | 135 | int EnemyBoss::get_health_enemy1() |
RexRoshan | 1:45493d1d0689 | 136 | { |
RexRoshan | 1:45493d1d0689 | 137 | return _health1; |
RexRoshan | 1:45493d1d0689 | 138 | } |
RexRoshan | 1:45493d1d0689 | 139 | |
RexRoshan | 1:45493d1d0689 | 140 | void EnemyBoss::add_health_enemy2() |
RexRoshan | 1:45493d1d0689 | 141 | { |
RexRoshan | 1:45493d1d0689 | 142 | _health2++; |
RexRoshan | 1:45493d1d0689 | 143 | } |
RexRoshan | 1:45493d1d0689 | 144 | |
RexRoshan | 1:45493d1d0689 | 145 | int EnemyBoss::get_health_enemy2() |
RexRoshan | 1:45493d1d0689 | 146 | { |
RexRoshan | 1:45493d1d0689 | 147 | return _health2; |
RexRoshan | 1:45493d1d0689 | 148 | } |
RexRoshan | 1:45493d1d0689 | 149 | |
RexRoshan | 1:45493d1d0689 | 150 | Vector2D EnemyBoss::get_enemyboss_pos() { |
RexRoshan | 1:45493d1d0689 | 151 | Vector2D e = {_a,_b}; |
RexRoshan | 1:45493d1d0689 | 152 | return e; |
RexRoshan | 1:45493d1d0689 | 153 | } |
RexRoshan | 1:45493d1d0689 | 154 | |
RexRoshan | 1:45493d1d0689 | 155 | Vector2D EnemyBoss::get_enemy1_pos() { |
RexRoshan | 1:45493d1d0689 | 156 | Vector2D d = {_c,_d}; |
RexRoshan | 1:45493d1d0689 | 157 | return d; |
RexRoshan | 1:45493d1d0689 | 158 | } |
RexRoshan | 1:45493d1d0689 | 159 | |
RexRoshan | 1:45493d1d0689 | 160 | Vector2D EnemyBoss::get_enemy2_pos() { |
RexRoshan | 1:45493d1d0689 | 161 | Vector2D c = {_e,_f}; |
RexRoshan | 1:45493d1d0689 | 162 | return c; |
RexRoshan | 1:45493d1d0689 | 163 | } |
RexRoshan | 1:45493d1d0689 | 164 | |
RexRoshan | 1:45493d1d0689 | 165 | void EnemyBoss::set_enemyboss_pos(Vector2D e) |
RexRoshan | 1:45493d1d0689 | 166 | { |
RexRoshan | 1:45493d1d0689 | 167 | _a = e.x; |
RexRoshan | 1:45493d1d0689 | 168 | _b = e.y; |
RexRoshan | 1:45493d1d0689 | 169 | } |
RexRoshan | 1:45493d1d0689 | 170 | |
RexRoshan | 1:45493d1d0689 | 171 | void EnemyBoss::set_enemy1_pos(Vector2D d) |
RexRoshan | 1:45493d1d0689 | 172 | { |
RexRoshan | 1:45493d1d0689 | 173 | _c = d.x; |
RexRoshan | 1:45493d1d0689 | 174 | _d = d.y; |
RexRoshan | 1:45493d1d0689 | 175 | } |
RexRoshan | 1:45493d1d0689 | 176 | |
RexRoshan | 1:45493d1d0689 | 177 | void EnemyBoss::set_enemy2_pos(Vector2D c) |
RexRoshan | 1:45493d1d0689 | 178 | { |
RexRoshan | 1:45493d1d0689 | 179 | _e = c.x; |
RexRoshan | 1:45493d1d0689 | 180 | _f = c.y; |
RexRoshan | 1:45493d1d0689 | 181 | } |