Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed Gamepad N5110 mbed-rtos
GameEngine/GameEngine.cpp@0:99fa5a619081, 2019-04-13 (annotated)
- Committer:
- RexRoshan
- Date:
- Sat Apr 13 01:13:53 2019 +0000
- Revision:
- 0:99fa5a619081
- Child:
- 1:45493d1d0689
Mission 1 & 2 works perfectly
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| RexRoshan | 0:99fa5a619081 | 1 | #include "GameEngine.h" |
| RexRoshan | 0:99fa5a619081 | 2 | |
| RexRoshan | 0:99fa5a619081 | 3 | GameEngine::GameEngine() |
| RexRoshan | 0:99fa5a619081 | 4 | { |
| RexRoshan | 0:99fa5a619081 | 5 | |
| RexRoshan | 0:99fa5a619081 | 6 | } |
| RexRoshan | 0:99fa5a619081 | 7 | |
| RexRoshan | 0:99fa5a619081 | 8 | GameEngine::~GameEngine() |
| RexRoshan | 0:99fa5a619081 | 9 | { |
| RexRoshan | 0:99fa5a619081 | 10 | |
| RexRoshan | 0:99fa5a619081 | 11 | } |
| RexRoshan | 0:99fa5a619081 | 12 | int backgrounds [48][84] = { |
| RexRoshan | 0:99fa5a619081 | 13 | |
| RexRoshan | 0:99fa5a619081 | 14 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 15 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 16 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 17 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 18 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 19 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 20 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 21 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 22 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 23 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 24 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 25 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 26 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 27 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 28 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 29 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 30 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 31 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 32 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 33 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 34 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 35 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 36 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 37 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 38 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 39 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 40 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 41 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 42 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 43 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 44 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 45 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 46 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 47 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 48 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 49 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 50 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 51 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 52 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 53 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 54 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 55 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 56 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 57 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 58 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 59 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 60 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 61 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 62 | |
| RexRoshan | 0:99fa5a619081 | 63 | }; |
| RexRoshan | 0:99fa5a619081 | 64 | int r [3][13] = { |
| RexRoshan | 0:99fa5a619081 | 65 | |
| RexRoshan | 0:99fa5a619081 | 66 | {0,1,0,0,0,0,0,0,0,0,0,1,0}, |
| RexRoshan | 0:99fa5a619081 | 67 | {1,1,1,0,0,0,0,0,0,0,1,1,1}, |
| RexRoshan | 0:99fa5a619081 | 68 | {0,1,0,0,1,1,1,1,1,0,0,1,0}, |
| RexRoshan | 0:99fa5a619081 | 69 | |
| RexRoshan | 0:99fa5a619081 | 70 | }; |
| RexRoshan | 0:99fa5a619081 | 71 | |
| RexRoshan | 0:99fa5a619081 | 72 | int e [3][3] = { |
| RexRoshan | 0:99fa5a619081 | 73 | |
| RexRoshan | 0:99fa5a619081 | 74 | {0,1,0}, |
| RexRoshan | 0:99fa5a619081 | 75 | {1,1,1}, |
| RexRoshan | 0:99fa5a619081 | 76 | {0,1,0}, |
| RexRoshan | 0:99fa5a619081 | 77 | |
| RexRoshan | 0:99fa5a619081 | 78 | }; |
| RexRoshan | 0:99fa5a619081 | 79 | |
| RexRoshan | 0:99fa5a619081 | 80 | int x [3][19] = { |
| RexRoshan | 0:99fa5a619081 | 81 | |
| RexRoshan | 0:99fa5a619081 | 82 | {0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 83 | {0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 84 | {1,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,1}, |
| RexRoshan | 0:99fa5a619081 | 85 | |
| RexRoshan | 0:99fa5a619081 | 86 | }; |
| RexRoshan | 0:99fa5a619081 | 87 | |
| RexRoshan | 0:99fa5a619081 | 88 | int explosion [23] [23] = { |
| RexRoshan | 0:99fa5a619081 | 89 | |
| RexRoshan | 0:99fa5a619081 | 90 | {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 91 | {0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 92 | {0,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 93 | {0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 94 | {0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 95 | {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0}, |
| RexRoshan | 0:99fa5a619081 | 96 | {0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0}, |
| RexRoshan | 0:99fa5a619081 | 97 | {0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0}, |
| RexRoshan | 0:99fa5a619081 | 98 | {0,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0}, |
| RexRoshan | 0:99fa5a619081 | 99 | {0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0}, |
| RexRoshan | 0:99fa5a619081 | 100 | {0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, |
| RexRoshan | 0:99fa5a619081 | 101 | {0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1}, |
| RexRoshan | 0:99fa5a619081 | 102 | {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1}, |
| RexRoshan | 0:99fa5a619081 | 103 | {0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 104 | {0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 105 | {0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0}, |
| RexRoshan | 0:99fa5a619081 | 106 | {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 107 | {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
| RexRoshan | 0:99fa5a619081 | 108 | {0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0}, |
| RexRoshan | 0:99fa5a619081 | 109 | {0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 110 | {0,0,0,1,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 111 | {0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 112 | {0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, |
| RexRoshan | 0:99fa5a619081 | 113 | |
| RexRoshan | 0:99fa5a619081 | 114 | }; |
| RexRoshan | 0:99fa5a619081 | 115 | |
| RexRoshan | 0:99fa5a619081 | 116 | void GameEngine::init(int spacecraft_xpos,int spacecraft_ypos,int enemy_xpos, int enemy_ypos,int enemy2_xpos, int enemy2_ypos,int beam_size,int beam2_size, int speed) |
| RexRoshan | 0:99fa5a619081 | 117 | { |
| RexRoshan | 0:99fa5a619081 | 118 | // initialise the game parameters |
| RexRoshan | 0:99fa5a619081 | 119 | _spacecraft_xpos = spacecraft_xpos; |
| RexRoshan | 0:99fa5a619081 | 120 | _spacecraft_ypos = spacecraft_ypos; |
| RexRoshan | 0:99fa5a619081 | 121 | |
| RexRoshan | 0:99fa5a619081 | 122 | _enemy_xpos = enemy_xpos; |
| RexRoshan | 0:99fa5a619081 | 123 | _enemy_ypos = enemy_ypos; |
| RexRoshan | 0:99fa5a619081 | 124 | |
| RexRoshan | 0:99fa5a619081 | 125 | _enemy2_xpos = enemy2_xpos; |
| RexRoshan | 0:99fa5a619081 | 126 | _enemy2_ypos = enemy2_ypos; |
| RexRoshan | 0:99fa5a619081 | 127 | |
| RexRoshan | 0:99fa5a619081 | 128 | |
| RexRoshan | 0:99fa5a619081 | 129 | _beam_size = beam_size; |
| RexRoshan | 0:99fa5a619081 | 130 | _beam2_size = beam2_size; |
| RexRoshan | 0:99fa5a619081 | 131 | _speed = speed; |
| RexRoshan | 0:99fa5a619081 | 132 | |
| RexRoshan | 0:99fa5a619081 | 133 | |
| RexRoshan | 0:99fa5a619081 | 134 | _p1x = GAP; |
| RexRoshan | 0:99fa5a619081 | 135 | // x position on screen - WIDTH is defined in N5110.h |
| RexRoshan | 0:99fa5a619081 | 136 | _e1a = WIDTH-_enemy_xpos; //12 |
| RexRoshan | 0:99fa5a619081 | 137 | _e1b = HEIGHT/2-_enemy_ypos;//4 |
| RexRoshan | 0:99fa5a619081 | 138 | |
| RexRoshan | 0:99fa5a619081 | 139 | _e2a = WIDTH-_enemy2_xpos; //12 |
| RexRoshan | 0:99fa5a619081 | 140 | _e21b = HEIGHT/2 +_enemy2_ypos; |
| RexRoshan | 0:99fa5a619081 | 141 | _e22b = HEIGHT/2 -_enemy2_ypos;//4 |
| RexRoshan | 0:99fa5a619081 | 142 | // puts spacecraft and enemy in middle |
| RexRoshan | 0:99fa5a619081 | 143 | _p1.init(_spacecraft_xpos,_spacecraft_ypos); |
| RexRoshan | 0:99fa5a619081 | 144 | _e1.init(_e1a,_e1b); |
| RexRoshan | 0:99fa5a619081 | 145 | _e21.init(_e2a,_e21b,_speed); |
| RexRoshan | 0:99fa5a619081 | 146 | _e22.init(_e2a,_e22b,_speed); |
| RexRoshan | 0:99fa5a619081 | 147 | _stage = 0; |
| RexRoshan | 0:99fa5a619081 | 148 | //_enemybeam.init(_beam_size,_e1a,_e1b); |
| RexRoshan | 0:99fa5a619081 | 149 | |
| RexRoshan | 0:99fa5a619081 | 150 | } |
| RexRoshan | 0:99fa5a619081 | 151 | |
| RexRoshan | 0:99fa5a619081 | 152 | void GameEngine::read_input(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 153 | { |
| RexRoshan | 0:99fa5a619081 | 154 | _d = pad.get_direction(); |
| RexRoshan | 0:99fa5a619081 | 155 | _mag = pad.get_mag(); |
| RexRoshan | 0:99fa5a619081 | 156 | _R = pad.check_event(Gamepad::R_PRESSED); |
| RexRoshan | 0:99fa5a619081 | 157 | |
| RexRoshan | 0:99fa5a619081 | 158 | } |
| RexRoshan | 0:99fa5a619081 | 159 | |
| RexRoshan | 0:99fa5a619081 | 160 | void GameEngine::draw(Gamepad &pad,N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 161 | { |
| RexRoshan | 0:99fa5a619081 | 162 | // draw the background of the game |
| RexRoshan | 0:99fa5a619081 | 163 | lcd.drawSprite(0,0,48,84,(int *)backgrounds); |
| RexRoshan | 0:99fa5a619081 | 164 | lcd.drawSprite(6,4,3,13,(int *)r); |
| RexRoshan | 0:99fa5a619081 | 165 | //health |
| RexRoshan | 0:99fa5a619081 | 166 | draw_enemy_health(lcd); |
| RexRoshan | 0:99fa5a619081 | 167 | draw_spacecraft_health(pad); |
| RexRoshan | 0:99fa5a619081 | 168 | // spacecraft |
| RexRoshan | 0:99fa5a619081 | 169 | _p1.character(lcd); |
| RexRoshan | 0:99fa5a619081 | 170 | // enemy 1 |
| RexRoshan | 0:99fa5a619081 | 171 | _e1.enemy(lcd); |
| RexRoshan | 0:99fa5a619081 | 172 | // spacecraft beam |
| RexRoshan | 0:99fa5a619081 | 173 | _beam.draw(lcd); |
| RexRoshan | 0:99fa5a619081 | 174 | // enemy beam |
| RexRoshan | 0:99fa5a619081 | 175 | _enemybeam.draw(lcd); |
| RexRoshan | 0:99fa5a619081 | 176 | // level one completion |
| RexRoshan | 0:99fa5a619081 | 177 | // mission_one_complete(lcd); |
| RexRoshan | 0:99fa5a619081 | 178 | // level one fail |
| RexRoshan | 0:99fa5a619081 | 179 | // mission_one_fail(lcd,pad); |
| RexRoshan | 0:99fa5a619081 | 180 | |
| RexRoshan | 0:99fa5a619081 | 181 | |
| RexRoshan | 0:99fa5a619081 | 182 | } |
| RexRoshan | 0:99fa5a619081 | 183 | void GameEngine::draw2(Gamepad &pad,N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 184 | { |
| RexRoshan | 0:99fa5a619081 | 185 | lcd.drawSprite(0,0,48,84,(int *)backgrounds); |
| RexRoshan | 0:99fa5a619081 | 186 | lcd.drawSprite(6,4,3,3,(int *)e); |
| RexRoshan | 0:99fa5a619081 | 187 | draw_spacecraft_health(pad); |
| RexRoshan | 0:99fa5a619081 | 188 | draw_enemy21_health(lcd); |
| RexRoshan | 0:99fa5a619081 | 189 | draw_enemy22_health(lcd); |
| RexRoshan | 0:99fa5a619081 | 190 | // spacecraft |
| RexRoshan | 0:99fa5a619081 | 191 | _p1.character(lcd); |
| RexRoshan | 0:99fa5a619081 | 192 | _e21.enemy2(lcd); |
| RexRoshan | 0:99fa5a619081 | 193 | _e22.enemy2(lcd); |
| RexRoshan | 0:99fa5a619081 | 194 | _beam.draw(lcd); |
| RexRoshan | 0:99fa5a619081 | 195 | _enemybeam2.draw(lcd); |
| RexRoshan | 0:99fa5a619081 | 196 | |
| RexRoshan | 0:99fa5a619081 | 197 | } |
| RexRoshan | 0:99fa5a619081 | 198 | |
| RexRoshan | 0:99fa5a619081 | 199 | void GameEngine::update(Gamepad &pad,N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 200 | { |
| RexRoshan | 0:99fa5a619081 | 201 | check_goal(pad); |
| RexRoshan | 0:99fa5a619081 | 202 | check_enemybeam_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 203 | // check_beam_pressed(pad,lcd); |
| RexRoshan | 0:99fa5a619081 | 204 | // important to update paddles and ball before checking collisions so can |
| RexRoshan | 0:99fa5a619081 | 205 | // correct for it before updating the display |
| RexRoshan | 0:99fa5a619081 | 206 | _p1.update(_d,_mag); |
| RexRoshan | 0:99fa5a619081 | 207 | _beam.update(); |
| RexRoshan | 0:99fa5a619081 | 208 | _enemybeam.update(); |
| RexRoshan | 0:99fa5a619081 | 209 | check_enemy_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 210 | check_spacecraft_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 211 | spacecraft_dead(lcd,pad); |
| RexRoshan | 0:99fa5a619081 | 212 | enemy_dead(lcd,pad); |
| RexRoshan | 0:99fa5a619081 | 213 | check_mission_one(pad); |
| RexRoshan | 0:99fa5a619081 | 214 | // if (_second_mission == true){ |
| RexRoshan | 0:99fa5a619081 | 215 | // _p1.update(_d,_mag); |
| RexRoshan | 0:99fa5a619081 | 216 | // _e21.update(); |
| RexRoshan | 0:99fa5a619081 | 217 | // _e22.update(); |
| RexRoshan | 0:99fa5a619081 | 218 | } |
| RexRoshan | 0:99fa5a619081 | 219 | |
| RexRoshan | 0:99fa5a619081 | 220 | void GameEngine::update2(Gamepad &pad,N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 221 | { |
| RexRoshan | 0:99fa5a619081 | 222 | check_goal(pad); |
| RexRoshan | 0:99fa5a619081 | 223 | check_enemybeam2_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 224 | // check_beam_pressed(pad,lcd); |
| RexRoshan | 0:99fa5a619081 | 225 | // important to update paddles and ball before checking collisions so can |
| RexRoshan | 0:99fa5a619081 | 226 | // correct for it before updating the display |
| RexRoshan | 0:99fa5a619081 | 227 | _p1.update(_d,_mag); |
| RexRoshan | 0:99fa5a619081 | 228 | _beam.update(); |
| RexRoshan | 0:99fa5a619081 | 229 | _enemybeam2.update(); |
| RexRoshan | 0:99fa5a619081 | 230 | _e21.update(); |
| RexRoshan | 0:99fa5a619081 | 231 | _e22.update(); |
| RexRoshan | 0:99fa5a619081 | 232 | check_enemy2_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 233 | check_spacecraft2_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 234 | check_wall_collisions(pad); |
| RexRoshan | 0:99fa5a619081 | 235 | spacecraft2_dead(lcd,pad); |
| RexRoshan | 0:99fa5a619081 | 236 | enemy2_dead(lcd,pad); |
| RexRoshan | 0:99fa5a619081 | 237 | check_mission_two(pad); |
| RexRoshan | 0:99fa5a619081 | 238 | |
| RexRoshan | 0:99fa5a619081 | 239 | } |
| RexRoshan | 0:99fa5a619081 | 240 | |
| RexRoshan | 0:99fa5a619081 | 241 | void GameEngine::check_enemy_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 242 | { |
| RexRoshan | 0:99fa5a619081 | 243 | |
| RexRoshan | 0:99fa5a619081 | 244 | Vector2D beam_pos = _beam.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 245 | // check e1 next |
| RexRoshan | 0:99fa5a619081 | 246 | Vector2D e1_pos = _e1.get_enemy_pos(); |
| RexRoshan | 0:99fa5a619081 | 247 | |
| RexRoshan | 0:99fa5a619081 | 248 | // see if ball has hit the paddle by checking for overlaps |
| RexRoshan | 0:99fa5a619081 | 249 | if ( |
| RexRoshan | 0:99fa5a619081 | 250 | (beam_pos.y >= e1_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 251 | (beam_pos.y <= e1_pos.y + 7) && //bottom |
| RexRoshan | 0:99fa5a619081 | 252 | (beam_pos.x + _beam_size >= _e1a) && //left |
| RexRoshan | 0:99fa5a619081 | 253 | (beam_pos.x + _beam_size <= _e1a + 8) //right |
| RexRoshan | 0:99fa5a619081 | 254 | ) { |
| RexRoshan | 0:99fa5a619081 | 255 | // if it has, fix position and reflect x velocity |
| RexRoshan | 0:99fa5a619081 | 256 | // beam_pos.x = _e1a - _beam_size; |
| RexRoshan | 0:99fa5a619081 | 257 | // beam_velocity.x = -beam_velocity.x; |
| RexRoshan | 0:99fa5a619081 | 258 | // audio feedback |
| RexRoshan | 0:99fa5a619081 | 259 | _e1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 260 | //_beam.init(_beam_size,p1_pos.x,p1_pos.y); |
| RexRoshan | 0:99fa5a619081 | 261 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 262 | } |
| RexRoshan | 0:99fa5a619081 | 263 | |
| RexRoshan | 0:99fa5a619081 | 264 | // write new attributes |
| RexRoshan | 0:99fa5a619081 | 265 | _beam.set_pos(beam_pos); |
| RexRoshan | 0:99fa5a619081 | 266 | } |
| RexRoshan | 0:99fa5a619081 | 267 | |
| RexRoshan | 0:99fa5a619081 | 268 | void GameEngine::check_enemy2_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 269 | { |
| RexRoshan | 0:99fa5a619081 | 270 | |
| RexRoshan | 0:99fa5a619081 | 271 | Vector2D beam_pos = _beam.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 272 | // check e1 next |
| RexRoshan | 0:99fa5a619081 | 273 | Vector2D e21_pos = _e21.get_enemy21_pos(); |
| RexRoshan | 0:99fa5a619081 | 274 | Vector2D e22_pos = _e22.get_enemy22_pos(); |
| RexRoshan | 0:99fa5a619081 | 275 | |
| RexRoshan | 0:99fa5a619081 | 276 | // see if ball has hit the paddle by checking for overlaps |
| RexRoshan | 0:99fa5a619081 | 277 | if ( |
| RexRoshan | 0:99fa5a619081 | 278 | (beam_pos.y >= e21_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 279 | (beam_pos.y <= e21_pos.y + 7) && //bottom |
| RexRoshan | 0:99fa5a619081 | 280 | (beam_pos.x + _beam_size >= _e2a) && //left |
| RexRoshan | 0:99fa5a619081 | 281 | (beam_pos.x + _beam_size <= _e2a + 7) //right |
| RexRoshan | 0:99fa5a619081 | 282 | ) { |
| RexRoshan | 0:99fa5a619081 | 283 | // if it has, fix position and reflect x velocity |
| RexRoshan | 0:99fa5a619081 | 284 | // beam_pos.x = _e1a - _beam_size; |
| RexRoshan | 0:99fa5a619081 | 285 | // beam_velocity.x = -beam_velocity.x; |
| RexRoshan | 0:99fa5a619081 | 286 | // audio feedback |
| RexRoshan | 0:99fa5a619081 | 287 | _e21.add_health(); |
| RexRoshan | 0:99fa5a619081 | 288 | //_beam.init(_beam_size,p1_pos.x,p1_pos.y); |
| RexRoshan | 0:99fa5a619081 | 289 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 290 | } |
| RexRoshan | 0:99fa5a619081 | 291 | if ( |
| RexRoshan | 0:99fa5a619081 | 292 | (beam_pos.y >= e22_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 293 | (beam_pos.y <= e22_pos.y + 7) && //bottom |
| RexRoshan | 0:99fa5a619081 | 294 | (beam_pos.x + _beam_size >= _e2a) && //left |
| RexRoshan | 0:99fa5a619081 | 295 | (beam_pos.x + _beam_size <= _e2a + 7) //right |
| RexRoshan | 0:99fa5a619081 | 296 | ) { |
| RexRoshan | 0:99fa5a619081 | 297 | // if it has, fix position and reflect x velocity |
| RexRoshan | 0:99fa5a619081 | 298 | // beam_pos.x = _e1a - _beam_size; |
| RexRoshan | 0:99fa5a619081 | 299 | // beam_velocity.x = -beam_velocity.x; |
| RexRoshan | 0:99fa5a619081 | 300 | // audio feedback |
| RexRoshan | 0:99fa5a619081 | 301 | _e22.add_health(); |
| RexRoshan | 0:99fa5a619081 | 302 | //_beam.init(_beam_size,p1_pos.x,p1_pos.y); |
| RexRoshan | 0:99fa5a619081 | 303 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 304 | } |
| RexRoshan | 0:99fa5a619081 | 305 | // write new attributes |
| RexRoshan | 0:99fa5a619081 | 306 | _beam.set_pos(beam_pos); |
| RexRoshan | 0:99fa5a619081 | 307 | } |
| RexRoshan | 0:99fa5a619081 | 308 | |
| RexRoshan | 0:99fa5a619081 | 309 | void GameEngine::check_goal(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 310 | { |
| RexRoshan | 0:99fa5a619081 | 311 | Vector2D p1_pos = _p1.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 312 | Vector2D beam_pos = _beam.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 313 | // P2 has scored |
| RexRoshan | 0:99fa5a619081 | 314 | if (beam_pos.x + _beam_size > WIDTH) { |
| RexRoshan | 0:99fa5a619081 | 315 | if(_R == true){ |
| RexRoshan | 0:99fa5a619081 | 316 | _beam.init(_beam_size,p1_pos.x,p1_pos.y); |
| RexRoshan | 0:99fa5a619081 | 317 | } |
| RexRoshan | 0:99fa5a619081 | 318 | } |
| RexRoshan | 0:99fa5a619081 | 319 | } |
| RexRoshan | 0:99fa5a619081 | 320 | |
| RexRoshan | 0:99fa5a619081 | 321 | void GameEngine::check_enemybeam_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 322 | { |
| RexRoshan | 0:99fa5a619081 | 323 | Vector2D enemybeam_pos = _enemybeam.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 324 | // P2 has scored |
| RexRoshan | 0:99fa5a619081 | 325 | if ((_ebeam == true)||(enemybeam_pos.x - _beam_size < 0)) { |
| RexRoshan | 0:99fa5a619081 | 326 | _enemybeam.init(_beam_size,_e1a,_e1b); |
| RexRoshan | 0:99fa5a619081 | 327 | _ebeam = false; |
| RexRoshan | 0:99fa5a619081 | 328 | } |
| RexRoshan | 0:99fa5a619081 | 329 | } |
| RexRoshan | 0:99fa5a619081 | 330 | |
| RexRoshan | 0:99fa5a619081 | 331 | void GameEngine::check_enemybeam2_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 332 | { |
| RexRoshan | 0:99fa5a619081 | 333 | Vector2D enemy21_pos = _e21.get_enemy21_pos(); |
| RexRoshan | 0:99fa5a619081 | 334 | Vector2D enemy22_pos = _e22.get_enemy22_pos(); |
| RexRoshan | 0:99fa5a619081 | 335 | Vector2D enemybeam21_pos = _enemybeam2.get_pos_21(); |
| RexRoshan | 0:99fa5a619081 | 336 | Vector2D enemybeam22_pos = _enemybeam2.get_pos_22(); |
| RexRoshan | 0:99fa5a619081 | 337 | // P2 has scored |
| RexRoshan | 0:99fa5a619081 | 338 | if ((_ebeam21 == true)||(_ebeam22 == true)||(enemybeam21_pos.x - _beam2_size < 0)||(enemybeam22_pos.x - _beam2_size < 0)) { |
| RexRoshan | 0:99fa5a619081 | 339 | _enemybeam2.init(_beam2_size,enemy21_pos.x,enemy21_pos.y,enemy22_pos.x,enemy22_pos.y); |
| RexRoshan | 0:99fa5a619081 | 340 | _ebeam21 = false; |
| RexRoshan | 0:99fa5a619081 | 341 | _ebeam22 = false; |
| RexRoshan | 0:99fa5a619081 | 342 | } |
| RexRoshan | 0:99fa5a619081 | 343 | } |
| RexRoshan | 0:99fa5a619081 | 344 | |
| RexRoshan | 0:99fa5a619081 | 345 | void GameEngine::check_spacecraft_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 346 | { |
| RexRoshan | 0:99fa5a619081 | 347 | Vector2D enemybeam_pos = _enemybeam.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 348 | Vector2D p1_pos = _p1.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 349 | |
| RexRoshan | 0:99fa5a619081 | 350 | // see if beam has hit the enemy by checking for overlaps |
| RexRoshan | 0:99fa5a619081 | 351 | if ( |
| RexRoshan | 0:99fa5a619081 | 352 | (enemybeam_pos.y >= p1_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 353 | (enemybeam_pos.y <= p1_pos.y + 11) && //bottom |
| RexRoshan | 0:99fa5a619081 | 354 | (enemybeam_pos.x >= _p1x) && //left |
| RexRoshan | 0:99fa5a619081 | 355 | (enemybeam_pos.x <= _p1x + 11) //right |
| RexRoshan | 0:99fa5a619081 | 356 | ) { |
| RexRoshan | 0:99fa5a619081 | 357 | _p1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 358 | _ebeam = true; |
| RexRoshan | 0:99fa5a619081 | 359 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 360 | } |
| RexRoshan | 0:99fa5a619081 | 361 | |
| RexRoshan | 0:99fa5a619081 | 362 | _enemybeam.set_pos(enemybeam_pos); |
| RexRoshan | 0:99fa5a619081 | 363 | |
| RexRoshan | 0:99fa5a619081 | 364 | } |
| RexRoshan | 0:99fa5a619081 | 365 | |
| RexRoshan | 0:99fa5a619081 | 366 | void GameEngine::check_spacecraft2_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 367 | { |
| RexRoshan | 0:99fa5a619081 | 368 | Vector2D enemybeam21_pos = _enemybeam2.get_pos_21(); |
| RexRoshan | 0:99fa5a619081 | 369 | Vector2D enemybeam22_pos = _enemybeam2.get_pos_22(); |
| RexRoshan | 0:99fa5a619081 | 370 | Vector2D p1_pos = _p1.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 371 | |
| RexRoshan | 0:99fa5a619081 | 372 | // see if beam has hit the enemy by checking for overlaps |
| RexRoshan | 0:99fa5a619081 | 373 | if ( |
| RexRoshan | 0:99fa5a619081 | 374 | (enemybeam21_pos.y >= p1_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 375 | (enemybeam21_pos.y <= p1_pos.y + 11) && //bottom |
| RexRoshan | 0:99fa5a619081 | 376 | (enemybeam21_pos.x >= _p1x) && //left |
| RexRoshan | 0:99fa5a619081 | 377 | (enemybeam21_pos.x <= _p1x + 11) //right |
| RexRoshan | 0:99fa5a619081 | 378 | ) { |
| RexRoshan | 0:99fa5a619081 | 379 | _p1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 380 | _ebeam21 = true; |
| RexRoshan | 0:99fa5a619081 | 381 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 382 | } |
| RexRoshan | 0:99fa5a619081 | 383 | if ( |
| RexRoshan | 0:99fa5a619081 | 384 | (enemybeam22_pos.y >= p1_pos.y) && //top |
| RexRoshan | 0:99fa5a619081 | 385 | (enemybeam22_pos.y <= p1_pos.y + 11) && //bottom |
| RexRoshan | 0:99fa5a619081 | 386 | (enemybeam22_pos.x >= _p1x) && //left |
| RexRoshan | 0:99fa5a619081 | 387 | (enemybeam22_pos.x <= _p1x + 11) //right |
| RexRoshan | 0:99fa5a619081 | 388 | ) { |
| RexRoshan | 0:99fa5a619081 | 389 | _p1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 390 | _ebeam22 = true; |
| RexRoshan | 0:99fa5a619081 | 391 | pad.tone(1000.0,0.1); |
| RexRoshan | 0:99fa5a619081 | 392 | } |
| RexRoshan | 0:99fa5a619081 | 393 | _enemybeam2.set_pos_21(enemybeam21_pos); |
| RexRoshan | 0:99fa5a619081 | 394 | _enemybeam2.set_pos_22(enemybeam22_pos); |
| RexRoshan | 0:99fa5a619081 | 395 | |
| RexRoshan | 0:99fa5a619081 | 396 | } |
| RexRoshan | 0:99fa5a619081 | 397 | void GameEngine::check_wall_collisions(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 398 | { |
| RexRoshan | 0:99fa5a619081 | 399 | // read current ball attributes |
| RexRoshan | 0:99fa5a619081 | 400 | Vector2D enemy21_pos = _e21.get_enemy21_pos(); |
| RexRoshan | 0:99fa5a619081 | 401 | Vector2D enemy22_pos = _e22.get_enemy22_pos(); |
| RexRoshan | 0:99fa5a619081 | 402 | Vector2D enemy21_movement = _e21.get_movement(); |
| RexRoshan | 0:99fa5a619081 | 403 | Vector2D enemy22_movement = _e22.get_movement(); |
| RexRoshan | 0:99fa5a619081 | 404 | |
| RexRoshan | 0:99fa5a619081 | 405 | // check if hit top wall |
| RexRoshan | 0:99fa5a619081 | 406 | if (enemy21_pos.y <= 1) { // 1 due to 1 pixel boundary |
| RexRoshan | 0:99fa5a619081 | 407 | enemy21_pos.y = 1; // bounce off ceiling without going off screen |
| RexRoshan | 0:99fa5a619081 | 408 | enemy21_movement.y = -enemy21_movement.y; |
| RexRoshan | 0:99fa5a619081 | 409 | } |
| RexRoshan | 0:99fa5a619081 | 410 | // check if hit bottom wall |
| RexRoshan | 0:99fa5a619081 | 411 | else if (enemy21_pos.y + 7 >= (HEIGHT-1) ) { // bottom pixel is 47 |
| RexRoshan | 0:99fa5a619081 | 412 | // hit bottom |
| RexRoshan | 0:99fa5a619081 | 413 | enemy21_pos.y = (HEIGHT-1) - 7; // stops ball going off screen |
| RexRoshan | 0:99fa5a619081 | 414 | enemy21_movement.y = -enemy21_movement.y; |
| RexRoshan | 0:99fa5a619081 | 415 | // audio feedback |
| RexRoshan | 0:99fa5a619081 | 416 | } else if (enemy22_pos.y + 7 >= (HEIGHT-1) ) { // bottom pixel is 47 |
| RexRoshan | 0:99fa5a619081 | 417 | // hit bottom |
| RexRoshan | 0:99fa5a619081 | 418 | enemy22_pos.y = (HEIGHT-1) - 7; // stops ball going off screen |
| RexRoshan | 0:99fa5a619081 | 419 | enemy22_movement.y = -enemy22_movement.y; |
| RexRoshan | 0:99fa5a619081 | 420 | // audio feedback |
| RexRoshan | 0:99fa5a619081 | 421 | } else if (enemy22_pos.y <= 1) { // 1 due to 1 pixel boundary |
| RexRoshan | 0:99fa5a619081 | 422 | enemy22_pos.y = 1; // bounce off ceiling without going off screen |
| RexRoshan | 0:99fa5a619081 | 423 | enemy22_movement.y = -enemy22_movement.y; |
| RexRoshan | 0:99fa5a619081 | 424 | } |
| RexRoshan | 0:99fa5a619081 | 425 | |
| RexRoshan | 0:99fa5a619081 | 426 | // update ball parameters |
| RexRoshan | 0:99fa5a619081 | 427 | _e21.set_movement(enemy21_movement); |
| RexRoshan | 0:99fa5a619081 | 428 | _e22.set_movement(enemy22_movement); |
| RexRoshan | 0:99fa5a619081 | 429 | _e21.set_enemy21_pos(enemy21_pos); |
| RexRoshan | 0:99fa5a619081 | 430 | _e22.set_enemy22_pos(enemy22_pos); |
| RexRoshan | 0:99fa5a619081 | 431 | } |
| RexRoshan | 0:99fa5a619081 | 432 | void GameEngine::enemy_dead(N5110 &lcd, Gamepad &pad){ |
| RexRoshan | 0:99fa5a619081 | 433 | int e1_health = _e1.get_health(); |
| RexRoshan | 0:99fa5a619081 | 434 | Vector2D e1_pos = _e1.get_enemy_pos(); |
| RexRoshan | 0:99fa5a619081 | 435 | if (e1_health == 10){ |
| RexRoshan | 0:99fa5a619081 | 436 | lcd.drawSprite(e1_pos.x-10,e1_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 437 | pad.tone(1000.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 438 | pad.tone(800.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 439 | pad.tone(600.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 440 | pad.tone(400.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 441 | // lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 442 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 443 | lcd.drawSprite(e1_pos.x-10,e1_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 444 | _e1.update(); |
| RexRoshan | 0:99fa5a619081 | 445 | // wait(2.0); |
| RexRoshan | 0:99fa5a619081 | 446 | _stage = 2; |
| RexRoshan | 0:99fa5a619081 | 447 | _e1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 448 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 449 | } |
| RexRoshan | 0:99fa5a619081 | 450 | |
| RexRoshan | 0:99fa5a619081 | 451 | } |
| RexRoshan | 0:99fa5a619081 | 452 | |
| RexRoshan | 0:99fa5a619081 | 453 | void GameEngine::enemy2_dead(N5110 &lcd, Gamepad &pad){ |
| RexRoshan | 0:99fa5a619081 | 454 | |
| RexRoshan | 0:99fa5a619081 | 455 | int e21_health = _e21.get_health(); |
| RexRoshan | 0:99fa5a619081 | 456 | int e22_health = _e22.get_health(); |
| RexRoshan | 0:99fa5a619081 | 457 | |
| RexRoshan | 0:99fa5a619081 | 458 | Vector2D e21_pos = _e21.get_enemy21_pos(); |
| RexRoshan | 0:99fa5a619081 | 459 | Vector2D e22_pos = _e22.get_enemy22_pos(); |
| RexRoshan | 0:99fa5a619081 | 460 | |
| RexRoshan | 0:99fa5a619081 | 461 | if ((e21_health >= 10) && (e22_health >= 10)){ |
| RexRoshan | 0:99fa5a619081 | 462 | lcd.drawSprite(e21_pos.x-10,e21_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 463 | lcd.drawSprite(e22_pos.x-10,e22_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 464 | pad.tone(1000.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 465 | pad.tone(800.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 466 | pad.tone(600.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 467 | pad.tone(400.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 468 | // lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 469 | wait(0.2); |
| RexRoshan | 0:99fa5a619081 | 470 | lcd.drawSprite(e21_pos.x-10,e21_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 471 | lcd.drawSprite(e22_pos.x-10,e22_pos.y-10,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 472 | _stage = 4; |
| RexRoshan | 0:99fa5a619081 | 473 | _e21.add_health(); |
| RexRoshan | 0:99fa5a619081 | 474 | _e22.add_health(); |
| RexRoshan | 0:99fa5a619081 | 475 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 476 | } |
| RexRoshan | 0:99fa5a619081 | 477 | |
| RexRoshan | 0:99fa5a619081 | 478 | } |
| RexRoshan | 0:99fa5a619081 | 479 | void GameEngine::spacecraft_dead(N5110 &lcd, Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 480 | { |
| RexRoshan | 0:99fa5a619081 | 481 | |
| RexRoshan | 0:99fa5a619081 | 482 | int p1_health = _p1.get_health(); |
| RexRoshan | 0:99fa5a619081 | 483 | Vector2D p1_pos = _p1.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 484 | |
| RexRoshan | 0:99fa5a619081 | 485 | if (p1_health == 6){ |
| RexRoshan | 0:99fa5a619081 | 486 | |
| RexRoshan | 0:99fa5a619081 | 487 | lcd.drawSprite(p1_pos.x-5,p1_pos.y-7,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 488 | pad.tone(1000.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 489 | pad.tone(800.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 490 | pad.tone(600.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 491 | pad.tone(400.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 492 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 493 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 494 | wait(0.1); |
| RexRoshan | 0:99fa5a619081 | 495 | lcd.drawSprite(p1_pos.x-5,p1_pos.y-7,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 496 | _p1.update_move(); |
| RexRoshan | 0:99fa5a619081 | 497 | // wait(2.0); |
| RexRoshan | 0:99fa5a619081 | 498 | _stage = 1; |
| RexRoshan | 0:99fa5a619081 | 499 | _p1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 500 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 501 | } |
| RexRoshan | 0:99fa5a619081 | 502 | |
| RexRoshan | 0:99fa5a619081 | 503 | } |
| RexRoshan | 0:99fa5a619081 | 504 | |
| RexRoshan | 0:99fa5a619081 | 505 | void GameEngine::spacecraft2_dead(N5110 &lcd, Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 506 | { |
| RexRoshan | 0:99fa5a619081 | 507 | |
| RexRoshan | 0:99fa5a619081 | 508 | int p1_health = _p1.get_health(); |
| RexRoshan | 0:99fa5a619081 | 509 | Vector2D p1_pos = _p1.get_pos(); |
| RexRoshan | 0:99fa5a619081 | 510 | |
| RexRoshan | 0:99fa5a619081 | 511 | if (p1_health == 6){ |
| RexRoshan | 0:99fa5a619081 | 512 | |
| RexRoshan | 0:99fa5a619081 | 513 | lcd.drawSprite(p1_pos.x-5,p1_pos.y-7,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 514 | pad.tone(1000.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 515 | pad.tone(800.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 516 | pad.tone(600.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 517 | pad.tone(400.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 518 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 519 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 520 | wait(0.1); |
| RexRoshan | 0:99fa5a619081 | 521 | lcd.drawSprite(p1_pos.x-5,p1_pos.y-7,23,23,(int *)explosion); |
| RexRoshan | 0:99fa5a619081 | 522 | _p1.update_move(); |
| RexRoshan | 0:99fa5a619081 | 523 | // wait(2.0); |
| RexRoshan | 0:99fa5a619081 | 524 | _stage = 3; |
| RexRoshan | 0:99fa5a619081 | 525 | _p1.add_health(); |
| RexRoshan | 0:99fa5a619081 | 526 | lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 527 | } |
| RexRoshan | 0:99fa5a619081 | 528 | |
| RexRoshan | 0:99fa5a619081 | 529 | } |
| RexRoshan | 0:99fa5a619081 | 530 | void GameEngine::check_mission_one(Gamepad &pad){ |
| RexRoshan | 0:99fa5a619081 | 531 | |
| RexRoshan | 0:99fa5a619081 | 532 | if (_stage == 1){ |
| RexRoshan | 0:99fa5a619081 | 533 | pad.tone(233.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 534 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 535 | pad.tone(184.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 536 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 537 | pad.tone(174.0,2.0); |
| RexRoshan | 0:99fa5a619081 | 538 | wait(1.0); |
| RexRoshan | 0:99fa5a619081 | 539 | } else if (_stage == 2){ |
| RexRoshan | 0:99fa5a619081 | 540 | |
| RexRoshan | 0:99fa5a619081 | 541 | pad.leds_off(); |
| RexRoshan | 0:99fa5a619081 | 542 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 543 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 544 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 545 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 546 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 547 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 548 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 549 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 550 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 551 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 552 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 553 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 554 | pad.tone(184.0,2.0); |
| RexRoshan | 0:99fa5a619081 | 555 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 556 | } |
| RexRoshan | 0:99fa5a619081 | 557 | } |
| RexRoshan | 0:99fa5a619081 | 558 | |
| RexRoshan | 0:99fa5a619081 | 559 | void GameEngine::check_mission_two(Gamepad &pad){ |
| RexRoshan | 0:99fa5a619081 | 560 | |
| RexRoshan | 0:99fa5a619081 | 561 | if (_stage == 3){ |
| RexRoshan | 0:99fa5a619081 | 562 | pad.tone(233.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 563 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 564 | pad.tone(184.0,0.5); |
| RexRoshan | 0:99fa5a619081 | 565 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 566 | pad.tone(174.0,2.0); |
| RexRoshan | 0:99fa5a619081 | 567 | wait(1.0); |
| RexRoshan | 0:99fa5a619081 | 568 | } else if (_stage == 4){ |
| RexRoshan | 0:99fa5a619081 | 569 | |
| RexRoshan | 0:99fa5a619081 | 570 | pad.leds_off(); |
| RexRoshan | 0:99fa5a619081 | 571 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 572 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 573 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 574 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 575 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 576 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 577 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 578 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 579 | pad.tone(184.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 580 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 581 | pad.tone(233.0,0.2); |
| RexRoshan | 0:99fa5a619081 | 582 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 583 | pad.tone(184.0,2.0); |
| RexRoshan | 0:99fa5a619081 | 584 | wait(0.5); |
| RexRoshan | 0:99fa5a619081 | 585 | } |
| RexRoshan | 0:99fa5a619081 | 586 | } |
| RexRoshan | 0:99fa5a619081 | 587 | //void GameEngine::mission_one_complete(N5110 &lcd){ |
| RexRoshan | 0:99fa5a619081 | 588 | |
| RexRoshan | 0:99fa5a619081 | 589 | // if (_stage_two == true){ |
| RexRoshan | 0:99fa5a619081 | 590 | // lcd.clear(); |
| RexRoshan | 0:99fa5a619081 | 591 | // lcd.drawSprite(0,0,48,84,(int *)mission_one); |
| RexRoshan | 0:99fa5a619081 | 592 | // lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 593 | // } |
| RexRoshan | 0:99fa5a619081 | 594 | |
| RexRoshan | 0:99fa5a619081 | 595 | //} |
| RexRoshan | 0:99fa5a619081 | 596 | |
| RexRoshan | 0:99fa5a619081 | 597 | //void GameEngine::mission_one_fail(N5110 &lcd,Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 598 | //{ |
| RexRoshan | 0:99fa5a619081 | 599 | // if (_stage_one == true){ |
| RexRoshan | 0:99fa5a619081 | 600 | // lcd.clear(); |
| RexRoshan | 0:99fa5a619081 | 601 | // lcd.drawSprite(6,5,42,73,(int *)mission_one_failure); |
| RexRoshan | 0:99fa5a619081 | 602 | // lcd.refresh(); |
| RexRoshan | 0:99fa5a619081 | 603 | // if (pad.check_event(Gamepad::B_PRESSED)){ |
| RexRoshan | 0:99fa5a619081 | 604 | // lcd.init(); |
| RexRoshan | 0:99fa5a619081 | 605 | // pad.init(); |
| RexRoshan | 0:99fa5a619081 | 606 | // } |
| RexRoshan | 0:99fa5a619081 | 607 | // } |
| RexRoshan | 0:99fa5a619081 | 608 | //} |
| RexRoshan | 0:99fa5a619081 | 609 | |
| RexRoshan | 0:99fa5a619081 | 610 | void GameEngine::draw_enemy_health(N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 611 | { |
| RexRoshan | 0:99fa5a619081 | 612 | // get health of the enemy |
| RexRoshan | 0:99fa5a619081 | 613 | int e1_health = _e1.get_health(); |
| RexRoshan | 0:99fa5a619081 | 614 | |
| RexRoshan | 0:99fa5a619081 | 615 | lcd.drawRect(56,40,20,4,FILL_TRANSPARENT); |
| RexRoshan | 0:99fa5a619081 | 616 | lcd.drawRect(56,40,20-2*e1_health,4,FILL_BLACK); |
| RexRoshan | 0:99fa5a619081 | 617 | |
| RexRoshan | 0:99fa5a619081 | 618 | |
| RexRoshan | 0:99fa5a619081 | 619 | |
| RexRoshan | 0:99fa5a619081 | 620 | } |
| RexRoshan | 0:99fa5a619081 | 621 | |
| RexRoshan | 0:99fa5a619081 | 622 | void GameEngine::draw_enemy21_health(N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 623 | { |
| RexRoshan | 0:99fa5a619081 | 624 | // get health of the enemy |
| RexRoshan | 0:99fa5a619081 | 625 | int e21_health = _e21.get_health(); |
| RexRoshan | 0:99fa5a619081 | 626 | |
| RexRoshan | 0:99fa5a619081 | 627 | if (e21_health < 10){ |
| RexRoshan | 0:99fa5a619081 | 628 | lcd.drawRect(60,22,20,4,FILL_TRANSPARENT); |
| RexRoshan | 0:99fa5a619081 | 629 | lcd.drawRect(60,22,20-2*e21_health,4,FILL_BLACK); |
| RexRoshan | 0:99fa5a619081 | 630 | } |
| RexRoshan | 0:99fa5a619081 | 631 | else { |
| RexRoshan | 0:99fa5a619081 | 632 | lcd.drawRect(60,22,20,4,FILL_TRANSPARENT); |
| RexRoshan | 0:99fa5a619081 | 633 | } |
| RexRoshan | 0:99fa5a619081 | 634 | } |
| RexRoshan | 0:99fa5a619081 | 635 | |
| RexRoshan | 0:99fa5a619081 | 636 | void GameEngine::draw_enemy22_health(N5110 &lcd) |
| RexRoshan | 0:99fa5a619081 | 637 | { |
| RexRoshan | 0:99fa5a619081 | 638 | // get health of the enemy |
| RexRoshan | 0:99fa5a619081 | 639 | int e22_health = _e22.get_health(); |
| RexRoshan | 0:99fa5a619081 | 640 | |
| RexRoshan | 0:99fa5a619081 | 641 | if (e22_health < 10){ |
| RexRoshan | 0:99fa5a619081 | 642 | lcd.drawRect(60,28,20,4,FILL_TRANSPARENT); |
| RexRoshan | 0:99fa5a619081 | 643 | lcd.drawRect(60,28,20-2*e22_health,4,FILL_BLACK); |
| RexRoshan | 0:99fa5a619081 | 644 | } |
| RexRoshan | 0:99fa5a619081 | 645 | else { |
| RexRoshan | 0:99fa5a619081 | 646 | lcd.drawRect(60,28,20,4,FILL_TRANSPARENT); |
| RexRoshan | 0:99fa5a619081 | 647 | } |
| RexRoshan | 0:99fa5a619081 | 648 | |
| RexRoshan | 0:99fa5a619081 | 649 | } |
| RexRoshan | 0:99fa5a619081 | 650 | |
| RexRoshan | 0:99fa5a619081 | 651 | void GameEngine::draw_spacecraft_health(Gamepad &pad) |
| RexRoshan | 0:99fa5a619081 | 652 | { |
| RexRoshan | 0:99fa5a619081 | 653 | //get the health of the spacecraft |
| RexRoshan | 0:99fa5a619081 | 654 | int p1_health = _p1.get_health(); |
| RexRoshan | 0:99fa5a619081 | 655 | |
| RexRoshan | 0:99fa5a619081 | 656 | if (p1_health == 0){ |
| RexRoshan | 0:99fa5a619081 | 657 | pad.leds_on(); |
| RexRoshan | 0:99fa5a619081 | 658 | }else if (p1_health == 1){ |
| RexRoshan | 0:99fa5a619081 | 659 | pad.led(1,0); |
| RexRoshan | 0:99fa5a619081 | 660 | pad.led(2,1); |
| RexRoshan | 0:99fa5a619081 | 661 | pad.led(3,1); |
| RexRoshan | 0:99fa5a619081 | 662 | pad.led(4,1); |
| RexRoshan | 0:99fa5a619081 | 663 | pad.led(5,1); |
| RexRoshan | 0:99fa5a619081 | 664 | pad.led(6,1); |
| RexRoshan | 0:99fa5a619081 | 665 | |
| RexRoshan | 0:99fa5a619081 | 666 | }else if (p1_health == 2){ |
| RexRoshan | 0:99fa5a619081 | 667 | pad.led(1,0); |
| RexRoshan | 0:99fa5a619081 | 668 | pad.led(2,0); |
| RexRoshan | 0:99fa5a619081 | 669 | pad.led(3,1); |
| RexRoshan | 0:99fa5a619081 | 670 | pad.led(4,1); |
| RexRoshan | 0:99fa5a619081 | 671 | pad.led(5,1); |
| RexRoshan | 0:99fa5a619081 | 672 | pad.led(6,1); |
| RexRoshan | 0:99fa5a619081 | 673 | }else if (p1_health == 3){ |
| RexRoshan | 0:99fa5a619081 | 674 | pad.led(1,0); |
| RexRoshan | 0:99fa5a619081 | 675 | pad.led(2,0); |
| RexRoshan | 0:99fa5a619081 | 676 | pad.led(3,0); |
| RexRoshan | 0:99fa5a619081 | 677 | pad.led(4,1); |
| RexRoshan | 0:99fa5a619081 | 678 | pad.led(5,1); |
| RexRoshan | 0:99fa5a619081 | 679 | pad.led(6,1); |
| RexRoshan | 0:99fa5a619081 | 680 | |
| RexRoshan | 0:99fa5a619081 | 681 | }else if (p1_health == 4){ |
| RexRoshan | 0:99fa5a619081 | 682 | pad.led(1,0); |
| RexRoshan | 0:99fa5a619081 | 683 | pad.led(2,0); |
| RexRoshan | 0:99fa5a619081 | 684 | pad.led(3,0); |
| RexRoshan | 0:99fa5a619081 | 685 | pad.led(4,0); |
| RexRoshan | 0:99fa5a619081 | 686 | pad.led(5,1); |
| RexRoshan | 0:99fa5a619081 | 687 | pad.led(6,1); |
| RexRoshan | 0:99fa5a619081 | 688 | |
| RexRoshan | 0:99fa5a619081 | 689 | }else if (p1_health == 5){ |
| RexRoshan | 0:99fa5a619081 | 690 | pad.led(1,0); |
| RexRoshan | 0:99fa5a619081 | 691 | pad.led(2,0); |
| RexRoshan | 0:99fa5a619081 | 692 | pad.led(3,0); |
| RexRoshan | 0:99fa5a619081 | 693 | pad.led(4,0); |
| RexRoshan | 0:99fa5a619081 | 694 | pad.led(5,0); |
| RexRoshan | 0:99fa5a619081 | 695 | pad.led(6,1); |
| RexRoshan | 0:99fa5a619081 | 696 | |
| RexRoshan | 0:99fa5a619081 | 697 | } else { |
| RexRoshan | 0:99fa5a619081 | 698 | pad.leds_off(); |
| RexRoshan | 0:99fa5a619081 | 699 | } |
| RexRoshan | 0:99fa5a619081 | 700 | |
| RexRoshan | 0:99fa5a619081 | 701 | } |
| RexRoshan | 0:99fa5a619081 | 702 | |
| RexRoshan | 0:99fa5a619081 | 703 | int GameEngine::get_game_stage() { |
| RexRoshan | 0:99fa5a619081 | 704 | int stage = _stage; |
| RexRoshan | 0:99fa5a619081 | 705 | return stage; |
| RexRoshan | 0:99fa5a619081 | 706 | } |
| RexRoshan | 0:99fa5a619081 | 707 | |
| RexRoshan | 0:99fa5a619081 | 708 | int GameEngine::restart_game_stage() { |
| RexRoshan | 0:99fa5a619081 | 709 | int stage = _stage; |
| RexRoshan | 0:99fa5a619081 | 710 | |
| RexRoshan | 0:99fa5a619081 | 711 | stage = 0; |
| RexRoshan | 0:99fa5a619081 | 712 | return stage; |
| RexRoshan | 0:99fa5a619081 | 713 | } |