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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.cpp@5:016a7315b75d, 2019-05-06 (annotated)
- Committer:
- RexRoshan
- Date:
- Mon May 06 18:29:49 2019 +0000
- Revision:
- 5:016a7315b75d
- Parent:
- 4:4d673fb2d9dc
- Child:
- 6:1fcfd331c047
Commented almost every class
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 1:45493d1d0689 | 1 | #include "EnemyBoss.h" |
RexRoshan | 1:45493d1d0689 | 2 | |
RexRoshan | 1:45493d1d0689 | 3 | // nothing doing in the constructor and destructor |
RexRoshan | 1:45493d1d0689 | 4 | EnemyBoss::EnemyBoss() |
RexRoshan | 1:45493d1d0689 | 5 | { |
RexRoshan | 1:45493d1d0689 | 6 | |
RexRoshan | 1:45493d1d0689 | 7 | } |
RexRoshan | 1:45493d1d0689 | 8 | |
RexRoshan | 1:45493d1d0689 | 9 | EnemyBoss::~EnemyBoss() |
RexRoshan | 1:45493d1d0689 | 10 | { |
RexRoshan | 1:45493d1d0689 | 11 | |
RexRoshan | 1:45493d1d0689 | 12 | } |
RexRoshan | 1:45493d1d0689 | 13 | |
RexRoshan | 4:4d673fb2d9dc | 14 | // sprite of the third-(one&two) enemy |
RexRoshan | 1:45493d1d0689 | 15 | int enemy2 [7][8] = { |
RexRoshan | 1:45493d1d0689 | 16 | |
RexRoshan | 1:45493d1d0689 | 17 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 1:45493d1d0689 | 18 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 19 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 20 | {0,1,0,0,1,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 21 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 1:45493d1d0689 | 22 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 23 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 1:45493d1d0689 | 24 | |
RexRoshan | 1:45493d1d0689 | 25 | }; |
RexRoshan | 1:45493d1d0689 | 26 | |
RexRoshan | 4:4d673fb2d9dc | 27 | // sprite of the third-boss enemy |
RexRoshan | 1:45493d1d0689 | 28 | int boss [13][13] = { |
RexRoshan | 1:45493d1d0689 | 29 | |
RexRoshan | 1:45493d1d0689 | 30 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 31 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 32 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 33 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 34 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 35 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 36 | {1,1,1,1,0,1,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 37 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 38 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 39 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 1:45493d1d0689 | 40 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 1:45493d1d0689 | 41 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 42 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 1:45493d1d0689 | 43 | |
RexRoshan | 1:45493d1d0689 | 44 | }; |
RexRoshan | 1:45493d1d0689 | 45 | |
RexRoshan | 4:4d673fb2d9dc | 46 | void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) // initialising the x and y position of the third enemy and movement speed of the third enemy |
RexRoshan | 1:45493d1d0689 | 47 | { |
RexRoshan | 1:45493d1d0689 | 48 | |
RexRoshan | 4:4d673fb2d9dc | 49 | _a = a; // x position of the boss enemy for stage 3 |
RexRoshan | 4:4d673fb2d9dc | 50 | _b = b; // y position of the boss enemy for stage 3 |
RexRoshan | 4:4d673fb2d9dc | 51 | _c = c; // x position of the first regular enemy for stage 3 |
RexRoshan | 4:4d673fb2d9dc | 52 | _d = d; // y position of the first regular enemy for stage 3 |
RexRoshan | 4:4d673fb2d9dc | 53 | _e = e; // x position of the second regular enemy for stage 3 |
RexRoshan | 4:4d673fb2d9dc | 54 | _f = f; // y position of the second regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 55 | |
RexRoshan | 4:4d673fb2d9dc | 56 | _health = 0; // start health from zero for boss |
RexRoshan | 4:4d673fb2d9dc | 57 | _health1 = 0; // start health from zero for first enemy |
RexRoshan | 4:4d673fb2d9dc | 58 | _health2 = 0; // start health from zero for second enemy |
RexRoshan | 1:45493d1d0689 | 59 | |
RexRoshan | 5:016a7315b75d | 60 | srand(time(NULL)); |
RexRoshan | 1:45493d1d0689 | 61 | int direction = rand() % 8; // randomise initial direction. |
RexRoshan | 1:45493d1d0689 | 62 | |
RexRoshan | 4:4d673fb2d9dc | 63 | // 8 possibilities. Get random modulo and set movement accordingly |
RexRoshan | 1:45493d1d0689 | 64 | if (direction == 0) { |
RexRoshan | 5:016a7315b75d | 65 | _movement.x = 0; |
RexRoshan | 5:016a7315b75d | 66 | _movement.y = -speed; |
RexRoshan | 1:45493d1d0689 | 67 | } else if (direction == 1) { |
RexRoshan | 1:45493d1d0689 | 68 | _movement.x = speed; |
RexRoshan | 1:45493d1d0689 | 69 | _movement.y = -speed; |
RexRoshan | 1:45493d1d0689 | 70 | } else if (direction == 2) { |
RexRoshan | 1:45493d1d0689 | 71 | _movement.x = speed; |
RexRoshan | 5:016a7315b75d | 72 | _movement.y = 0; |
RexRoshan | 1:45493d1d0689 | 73 | } else if (direction == 3) { |
RexRoshan | 1:45493d1d0689 | 74 | _movement.x = speed; |
RexRoshan | 5:016a7315b75d | 75 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 76 | } else if (direction == 4) { |
RexRoshan | 5:016a7315b75d | 77 | _movement.x = 0; |
RexRoshan | 5:016a7315b75d | 78 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 79 | } else if (direction == 5) { |
RexRoshan | 5:016a7315b75d | 80 | _movement.x = -speed; |
RexRoshan | 1:45493d1d0689 | 81 | _movement.y = speed; |
RexRoshan | 1:45493d1d0689 | 82 | } else if (direction == 6) { |
RexRoshan | 1:45493d1d0689 | 83 | _movement.x = -speed; |
RexRoshan | 5:016a7315b75d | 84 | _movement.y = 0; |
RexRoshan | 1:45493d1d0689 | 85 | }else { |
RexRoshan | 1:45493d1d0689 | 86 | _movement.x = -speed; |
RexRoshan | 1:45493d1d0689 | 87 | _movement.y = -speed; |
RexRoshan | 1:45493d1d0689 | 88 | } |
RexRoshan | 1:45493d1d0689 | 89 | } |
RexRoshan | 1:45493d1d0689 | 90 | |
RexRoshan | 1:45493d1d0689 | 91 | void EnemyBoss::enemyboss(N5110 &lcd) |
RexRoshan | 1:45493d1d0689 | 92 | { |
RexRoshan | 1:45493d1d0689 | 93 | |
RexRoshan | 4:4d673fb2d9dc | 94 | // draws the boss enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 95 | lcd.drawSprite(_a,_b,13,13,(int *)boss); |
RexRoshan | 4:4d673fb2d9dc | 96 | // draws the first regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 97 | lcd.drawSprite(_c,_d,7,8,(int *)enemy2); |
RexRoshan | 4:4d673fb2d9dc | 98 | // draws the first regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 99 | lcd.drawSprite(_e,_f,7,8,(int *)enemy2); |
RexRoshan | 1:45493d1d0689 | 100 | |
RexRoshan | 1:45493d1d0689 | 101 | } |
RexRoshan | 1:45493d1d0689 | 102 | |
RexRoshan | 1:45493d1d0689 | 103 | void EnemyBoss::update() |
RexRoshan | 1:45493d1d0689 | 104 | { |
RexRoshan | 4:4d673fb2d9dc | 105 | _a += _movement.x; // updates the x position for the boss enemy |
RexRoshan | 4:4d673fb2d9dc | 106 | _b += _movement.y; // updates the y position for the boss enemy |
RexRoshan | 4:4d673fb2d9dc | 107 | |
RexRoshan | 4:4d673fb2d9dc | 108 | // the first and second regular enemy stay stationery |
RexRoshan | 1:45493d1d0689 | 109 | } |
RexRoshan | 1:45493d1d0689 | 110 | |
RexRoshan | 1:45493d1d0689 | 111 | |
RexRoshan | 1:45493d1d0689 | 112 | Vector2D EnemyBoss::get_movement() |
RexRoshan | 1:45493d1d0689 | 113 | { |
RexRoshan | 4:4d673fb2d9dc | 114 | // gets the movement of the boss enemy |
RexRoshan | 1:45493d1d0689 | 115 | Vector2D m = {_movement.x,_movement.y}; |
RexRoshan | 1:45493d1d0689 | 116 | return m; |
RexRoshan | 1:45493d1d0689 | 117 | } |
RexRoshan | 1:45493d1d0689 | 118 | |
RexRoshan | 1:45493d1d0689 | 119 | void EnemyBoss::set_movement(Vector2D m) |
RexRoshan | 1:45493d1d0689 | 120 | { |
RexRoshan | 4:4d673fb2d9dc | 121 | // sets the movement of the boss enemy |
RexRoshan | 1:45493d1d0689 | 122 | _movement.x = m.x; |
RexRoshan | 1:45493d1d0689 | 123 | _movement.y = m.y; |
RexRoshan | 1:45493d1d0689 | 124 | } |
RexRoshan | 1:45493d1d0689 | 125 | |
RexRoshan | 1:45493d1d0689 | 126 | void EnemyBoss::add_health_boss() |
RexRoshan | 1:45493d1d0689 | 127 | { |
RexRoshan | 4:4d673fb2d9dc | 128 | // increments the value of health by 1 for the boss enemy |
RexRoshan | 1:45493d1d0689 | 129 | _health++; |
RexRoshan | 1:45493d1d0689 | 130 | } |
RexRoshan | 1:45493d1d0689 | 131 | |
RexRoshan | 1:45493d1d0689 | 132 | int EnemyBoss::get_health_boss() |
RexRoshan | 1:45493d1d0689 | 133 | { |
RexRoshan | 4:4d673fb2d9dc | 134 | // gets the value of boss health |
RexRoshan | 1:45493d1d0689 | 135 | return _health; |
RexRoshan | 1:45493d1d0689 | 136 | } |
RexRoshan | 1:45493d1d0689 | 137 | |
RexRoshan | 1:45493d1d0689 | 138 | void EnemyBoss::add_health_enemy1() |
RexRoshan | 1:45493d1d0689 | 139 | { |
RexRoshan | 4:4d673fb2d9dc | 140 | // increments the value of health by 1 for the first regular enemy |
RexRoshan | 1:45493d1d0689 | 141 | _health1++; |
RexRoshan | 1:45493d1d0689 | 142 | } |
RexRoshan | 1:45493d1d0689 | 143 | |
RexRoshan | 1:45493d1d0689 | 144 | int EnemyBoss::get_health_enemy1() |
RexRoshan | 1:45493d1d0689 | 145 | { |
RexRoshan | 4:4d673fb2d9dc | 146 | // gets the value of first regular enemy health |
RexRoshan | 1:45493d1d0689 | 147 | return _health1; |
RexRoshan | 1:45493d1d0689 | 148 | } |
RexRoshan | 1:45493d1d0689 | 149 | |
RexRoshan | 1:45493d1d0689 | 150 | void EnemyBoss::add_health_enemy2() |
RexRoshan | 1:45493d1d0689 | 151 | { |
RexRoshan | 4:4d673fb2d9dc | 152 | // increments the value of health by 1 for the second regular enemy |
RexRoshan | 1:45493d1d0689 | 153 | _health2++; |
RexRoshan | 1:45493d1d0689 | 154 | } |
RexRoshan | 1:45493d1d0689 | 155 | |
RexRoshan | 1:45493d1d0689 | 156 | int EnemyBoss::get_health_enemy2() |
RexRoshan | 1:45493d1d0689 | 157 | { |
RexRoshan | 4:4d673fb2d9dc | 158 | // gets the value of second regular enemy health |
RexRoshan | 1:45493d1d0689 | 159 | return _health2; |
RexRoshan | 1:45493d1d0689 | 160 | } |
RexRoshan | 1:45493d1d0689 | 161 | |
RexRoshan | 4:4d673fb2d9dc | 162 | Vector2D EnemyBoss::get_enemyboss_pos() |
RexRoshan | 4:4d673fb2d9dc | 163 | { |
RexRoshan | 4:4d673fb2d9dc | 164 | //gets the position of the boss enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 165 | Vector2D e = {_a,_b}; |
RexRoshan | 1:45493d1d0689 | 166 | return e; |
RexRoshan | 1:45493d1d0689 | 167 | } |
RexRoshan | 1:45493d1d0689 | 168 | |
RexRoshan | 4:4d673fb2d9dc | 169 | Vector2D EnemyBoss::get_enemy1_pos() |
RexRoshan | 4:4d673fb2d9dc | 170 | { |
RexRoshan | 4:4d673fb2d9dc | 171 | //gets the position of the first regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 172 | Vector2D d = {_c,_d}; |
RexRoshan | 1:45493d1d0689 | 173 | return d; |
RexRoshan | 1:45493d1d0689 | 174 | } |
RexRoshan | 1:45493d1d0689 | 175 | |
RexRoshan | 4:4d673fb2d9dc | 176 | Vector2D EnemyBoss::get_enemy2_pos() |
RexRoshan | 4:4d673fb2d9dc | 177 | { |
RexRoshan | 4:4d673fb2d9dc | 178 | //gets the position of the second regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 179 | Vector2D c = {_e,_f}; |
RexRoshan | 1:45493d1d0689 | 180 | return c; |
RexRoshan | 1:45493d1d0689 | 181 | } |
RexRoshan | 1:45493d1d0689 | 182 | |
RexRoshan | 1:45493d1d0689 | 183 | void EnemyBoss::set_enemyboss_pos(Vector2D e) |
RexRoshan | 1:45493d1d0689 | 184 | { |
RexRoshan | 4:4d673fb2d9dc | 185 | //sets the position of the boss enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 186 | _a = e.x; |
RexRoshan | 1:45493d1d0689 | 187 | _b = e.y; |
RexRoshan | 1:45493d1d0689 | 188 | } |
RexRoshan | 1:45493d1d0689 | 189 | |
RexRoshan | 1:45493d1d0689 | 190 | void EnemyBoss::set_enemy1_pos(Vector2D d) |
RexRoshan | 1:45493d1d0689 | 191 | { |
RexRoshan | 4:4d673fb2d9dc | 192 | //sets the position of the first regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 193 | _c = d.x; |
RexRoshan | 1:45493d1d0689 | 194 | _d = d.y; |
RexRoshan | 1:45493d1d0689 | 195 | } |
RexRoshan | 1:45493d1d0689 | 196 | |
RexRoshan | 1:45493d1d0689 | 197 | void EnemyBoss::set_enemy2_pos(Vector2D c) |
RexRoshan | 1:45493d1d0689 | 198 | { |
RexRoshan | 4:4d673fb2d9dc | 199 | //gets the position of the second regular enemy for stage 3 |
RexRoshan | 1:45493d1d0689 | 200 | _e = c.x; |
RexRoshan | 1:45493d1d0689 | 201 | _f = c.y; |
RexRoshan | 1:45493d1d0689 | 202 | } |