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Gamepad.h
- Committer:
- eencae
- Date:
- 2017-02-07
- Revision:
- 8:7eaf26f4b5f2
- Parent:
- 6:b1c3dfe67f7d
- Child:
- 9:893189072e89
File content as of revision 8:7eaf26f4b5f2:
/**
@file Gamepad.h
@brief Library for interfacing with ELEC2645 Gamepad PCB
@brief University of Leeds
@author Dr Craig A. Evans
@date Febraury 2017
*/
#ifndef GAMEPAD_H
#define GAMEPAD_H
#include "mbed.h"
#define TOL 0.1f
#define RAD2DEG 57.2957795131f
enum Direction {
CENTRE, // 0
N, // 1
NE, // 2
E, // 3
SE, // 4
S, // 5
SW, // 6
W, // 7
NW // 8
};
struct Vector2D {
float x;
float y;
};
struct Polar {
float mag;
float angle;
};
class Gamepad
{
public:
/** Constructor
*/
Gamepad();
/** Destructor
*/
~Gamepad();
/** Initialise all peripherals and configure interrupts
*/
void init();
/** Turn all LEDs on
*/
void leds_on();
/** Turn all LEDs off
*/
void leds_off();
/** Fade all to set duty-cycle
@param value in range 0.0 to 1.0
*/
void fade_leds(float val);
/** Read potentiometer
@returns potentiometer value in range 0.0 to 1.0
*/
float read_pot();
/** Play tone on piezo
@param frequency in Hz
@param duration of tone in seconds
*/
void tone(float frequency, float duration);
/** Check if A button pressed
@returns true if yes, false if no
*/
bool a_pressed();
/** Check if B button pressed
@returns true if yes, false if no
*/
bool b_pressed();
/** Check if X button pressed
@returns true if yes, false if no
*/
bool x_pressed();
/** Check if Y button pressed
@returns true if yes, false if no
*/
bool y_pressed();
/** Check if L button pressed
@returns true if yes, false if no
*/
bool l_pressed();
/** Check if R button pressed
@returns true if yes, false if no
*/
bool r_pressed();
/** Check if Back button pressed
@returns true if yes, false if no
*/
bool back_pressed();
/** Check if Start button pressed
@returns true if yes, false if no
*/
bool start_pressed();
/** Check if Joystick button pressed
@returns true if yes, false if no
*/
bool joystick_pressed();
/** Get magnitude of joystick movement
@returns value in range 0.0 to 1.0
*/
float get_mag();
/** Get angle of joystick movement
@returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
*/
float get_angle();
/** Gets joystick direction
@returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW,
*/
Direction get_direction(); // N,NE,E,SE etc.
/** Gets raw cartesian co-ordinates of joystick
@returns a struct with x,y members, each in the range 0.0 to 1.0
*/
Vector2D get_coord(); // cartesian co-ordinates x,y
/** Gets cartesian coordinates mapped to circular grid
@returns a struct with x,y members, each in the range 0.0 to 1.0
*/
Vector2D get_mapped_coord(); // x,y mapped to circle
/** Gets polar coordinates of the joystick
@returns a struct contains mag and angle
*/
Polar get_polar(); // mag and angle in struct form
private:
PwmOut *led_1;
PwmOut *led_2;
PwmOut *led_3;
PwmOut *led_4;
PwmOut *led_5;
PwmOut *led_6;
InterruptIn *button_A;
InterruptIn *button_B;
InterruptIn *button_X;
InterruptIn *button_Y;
InterruptIn *button_back;
InterruptIn *button_start;
InterruptIn *button_L;
InterruptIn *button_R;
InterruptIn *button_joystick;
AnalogIn *vert;
AnalogIn *horiz;
PwmOut *buzzer;
AnalogIn *pot;
Timeout *timeout;
void init_buttons();
void tone_off();
void a_isr();
void b_isr();
void x_isr();
void y_isr();
void l_isr();
void r_isr();
void back_isr();
void start_isr();
void joy_isr();
bool a_flag,b_flag,x_flag,y_flag,l_flag,r_flag,back_flag,start_flag,joy_flag;
// centred x,y values
float _x0;
float _y0;
};
#endif