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Diff: Gamepad.cpp
- Revision:
- 9:893189072e89
- Parent:
- 8:7eaf26f4b5f2
- Child:
- 10:a13d2f9d8a14
--- a/Gamepad.cpp Tue Feb 07 10:53:46 2017 +0000
+++ b/Gamepad.cpp Tue Feb 07 11:50:26 2017 +0000
@@ -1,23 +1,14 @@
-/**
-@file Gamepad.cpp
-
-@brief member function implementations
-
-@author Dr Craig A. Evans
-
-*/
-
#include "Gamepad.h"
//////////// constructor/destructor ////////////
Gamepad::Gamepad()
{
- led_1 = new PwmOut(PTA1);
- led_2 = new PwmOut(PTA2);
- led_3 = new PwmOut(PTC2);
- led_4 = new PwmOut(PTC3);
- led_5 = new PwmOut(PTC4);
- led_6 = new PwmOut(PTD3);
+ led1 = new PwmOut(PTA1);
+ led2 = new PwmOut(PTA2);
+ led3 = new PwmOut(PTC2);
+ led4 = new PwmOut(PTC3);
+ led5 = new PwmOut(PTC4);
+ led6 = new PwmOut(PTD3);
button_A = new InterruptIn(PTB9);
button_B = new InterruptIn(PTD0);
@@ -41,7 +32,7 @@
Gamepad::~Gamepad()
{
- delete led_1,led_2,led_3,led_4,led_5,led_6;
+ delete led1,led2,led3,led4,led5,led6;
delete button_A,button_B,button_joystick,vert,horiz;
delete button_X, button_Y, button_back, button_start;
delete button_L, button_R, buzzer, pot, timeout;
@@ -66,15 +57,15 @@
void Gamepad::leds_off()
{
- fade_leds(0.0);
+ set_leds(0.0);
}
void Gamepad::leds_on()
{
- fade_leds(1.0);
+ set_leds(1.0);
}
-void Gamepad::fade_leds(float val)
+void Gamepad::set_leds(float val)
{
if (val < 0.0f) {
val = 0.0f;
@@ -87,12 +78,31 @@
// 0.0 corresponds to fully-off, 1.0 to fully-on
val = 1.0f - val;
- led_1->write(val);
- led_2->write(val);
- led_3->write(val);
- led_4->write(val);
- led_5->write(val);
- led_6->write(val);
+ led1->write(val);
+ led2->write(val);
+ led3->write(val);
+ led4->write(val);
+ led5->write(val);
+ led6->write(val);
+}
+
+void Gamepad::set_led1(float val) {
+ led1->write(1.0f-val); // active-low so subtract from 1
+}
+void Gamepad::set_led2(float val) {
+ led2->write(1.0f-val); // active-low so subtract from 1
+}
+void Gamepad::set_led3(float val) {
+ led3->write(1.0f-val); // active-low so subtract from 1
+}
+void Gamepad::set_led4(float val) {
+ led4->write(1.0f-val); // active-low so subtract from 1
+}
+void Gamepad::set_led5(float val) {
+ led5->write(1.0f-val); // active-low so subtract from 1
+}
+void Gamepad::set_led6(float val) {
+ led6->write(1.0f-val); // active-low so subtract from 1
}
float Gamepad::read_pot()