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Diff: Gamepad.cpp
- Revision:
- 14:688bdcbdd3a5
- Parent:
- 13:ef5fc9f58805
- Child:
- 16:3ea3d9714b0c
--- a/Gamepad.cpp Fri Mar 03 12:51:13 2017 +0000
+++ b/Gamepad.cpp Fri Mar 03 13:05:27 2017 +0000
@@ -4,33 +4,37 @@
//////////// constructor/destructor ////////////
Gamepad::Gamepad()
-{
- _led1 = new PwmOut(PTA1);
- _led2 = new PwmOut(PTA2);
- _led3 = new PwmOut(PTC2);
- _led4 = new PwmOut(PTC3);
- _led5 = new PwmOut(PTC4);
- _led6 = new PwmOut(PTD3);
-
- _button_A = new InterruptIn(PTB9);
- _button_B = new InterruptIn(PTD0);
- _button_X = new InterruptIn(PTC17);
- _button_Y = new InterruptIn(PTC12);
- _button_back = new InterruptIn(PTB19);
- _button_start = new InterruptIn(PTC5);
- _button_L = new InterruptIn(PTB18);
- _button_R = new InterruptIn(PTB3);
- _button_joystick = new InterruptIn(PTC16);
+ :
+ _led1(new PwmOut(PTA1)),
+ _led2(new PwmOut(PTA2)),
+ _led3(new PwmOut(PTC2)),
+ _led4(new PwmOut(PTC3)),
+ _led5(new PwmOut(PTC4)),
+ _led6(new PwmOut(PTD3)),
- _vert = new AnalogIn(PTB10);
- _horiz = new AnalogIn(PTB11);
-
- _buzzer = new PwmOut(PTC10);
- _pot = new AnalogIn(PTB2);
-
- _timeout = new Timeout();
-
-}
+ _button_A(new InterruptIn(PTB9)),
+ _button_B(new InterruptIn(PTD0)),
+ _button_X(new InterruptIn(PTC17)),
+ _button_Y(new InterruptIn(PTC12)),
+ _button_L(new InterruptIn(PTB18)),
+ _button_R(new InterruptIn(PTB3)),
+ _button_back(new InterruptIn(PTB19)),
+ _button_start(new InterruptIn(PTC5)),
+ _button_joystick(new InterruptIn(PTC16)),
+
+ _vert(new AnalogIn(PTB10)),
+ _horiz(new AnalogIn(PTB11)),
+
+ _buzzer(new PwmOut(PTC10)),
+ _pot(new AnalogIn(PTB2)),
+
+ _timeout(new Timeout()),
+
+ _event_state(0),
+
+ _x0(0),
+ _y0(0)
+{}
Gamepad::~Gamepad()
{
@@ -46,7 +50,7 @@
{
leds_off();
init_buttons();
-
+
// read centred values of joystick
_x0 = _horiz->read();
_y0 = _vert->read();
@@ -86,22 +90,28 @@
_led6->write(val);
}
-void Gamepad::led1(float val) {
+void Gamepad::led1(float val)
+{
_led1->write(1.0f-val); // active-low so subtract from 1
}
-void Gamepad::led2(float val) {
+void Gamepad::led2(float val)
+{
_led2->write(1.0f-val); // active-low so subtract from 1
}
-void Gamepad::led3(float val) {
+void Gamepad::led3(float val)
+{
_led3->write(1.0f-val); // active-low so subtract from 1
}
-void Gamepad::led4(float val) {
+void Gamepad::led4(float val)
+{
_led4->write(1.0f-val); // active-low so subtract from 1
}
-void Gamepad::led5(float val) {
+void Gamepad::led5(float val)
+{
_led5->write(1.0f-val); // active-low so subtract from 1
}
-void Gamepad::led6(float val) {
+void Gamepad::led6(float val)
+{
_led6->write(1.0f-val); // active-low so subtract from 1
}