CoilGun

Revision:
8:eee78d8bfdb9
Parent:
6:4c75db8a43db
diff -r 95d16e38d0d8 -r eee78d8bfdb9 coilgun.h
--- a/coilgun.h	Thu Sep 19 13:11:48 2013 +0000
+++ b/coilgun.h	Thu Sep 19 14:29:24 2013 +0000
@@ -6,16 +6,30 @@
 /** Class for controlling coilgun */
 class Coilgun {
 public:
+    /** Create an instance of the Coilgun connected to specfied pins */
     Coilgun(PinName kickPinName ,PinName chargePinName, PinName donePinName);
+    
+    /** Kick with coilgun */
     void kick(unsigned int length);
+    /** Stop kick */
     void kickEnd(void);
     
+    /** Charge capacitor */
     void charge(void);
+    /** Stop charging capacitor */
     void chargeEnd(void);
     
+    /** Discharge capacitor */
     void discharge(void);
+    /** Stop discharging */
     void dischargeEnd(void);
     
+    /** Read only
+     * Will be set to true, when charge() is called,
+     * false, when discharge is called.
+     * NB! if discharge is interrupted, capacitor may still have some charge on it.
+     */
+    bool isCharged;
     
 private:
     enum State {idle, kicking, charging, discharging};