CoilGun

Revision:
7:95d16e38d0d8
Parent:
6:4c75db8a43db
Child:
8:eee78d8bfdb9
--- a/coilgun.cpp	Wed Sep 18 11:20:31 2013 +0000
+++ b/coilgun.cpp	Thu Sep 19 13:11:48 2013 +0000
@@ -14,8 +14,9 @@
 }
 
 void Coilgun::kick(unsigned int length, bool change_state = true) {
-    if(change_state) //Used to keep state when discharging
+    if (change_state) {//Used to keep state when discharging
         changeState(kicking);
+    }
     
     chargePin = 0; // Maybe not needed anymore? (still a safety?)
     kickPin = 0;
@@ -26,7 +27,7 @@
     kickTimeout.detach();
     kickPin = 1;
 
-    if(state != discharging){ //Used when discharging 
+    if (state != discharging){ //Used when discharging 
         chargePin = 1; // Don't start charging again
         state = idle; //(let state stay "discharging")
     }
@@ -49,10 +50,12 @@
     dischargeTimeout.attach(this, &Coilgun::dischargeEnd, 10.0); // End discharging after 10 seconds
     discharger.attach_us(this, &Coilgun::dischargeKick, 5000); // calls short kick every 5ms
 }
+
 void Coilgun::dischargeEnd(void) {
     discharger.detach();
     state = idle;
 }
+
 void Coilgun::dischargeKick(void) {
     kick(500, false);
 }
@@ -60,20 +63,20 @@
 void Coilgun::changeState(State new_state){
     switch(state){
         case idle:
-        //nothing to end.
-        break;
+            //nothing to end.
+            break;
         case kicking:
-        kickEnd();
-        break;
+            kickEnd();
+            break;
         case charging:
-        chargeEnd();
-        break;
+            chargeEnd();
+            break;
         case discharging:
-        dischargeEnd();
-        break;
+            dischargeEnd();
+            break;
         default:
-        //error - no such state
-        break;
+            //error - no such state
+            break;
     }
     //set new state
     state = new_state;