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Spaceship/Spaceship.cpp
- Committer:
- RehamFaqehi
- Date:
- 2018-05-08
- Revision:
- 18:53017c90bd26
- Parent:
- 16:106c27d03402
File content as of revision 18:53017c90bd26:
#include "Spaceship.h" Spaceship::Spaceship() { } Spaceship::~Spaceship() { } void Spaceship::init() { //initialise the Spaceship position, speed and collisions _x = 15 ; _y = HEIGHT/2 ; _speed = 1; _collision=0; } void Spaceship::draw(N5110 &lcd) { int sprite[7][10] = { { 0,1,1,1,1,0,0,0,0,0, }, { 0,0,1,0,0,1,1,0,0,0, }, { 0,0,0,1,0,0,0,1,1,0, }, { 0,0,0,1,1,1,1,1,1,1, }, { 0,0,0,1,0,0,0,1,1,0, }, { 0,0,1,0,0,1,1,0,0,0, }, { 0,1,1,1,1,0,0,0,0,0, }, }; lcd.drawSprite(_x,_y,7,10,(int *)sprite); } void Spaceship::update(Direction d,float mag) { _speed = int(mag*10.0f); //shows how far from the center does the Spaceship move based on the joystick // update y and x values based on direction of joystick movement if (d == N) { _y-=_speed; } else if (d == S) { _y+=_speed; } else if (d == W) { _x-=_speed; } else if (d == E) { _x+=_speed; } // check the Spaceship coordinates so it doesn't go off screen if (_y < 1) { _y = 1; } if (_y > HEIGHT - 7) { _y = HEIGHT - 7; } if (_x < 1) { _x = 1; } if (_x > WIDTH - 9) { _x = WIDTH - 9; } } Vector2D Spaceship::get_pos() { Vector2D p = {_x,_y}; return p; } void Spaceship::add_collisions() { _collision++; } int Spaceship::get_collisions() { return _collision; } void Spaceship::drawFullHearts(N5110 &lcd) { int sprite[5][17] = { { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, }, { 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, }, { 1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1, }, { 0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0, }, { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, }, }; lcd.drawSprite(0,0,5,17,(int *)sprite); } void Spaceship::drawTwoHearts(N5110 &lcd) { int sprite[5][17] = { { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, }, { 1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1, }, { 1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1, }, { 0,1,1,1,0,0,0,1,1,1,0,0,0,1,0,1,0, }, { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, }, }; lcd.drawSprite(0,0,5,17,(int *)sprite); } void Spaceship::drawOneHeart(N5110 &lcd) { int sprite[5][17] = { { 1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1, }, { 1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1, }, { 1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1, }, { 0,1,1,1,0,0,0,1,0,1,0,0,0,1,0,1,0, }, { 0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0, }, }; lcd.drawSprite(1,1,5,17,(int *)sprite); }