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Rocket/Rocket.cpp
- Committer:
- RehamFaqehi
- Date:
- 2018-04-18
- Revision:
- 3:489437d4ebd7
- Parent:
- 2:3fd0d3d69556
- Child:
- 6:7b733b2a6cf6
File content as of revision 3:489437d4ebd7:
#include "Rocket.h" // nothing doing in the constructor and destructor Rocket::Rocket() { } Rocket::~Rocket() { } void Rocket::init() { _x = WIDTH/2 ; _y = HEIGHT/2 ; _speed = 1; } void Rocket::draw(N5110 &lcd) { int sprite[7][10] = { { 0,1,1,1,1,0,0,0,0,0, }, { 0,0,1,0,0,1,1,0,0,0, }, { 0,0,0,1,0,0,0,1,1,0, }, { 0,0,0,1,1,1,1,1,1,1, }, { 0,0,0,1,0,0,0,1,1,0, }, { 0,0,1,0,0,1,1,0,0,0, }, { 0,1,1,1,1,0,0,0,0,0, }, }; lcd.drawSprite(_x,_y,7,10,(int *)sprite); } void Rocket::update(Direction d,float mag, N5110 &lcd) { _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future // update y and x values depending on direction of movement if (d == N) { _y-=_speed; } else if (d == S) { _y+=_speed; }else if (d == W) { _x-=_speed; } else if (d == E) { _x+=_speed; } // check the rocket coordinates so it doesn't go off screen if (_y < 1) { _y = 1; } if (_y > HEIGHT - 5) { _y = HEIGHT - 5; } if (_x < 1) { _x = 1; } if (_x > WIDTH - 7) { _x = WIDTH - 7; } }