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Fork of fy15raf by
GameEngine/GameEngine.cpp
- Committer:
- RehamFaqehi
- Date:
- 2018-05-03
- Revision:
- 10:3af708f38a42
- Parent:
- 9:e70179ff61c5
- Child:
- 11:cb48d596aa3e
File content as of revision 10:3af708f38a42:
#include "GameEngine.h"
GameEngine::GameEngine()
{
}
GameEngine::~GameEngine()
{
}
void GameEngine::init()
{
_rocket.init();
_asteroid1.init(2);
_asteroid2.init(3);
_asteroid3.init(4);
}
void GameEngine::read_input(Gamepad &pad)
{
_d = pad.get_direction();
_mag = pad.get_mag();
}
void GameEngine::draw(N5110 &lcd)
{
// draw the game elements in the LCD
_rocket.draw(lcd);
_asteroid1.draw(lcd);
_asteroid2.draw(lcd);
_asteroid3.draw(lcd);
//print_scores(lcd);
print_scores1(lcd);
}
void GameEngine::update(Gamepad &pad, N5110 &lcd)
{
check_goal(pad);
_rocket.update(_d,_mag, lcd);
_asteroid1.update();
_asteroid2.update();
_asteroid3.update();
}
void GameEngine::check_goal(Gamepad &pad)
{
Vector2D _asteroid1_pos = _asteroid1.get_pos() ;
Vector2D _asteroid2_pos = _asteroid2.get_pos() ;
Vector2D _asteroid3_pos = _asteroid3.get_pos() ;
Vector2D _rocket_pos = _rocket.get_pos();
if (_rocket_pos.x+11 >=_asteroid1_pos.x && _rocket_pos.x+9 <_asteroid1_pos.x ) {//size //sprint width //float/////////////speed
if( _asteroid1_pos.y >= _rocket_pos.y && _asteroid1_pos.y <= _rocket_pos.y+7 || _asteroid1_pos.y+7 >= _rocket_pos.y && _asteroid1_pos.y+7 <= _rocket_pos.y+7 ) {
_rocket.add_score();
pad.tone(1500.0,0.5);
pad.leds_on();
wait(0.5);
pad.leds_off();
}
}
if (_rocket_pos.x+11 >=_asteroid2_pos.x && _rocket_pos.x+9 <_asteroid2_pos.x ) {//size //sprint width //float/////////////speed
if( _asteroid2_pos.y >= _rocket_pos.y && _asteroid2_pos.y <= _rocket_pos.y+7 || _asteroid2_pos.y+7 >= _rocket_pos.y && _asteroid2_pos.y+7 <= _rocket_pos.y+7 ) {
_rocket.add_score();
pad.tone(1500.0,0.5);
pad.leds_on();
wait(0.5);
pad.leds_off();
}
}
if (_rocket_pos.x+11 >=_asteroid3_pos.x && _rocket_pos.x+7 <_asteroid3_pos.x ) {//size //sprint width //float/////////////speed
if( _asteroid3_pos.y >= _rocket_pos.y && _asteroid3_pos.y <= _rocket_pos.y+7 || _asteroid3_pos.y+7 >= _rocket_pos.y && _asteroid3_pos.y+7 <= _rocket_pos.y+7 ) {
_rocket.add_score();
pad.tone(1500.0,0.5);
pad.leds_on();
wait(0.5);
pad.leds_off();
}
}
}
//////////////////////////////////////////////////////////////////
void GameEngine::print_scores(N5110 &lcd) //this function is not used now
{
// get the number of hits
int _rocket_score = _rocket.get_score();
// print to LCD i
char buffer1[11];
sprintf(buffer1,"hits:%2d",_rocket_score);
lcd.printString(buffer1,WIDTH/2 - 20, 1);
}
void GameEngine::print_scores1(N5110 &lcd)
{
// get scores from Rocket
int _rocket_score = _rocket.get_score();
// get_score();
if (_rocket_score ==1) {
_rocket.drawTwoHearts(lcd);
} else if (_rocket_score==0) {
_rocket.drawFullHearts(lcd);
} else if (_rocket_score == 2) {
_rocket.drawOneHeart(lcd);
} else {
gameOver=1;
}
}
int GameEngine::get_gameOver1()
{
return gameOver;
}
