Reham Faqehi / Mbed 2 deprecated fy15raf

Dependencies:   mbed

Fork of fy15raf by ELEC2645 (2017/18)

Revision:
15:658f1216ee84
Parent:
14:cf4a32245152
Child:
16:106c27d03402
--- a/GameEngine/GameEngine.h	Sun May 06 16:17:41 2018 +0000
+++ b/GameEngine/GameEngine.h	Mon May 07 13:29:49 2018 +0000
@@ -7,33 +7,101 @@
 #include "Rocket.h"
 #include "Asteroid.h"
 
+/** GameEngine Class
+* @brief class to control the game functions 
+* @author Reham Faqehi  
+* @date May, 2018  */ 
 
 class GameEngine
 {
 
 public:
+    /** Constructor */ 
     GameEngine();
+    
+    /** Destructor */ 
     ~GameEngine();
 
+    /** Initialise the game elements: 
+    * rocket, asteroids, time, and 
+    * game over value             
+    */   
     void init();
+    
+    /** Read the direction and magnitude 
+    * data from the joystick 
+    * @param gamepad object (Gamepad) 
+    */ 
     void read_input(Gamepad &g_pad);
+    
+    /** Draw the game elements: 
+    * rocket, asteroids, hearts
+    * and show the time 
+    * @param LCD object (N5110) 
+    */ 
     void draw(N5110 &lcd);
+    
+    /** Update the game elements: 
+    * rocket, asteroids, the hearts
+    * and the time 
+    * @param gamepad object (Gamepad)
+    */
     void update(Gamepad &pad);
+    
+    /** Draw the hearts
+    * @param LCD object (N5110) 
+    */ 
     void draw_hearts(N5110 &lcd);
+    
+    /** Check if it is the end of the game
+    * @return the gameover value (int) 
+    */
     int check_gameOver();
+    
+    /** Print the current time in sec
+    * @param LCD object (N5110) 
+    */
     void print_time(N5110 &lcd);
+    
+    /** Increase the time every 1 sec
+    */
     void time_increment();
+    
+    /** Stop the time counter at 
+    * the end of the game
+    */
     void time_stop();
+    
+    /** Print the total time in sec
+    * at the end of the game
+    * @param LCD object (N5110) 
+    */
     void print_travel_time(N5110 &lcd);
+    
+    /** Reset the time and 
+    * game over value to play again
+    */
     void reset_gameOver();
-    int gameOver;
+    
 
 private:
 
+    /** Check the collision with Asteroid 1
+    * @param gamepad object (Gamepad)
+    */
     void check_collision1(Gamepad &pad);
+    
+    /** Check the collision with Asteroid 2
+    * @param gamepad object (Gamepad)
+    */
     void check_collision2(Gamepad &pad);
+    
+    /** Check the collision with Asteroid 3
+    * @param gamepad object (Gamepad)
+    */
     void check_collision3(Gamepad &pad);
         
+    int gameOver;
     Rocket _rocket;
     Asteroid _asteroid1;
     Asteroid _asteroid2;