Test program for Adafruit's 32x16 RGB LED matrix. Should look like this: [[https://www.youtube.com/watch?v=YjY66pOaO_M]]

Dependencies:   mbed

Test program for Adafruit's 32x16 RGB LED matrix. Should look like this: https://www.youtube.com/watch?v=YjY66pOaO_M

Revision:
0:1f58ecec51d6
Child:
1:dd0dcd303d6d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Mon Nov 19 02:08:11 2012 +0000
@@ -0,0 +1,172 @@
+/*
+The goal of this program is to show the basic connections and workings of Adafruits 32x16 RGB LED matrix board (http://www.adafruit.com/products/420),
+also sold on other places, for instance http://www.ebay.com/itm/PH6-RGB-Full-Color-LED-16-32-Dot-Matrix-Display-Module-/310303408628?pt=LH_DefaultDomain_0&hash=item483f8641f4 (no
+affiliation with either of them).
+This program is not intended to be highly optimized or a guideline in C programming in any way (more of the opposite actually).
+There are probably lots of ways to make this perform better, perhaps by using Neal Hormans port of the Adafruit_GFX library (http://mbed.org/users/nkhorman/code/Adafruit_GFX/).
+No error checking or out-of-bounds checking is done. Use at your own peril.
+For more detailed information on the driver chip, see http://www.bjtopspace.com/ziliao/CYT62726.pdf
+Although the chips on my board says jx15020, I've been informed that they are equvivalent to the CYT62726, and so far it's a match.
+Feel free to use all or parts of this work.
+If you choose to do so, I would appreciate a small mentioning in the scrolling opening credits ;)
+
+Best regards,
+Hugo Harming
+upgraded@hotmail.com
+*/
+
+#include "mbed.h"
+#define LOW 0
+#define HIGH 1
+
+BusOut ABC(p24,p25,p26); // Row address.
+DigitalOut CLK(p21);    //  Data clock    - rising edge
+DigitalOut LAT(p22);    //  Data latch    - active low (pulse up after data load)
+DigitalOut OE(p23);     //  Output enable - active low (hold high during data load, bring low after LAT pulse)
+DigitalOut R1(p27);     //  RED   Serial in for upper half
+DigitalOut R2(p28);     //  RED   Serial in for lower half
+DigitalOut G1(p5);      //  GREEN Serial in for upper half
+DigitalOut G2(p6);      //  GREEN Serial in for lower half
+DigitalOut B1(p7);      //  BLUE  Serial in for upper half
+DigitalOut B2(p8);      //  BLUE  Serial in for lower half
+
+unsigned char gm[32][6]; // Buffer with 32x6 bytes. Graphics memory if you like.
+unsigned long CT; //        Counter for demo code
+
+void MkPattern() // Fill graphics buffer with colorful test pattern.
+{
+    unsigned int col,r,g,b;
+    r=0x0f0f0f0f;
+    g=0x33333333;
+    b=0x55555555;
+    for(col=0; col<32; col++) {
+        gm[col][0]=(r>>(col % 8)) & 0xff; // Shift red value and mask out LSB.
+        gm[col][1]=(g>>(col % 8)) & 0xff; // Shift green value and mask out LSB.
+        gm[col][2]=(b>>(col % 8)) & 0xff; // Shift blue value and mask out LSB.
+        gm[col][3]=gm[col][0]; // Copy top red byte to bottom red byte.
+        gm[col][4]=gm[col][1]; // Copy top green byte to bottom green byte.
+        gm[col][5]=gm[col][2]; // Copy top blue byte to bottom blue byte.
+    }
+}
+
+void Init()
+{
+    // Set up things to a known state
+    CLK = LOW;
+    LAT = LOW;
+    OE = HIGH; //display off
+    ABC = 0;
+    CT=0;
+    MkPattern();
+}
+
+void ShiftRight()
+{
+    unsigned char i,r,g,b;
+    r=gm[31][0]; // Save value of last column (top half)
+    g=gm[31][1];
+    b=gm[31][2];
+
+    for(i=31; i>0; i--) { // Copy value of column n to column n-1
+        gm[i][0]=gm[i-1][0];
+        gm[i][1]=gm[i-1][1];
+        gm[i][2]=gm[i-1][2];
+    }
+    gm[0][0]=r; // Paste saved values from last column to first column
+    gm[0][1]=g;
+    gm[0][2]=b;
+    // Do it again for the lower half
+    r=gm[31][3];
+    g=gm[31][4];
+    b=gm[31][5];
+
+    for(i=31; i>0; i--) {
+        gm[i][3]=gm[i-1][3];
+        gm[i][4]=gm[i-1][4];
+        gm[i][5]=gm[i-1][5];
+    }
+    gm[0][3]=r;
+    gm[0][4]=g;
+    gm[0][5]=b;
+}
+
+void WrRow(unsigned char Row)
+{
+    // Write specified row (and row+8) to display. Valid input: 0 to 7.
+    ABC=7-Row; // Set row address
+    for(int col=0; col<32; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
+        R1 = gm[col][0] & (1<<Row); // Red bit, upper half
+        G1 = gm[col][1] & (1<<Row); // Green bit, upper half
+        B1 = gm[col][2] & (1<<Row); // Blue bit, upper half
+        R2 = gm[col][3] & (1<<Row); // Red bit, lower half
+        G2 = gm[col][4] & (1<<Row); // Green bit, lower half
+        B2 = gm[col][5] & (1<<Row); // Blue bit, lower half
+        CLK = HIGH;                 // tick (clock bit in)
+        CLK = LOW;                  // tock
+    }
+    LAT = HIGH; // Latch entire row
+    LAT = LOW;
+}
+
+void Pset(unsigned char x,unsigned char y, unsigned char c)
+{
+    // Set pixel (x,y) to color c
+    // Manipulates graphics memory, so you won't see any change til you Paint() it.
+    unsigned char ud,l,r0,g0,b0;
+    ud=(y & 8)>>3; // 0 = upper half, 1 = lower half
+    l=y & 7; // Extract row in upper/lower half
+    r0=(c & 4) >>2; // Extract red bit from color
+    g0=(c & 2) >>1; // Extract green bit from color
+    b0=(c & 1); //     Extract blue bit from color
+    //            *******Removes current bit ******* *Adds bit**
+    gm[x][0+3*ud]=(gm[x][0+3*ud] & (255-(1<<(7-l))))+(r0<<(7-l)); // Red byte
+    gm[x][1+3*ud]=(gm[x][1+3*ud] & (255-(1<<(7-l))))+(g0<<(7-l)); // Green byte
+    gm[x][2+3*ud]=(gm[x][2+3*ud] & (255-(1<<(7-l))))+(b0<<(7-l)); // Blue byte
+}
+
+void Paint()
+{
+    // Write graphics memory to display
+    for(int Row=0; Row<8; Row++) {
+        OE = HIGH; // Disable output
+        WrRow(Row);
+        OE = LOW; // Enable output
+        wait_us(500); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
+    }
+}
+
+int main()
+{
+    Init(); // Set things up
+    while(1) { // Messy demo loop following...
+        CT++;
+        if((CT<=2560)||(CT>=2880 && CT<=4160)) {
+            Paint(); // Refresh display
+            if((CT % 20)==0) ShiftRight(); // After every 20 refresh, do a ShiftRight
+        }
+        if(CT==2560) {
+            for(int c=0; c<8; c++) {
+                for(int x=c; x<(31-c); x++) {// Top side
+                    Pset(x,c,c);
+                    Paint(); // Display refresh time sets loop duration.
+                }
+                for(int y=c; y<(15-c); y++) {// Right side
+                    Pset(31-c,y,c);
+                    Paint();
+                }
+                for(int x=(31-c); x>=c; x--) {// Bottom side
+                    Pset(x,(15-c),c);
+                    Paint();
+                }
+                for(int y=(15-c); y>=c; y--) { // Left side
+                    Pset(c,y,c);
+                    Paint();
+                }
+            }
+        }
+        if(CT>4160) {
+            MkPattern(); // Restore original priceless artwork
+            CT=0; // Start all over.
+        }
+    }
+}