Test program for Adafruit's 32x16 RGB LED matrix. Should look like this: [[https://www.youtube.com/watch?v=YjY66pOaO_M]]
Test program for Adafruit's 32x16 RGB LED matrix. Should look like this: https://www.youtube.com/watch?v=YjY66pOaO_M
Diff: main.cpp
- Revision:
- 0:1f58ecec51d6
- Child:
- 1:dd0dcd303d6d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Nov 19 02:08:11 2012 +0000 @@ -0,0 +1,172 @@ +/* +The goal of this program is to show the basic connections and workings of Adafruits 32x16 RGB LED matrix board (http://www.adafruit.com/products/420), +also sold on other places, for instance http://www.ebay.com/itm/PH6-RGB-Full-Color-LED-16-32-Dot-Matrix-Display-Module-/310303408628?pt=LH_DefaultDomain_0&hash=item483f8641f4 (no +affiliation with either of them). +This program is not intended to be highly optimized or a guideline in C programming in any way (more of the opposite actually). +There are probably lots of ways to make this perform better, perhaps by using Neal Hormans port of the Adafruit_GFX library (http://mbed.org/users/nkhorman/code/Adafruit_GFX/). +No error checking or out-of-bounds checking is done. Use at your own peril. +For more detailed information on the driver chip, see http://www.bjtopspace.com/ziliao/CYT62726.pdf +Although the chips on my board says jx15020, I've been informed that they are equvivalent to the CYT62726, and so far it's a match. +Feel free to use all or parts of this work. +If you choose to do so, I would appreciate a small mentioning in the scrolling opening credits ;) + +Best regards, +Hugo Harming +upgraded@hotmail.com +*/ + +#include "mbed.h" +#define LOW 0 +#define HIGH 1 + +BusOut ABC(p24,p25,p26); // Row address. +DigitalOut CLK(p21); // Data clock - rising edge +DigitalOut LAT(p22); // Data latch - active low (pulse up after data load) +DigitalOut OE(p23); // Output enable - active low (hold high during data load, bring low after LAT pulse) +DigitalOut R1(p27); // RED Serial in for upper half +DigitalOut R2(p28); // RED Serial in for lower half +DigitalOut G1(p5); // GREEN Serial in for upper half +DigitalOut G2(p6); // GREEN Serial in for lower half +DigitalOut B1(p7); // BLUE Serial in for upper half +DigitalOut B2(p8); // BLUE Serial in for lower half + +unsigned char gm[32][6]; // Buffer with 32x6 bytes. Graphics memory if you like. +unsigned long CT; // Counter for demo code + +void MkPattern() // Fill graphics buffer with colorful test pattern. +{ + unsigned int col,r,g,b; + r=0x0f0f0f0f; + g=0x33333333; + b=0x55555555; + for(col=0; col<32; col++) { + gm[col][0]=(r>>(col % 8)) & 0xff; // Shift red value and mask out LSB. + gm[col][1]=(g>>(col % 8)) & 0xff; // Shift green value and mask out LSB. + gm[col][2]=(b>>(col % 8)) & 0xff; // Shift blue value and mask out LSB. + gm[col][3]=gm[col][0]; // Copy top red byte to bottom red byte. + gm[col][4]=gm[col][1]; // Copy top green byte to bottom green byte. + gm[col][5]=gm[col][2]; // Copy top blue byte to bottom blue byte. + } +} + +void Init() +{ + // Set up things to a known state + CLK = LOW; + LAT = LOW; + OE = HIGH; //display off + ABC = 0; + CT=0; + MkPattern(); +} + +void ShiftRight() +{ + unsigned char i,r,g,b; + r=gm[31][0]; // Save value of last column (top half) + g=gm[31][1]; + b=gm[31][2]; + + for(i=31; i>0; i--) { // Copy value of column n to column n-1 + gm[i][0]=gm[i-1][0]; + gm[i][1]=gm[i-1][1]; + gm[i][2]=gm[i-1][2]; + } + gm[0][0]=r; // Paste saved values from last column to first column + gm[0][1]=g; + gm[0][2]=b; + // Do it again for the lower half + r=gm[31][3]; + g=gm[31][4]; + b=gm[31][5]; + + for(i=31; i>0; i--) { + gm[i][3]=gm[i-1][3]; + gm[i][4]=gm[i-1][4]; + gm[i][5]=gm[i-1][5]; + } + gm[0][3]=r; + gm[0][4]=g; + gm[0][5]=b; +} + +void WrRow(unsigned char Row) +{ + // Write specified row (and row+8) to display. Valid input: 0 to 7. + ABC=7-Row; // Set row address + for(int col=0; col<32; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though. + R1 = gm[col][0] & (1<<Row); // Red bit, upper half + G1 = gm[col][1] & (1<<Row); // Green bit, upper half + B1 = gm[col][2] & (1<<Row); // Blue bit, upper half + R2 = gm[col][3] & (1<<Row); // Red bit, lower half + G2 = gm[col][4] & (1<<Row); // Green bit, lower half + B2 = gm[col][5] & (1<<Row); // Blue bit, lower half + CLK = HIGH; // tick (clock bit in) + CLK = LOW; // tock + } + LAT = HIGH; // Latch entire row + LAT = LOW; +} + +void Pset(unsigned char x,unsigned char y, unsigned char c) +{ + // Set pixel (x,y) to color c + // Manipulates graphics memory, so you won't see any change til you Paint() it. + unsigned char ud,l,r0,g0,b0; + ud=(y & 8)>>3; // 0 = upper half, 1 = lower half + l=y & 7; // Extract row in upper/lower half + r0=(c & 4) >>2; // Extract red bit from color + g0=(c & 2) >>1; // Extract green bit from color + b0=(c & 1); // Extract blue bit from color + // *******Removes current bit ******* *Adds bit** + gm[x][0+3*ud]=(gm[x][0+3*ud] & (255-(1<<(7-l))))+(r0<<(7-l)); // Red byte + gm[x][1+3*ud]=(gm[x][1+3*ud] & (255-(1<<(7-l))))+(g0<<(7-l)); // Green byte + gm[x][2+3*ud]=(gm[x][2+3*ud] & (255-(1<<(7-l))))+(b0<<(7-l)); // Blue byte +} + +void Paint() +{ + // Write graphics memory to display + for(int Row=0; Row<8; Row++) { + OE = HIGH; // Disable output + WrRow(Row); + OE = LOW; // Enable output + wait_us(500); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh. + } +} + +int main() +{ + Init(); // Set things up + while(1) { // Messy demo loop following... + CT++; + if((CT<=2560)||(CT>=2880 && CT<=4160)) { + Paint(); // Refresh display + if((CT % 20)==0) ShiftRight(); // After every 20 refresh, do a ShiftRight + } + if(CT==2560) { + for(int c=0; c<8; c++) { + for(int x=c; x<(31-c); x++) {// Top side + Pset(x,c,c); + Paint(); // Display refresh time sets loop duration. + } + for(int y=c; y<(15-c); y++) {// Right side + Pset(31-c,y,c); + Paint(); + } + for(int x=(31-c); x>=c; x--) {// Bottom side + Pset(x,(15-c),c); + Paint(); + } + for(int y=(15-c); y>=c; y--) { // Left side + Pset(c,y,c); + Paint(); + } + } + } + if(CT>4160) { + MkPattern(); // Restore original priceless artwork + CT=0; // Start all over. + } + } +}