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Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
POKITTO_CORE/PokittoItoa.cpp
- Committer:
- Pokitto
- Date:
- 2019-12-25
- Revision:
- 71:531419862202
- Parent:
- 66:6281a40d73e6
File content as of revision 71:531419862202:
/**************************************************************************/
/*!
@file PokittoItoa.cpp
@author Jonne Valola
@section LICENSE
Software License Agreement (BSD License)
Copyright (c) 2016, Jonne Valola
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holders nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**************************************************************************/
#include "PokittoItoa.h"
#include <string.h>
#include <stdint.h>
/* A utility function to reverse a string */
void reverse(char str[], int length)
{
int start = 0;
int end = length -1;
while (start < end)
{
char t = *(str+end);
*(str+end) = *(str+start);
*(str+start) = t;
//std::swap(*(str+start), *(str+end));
start++;
end--;
}
}
void pokItoa(uint16_t value, char *str, int base)
{
/** pokItoa: convert value n to characters
* Needed to emulate AVR LibC non-standard functions, this is a very fast version of itoa
*
* @param value unsigned integer to be converted
* @param *str pointer to string where function stores the result as characters
* @param base (not implemented in this function, base is always 10)
*/
char *p = str;
uint8_t v;
if (value > 499)
{
if (value > 799)
{
if (value > 999)
{
// Treated as a special case as there
// are only 24 values above 999
*p++ = '1';
*p++ = '0';
uint8_t v = value - 1000;
if (v > 19) { *p++ = '2'; v -= 20; }
else if (v > 9) { *p++ = '1'; v -= 10; }
else { *p++ = '0'; }
*p++ = v + '0';
*p = 0;
return;
}
if (value > 899) { *p++ = '9'; v = value - 900; }
else { *p++ = '8'; v = value - 800; }
}
else
{
if (value > 699) { *p++ = '7'; v = value - 700; }
else if (value > 599) { *p++ = '6'; v = value - 600; }
else { *p++ = '5'; v = value - 500; }
}
}
else
{
if (value > 299)
{
if (value > 399) { *p++ = '4'; v = value - 400; }
else { *p++ = '3'; v = value - 300; }
}
else
{
if (value > 199) { *p++ = '2'; v = value - 200; }
else if (value > 99) { *p++ = '1'; v = value - 100; }
else { v = value; }
}
}
if (v > 49)
{
if (v > 69)
{
if (v > 89) { *p++ = '9'; v -= 90; }
else if (v > 79) { *p++ = '8'; v -= 80; }
else { *p++ = '7'; v -= 70; }
}
else
{
if (v > 59) { *p++ = '6'; v -= 60; }
else { *p++ = '5'; v -= 50; }
}
}
else
{
if (v > 19)
{
if (v > 39) { *p++ = '4'; v -= 40; }
else if (v > 29) { *p++ = '3'; v -= 30; }
else { *p++ = '2'; v -= 20; }
}
else
{
if (v > 9) { *p++ = '1'; v -= 10; }
else if (p != str) { *p++ = '0'; }
}
}
*p++ = v + '0';
*p = 0;
}
void pokUtoa(uint16_t value, char *str, int base) {
pokItoa(value,str,base);
}
void pokLtoa(long num, char *str, int base) {
int i = 0;
bool isNegative = false;
/* Handle 0 explicitely, otherwise empty string is printed for 0 */
if (num == 0)
{
str[i++] = '0';
str[i] = '\0';
return;// str;
}
// In standard itoa(), negative numbers are handled only with
// base 10. Otherwise numbers are considered unsigned.
if (num < 0 && base == 10)
{
isNegative = true;
num = -num;
}
// Process individual digits
while (num != 0)
{
int rem = num % base;
str[i++] = (rem > 9)? (rem-10) + 'a' : rem + '0';
num = num/base;
}
// If number is negative, append '-'
if (isNegative)
str[i++] = '-';
str[i] = '\0'; // Append string terminator
// Reverse the string
reverse(str, i);
return;// str;
}