PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

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Show/hide line numbers PokittoPalette.cpp Source File

PokittoPalette.cpp

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00001 /**************************************************************************/
00002 /*!
00003     @file     PokittoPalette.cpp
00004     @author   Jonne Valola
00005 
00006     @section LICENSE
00007 
00008 Software License Agreement (BSD License)
00009 
00010     Copyright (c) 2016, Jonne Valola
00011     All rights reserved.
00012 
00013     Redistribution and use in source and binary forms, with or without
00014     modification, are permitted provided that the following conditions are met:
00015     1. Redistributions of source code must retain the above copyright
00016     notice, this list of conditions and the following disclaimer.
00017     2. Redistributions in binary form must reproduce the above copyright
00018     notice, this list of conditions and the following disclaimer in the
00019     documentation and/or other materials provided with the distribution.
00020     3. Neither the name of the copyright holders nor the
00021     names of its contributors may be used to endorse or promote products
00022     derived from this software without specific prior written permission.
00023 
00024     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
00025     EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00026     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00027     DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
00028     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00029     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00030     LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00031     ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00032     (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00033     SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00034 */
00035 /**************************************************************************/
00036 
00037 #include "PokittoDisplay.h "
00038 #include "Pokitto_settings.h "
00039 #include "GBcompatibility.h"
00040 #include <stdio.h>
00041 #include <string.h>
00042 
00043 #ifndef POK_SIM
00044 #include "HWLCD.h "
00045 #else
00046 #include "SimLCD.h"
00047 #endif
00048 
00049 #if PROJ_SCREENMODE != 13 && PROJ_SCREENMODE != 64 && !defined(PROJ_MODE13) && !defined(PROJ_MODE64)
00050 #define PALSIZE 16
00051 #else
00052 #define PALSIZE 256
00053 #endif
00054 
00055 using namespace Pokitto;
00056 
00057 
00058 void Display::loadRGBPalette(const unsigned char* p) {
00059     for (int i=0;i<PALSIZE;i++) palette[i] = RGBto565(p[i*3], p[i*3+1],p[i*3+2]);
00060     paletteptr = palette;
00061 }
00062 
00063 void Display::load565Palette(const uint16_t* p) {
00064     for (int i=0;i<PALSIZE;i++) palette[i] = p[i];
00065     paletteptr = palette;
00066 }
00067 
00068 void Display::rotatePalette(int8_t step) {
00069     uint16_t tpal[PALSIZE];
00070     if (step == 0) return;
00071     step = 0-step;
00072     if (step>0) {
00073         for (int i=step;i<PALSIZE;i++) tpal[i]=palette[i-step]; // palette revolves up, new color 1 becomes old color 0
00074         for (int i=0; i < step; i++) tpal[i]=palette[PALSIZE-step+i]; // overflow topmost values to bottom of new palette
00075     } else {
00076         for (int i=0;i<PALSIZE+step;i++)
00077         {
00078             tpal[i]=palette[i-step];
00079             }// palette revolves down, new color 0 becomes old color 1
00080         for (int i=0;i<-step; i++) {
00081                 tpal[PALSIZE+step+i]=palette[i];
00082         }
00083         // overflow bottom values to top of new palette
00084     }
00085     for (int i=0; i<PALSIZE;i++) palette[i] = tpal[i];
00086 }
00087 
00088 uint16_t Display::RGBto565(uint8_t R,uint8_t G,uint8_t B) {
00089     uint16_t color;
00090     color = B>>3;
00091     color |= ((G >> 2) << 5);
00092     color |= ((R >> 3) << 11);
00093     return color;
00094 }
00095 
00096 uint16_t Display::interpolateColor(uint16_t c1, uint16_t c2, uint8_t factor) {
00097     int16_t R,G,B;
00098     int16_t dR,dG,dB;
00099     uint16_t color;
00100 
00101     B = (c1 & 0x1F);
00102     dB = (c2 & 0x1F)-B;
00103     dB = (dB*factor)>>8;
00104     B += dB;
00105     if (B<0) B = 0;
00106 
00107     G = ((c1>>5) & 0x3F);
00108     dG = ((c2>>5) & 0x3F)-G;
00109     dG = (dG*factor)>>8;
00110     G += dG;
00111     if (G<0) G=0;
00112 
00113     R = (c1>>11);
00114     dR = (c2>>11)-R;
00115     dR = (dR*factor)>>8;
00116     R += dR;
00117     if (R<0) R=0;
00118 
00119     color = B;
00120     color |= (G << 5);
00121     color |= (R << 11);
00122     return color;
00123 }
00124 
00125 void Display::tweenPalette(uint16_t* ram_pal, const uint16_t* pal_1, const uint16_t* pal_2, uint8_t factor) {
00126     for (uint8_t i = 0; i<16 ; i++) {
00127         ram_pal[i] = interpolateColor(pal_1[i],pal_2[i],factor);
00128     }
00129 }
00130 
00131 
00132 
00133