PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoClock.cpp
00001 /**************************************************************************/ 00002 /*! 00003 @file PokittoClock.cpp 00004 @author Jonne Valola 00005 00006 @section LICENSE 00007 00008 Software License Agreement (BSD License) 00009 00010 Copyright (c) 2015, Jonne Valola 00011 All rights reserved. 00012 00013 Redistribution and use in source and binary forms, with or without 00014 modification, are permitted provided that the following conditions are met: 00015 1. Redistributions of source code must retain the above copyright 00016 notice, this list of conditions and the following disclaimer. 00017 2. Redistributions in binary form must reproduce the above copyright 00018 notice, this list of conditions and the following disclaimer in the 00019 documentation and/or other materials provided with the distribution. 00020 3. Neither the name of the copyright holders nor the 00021 names of its contributors may be used to endorse or promote products 00022 derived from this software without specific prior written permission. 00023 00024 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY 00025 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00026 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00027 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY 00028 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00029 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00030 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00031 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00032 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00033 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 /**************************************************************************/ 00036 00037 #include "PokittoCore.h " 00038 #include "pinmap.h" 00039 #include "HWLCD.h " 00040 #include "Pokitto_settings.h " 00041 #include "wait_api.h" 00042 00043 uint32_t pt_count=0; 00044 uint32_t* ptimer; 00045 00046 extern "C" { 00047 void SysTick_Handler(void) { 00048 //interrupt happens when systick has counted down to zero 00049 #if PROJ_GAMEBOY > 0 00050 uint32_t a; 00051 a = *ptimer; 00052 *ptimer = a + 1; 00053 #endif 00054 pt_count+=10; // increment counter 00055 }} 00056 00057 using namespace Pokitto; 00058 00059 uint32_t Core::refreshtime; 00060 00061 void Core::initClock() { 00062 // to get 1000 interrupts per second the reload value should be 48000 00063 #if PROJ_GAMEBOY > 0 00064 ptimer = &pt_count; 00065 SysTick->LOAD = 480000-1; 00066 #else 00067 #ifdef _OSCT 00068 SysTick->LOAD = (480000*3/_OSCT)-1; 00069 #else 00070 SysTick->LOAD = 480000-1; 00071 #endif 00072 #endif 00073 SysTick->VAL = 0; 00074 SysTick->CTRL = 4 | 2 | 1; //CLKSOURCE=CPU clock | TICKINT | ENABLE 00075 pt_count = 0; 00076 } 00077 00078 uint32_t Core::getTime() { 00079 return pt_count; 00080 } 00081 00082 void Core::wait(uint16_t ms) { 00083 wait_ms(ms); 00084 } 00085 00086
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