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PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

Files at this revision

API Documentation at this revision

Comitter:
Pokitto
Date:
Wed Oct 18 20:20:09 2017 +0000
Parent:
11:aa12eb46aa02
Child:
13:680e1a8cdd8b
Commit message:
Speaker amp turn on fixed

Changed in this revision

POKITTO_CORE/PokittoSound.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/POKITTO_CORE/PokittoSound.cpp	Wed Oct 18 08:35:20 2017 +0000
+++ b/POKITTO_CORE/PokittoSound.cpp	Wed Oct 18 20:20:09 2017 +0000
@@ -253,6 +253,7 @@
 void Sound::begin() {
 #if POK_ENABLE_SOUND > 0
 soundInit();
+ampEnable(true);
 #endif
 #if (NUM_CHANNELS > 0)
 #if POK_ENABLE_SOUND > 0
@@ -783,7 +784,7 @@
 	#ifndef POK_SIM
 	volume = (volume / 2)-10;
 	if (volume<0) volume = 0;
-	#if POK_ENABLE_SOUND > 1
+	#if POK_ENABLE_SOUND > 0
 	setHWvolume(volume);
 	#endif
 	#endif
@@ -842,7 +843,7 @@
     #ifdef POK_SIM
     return core.ampIsOn();
     #else
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     return Pokitto::ampIsOn();
     #endif
     #endif // POK_SIM
@@ -853,7 +854,7 @@
     #ifdef POK_SIM
     core.ampEnable(v);
     #else
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     Pokitto::ampEnable(v);
     #endif
     #endif // POK_SIM
@@ -876,7 +877,7 @@
 }
 
 void Sound::pauseMusicStream() {
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     pokPauseStream();
     #endif
 }