PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

POKITTO_CORE/PokittoButtons.h

Committer:
Pokitto
Date:
2018-10-23
Revision:
63:7d1c08cdde5c
Parent:
31:f4b9b85c7b62

File content as of revision 63:7d1c08cdde5c:

/**************************************************************************/
/*!
    @file     PokittoButtons.h
    @author   Jonne Valola

    @section LICENSE

    Software License Agreement (BSD License)

    Copyright (c) 2016, Jonne Valola
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:
    1. Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
    2. Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
    3. Neither the name of the copyright holders nor the
    names of its contributors may be used to endorse or promote products
    derived from this software without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**************************************************************************/


#ifndef POKITTOBUTTONS_H
#define POKITTOBUTTONS_H

#include <stdint.h>
#include "Pokitto_settings.h"
#include "GBcompatibility.h"
#include "PokittoGlobs.h"

#ifndef POK_SIM
    #include "HWButtons.h"
    #define CHWLONGPRESSTIMEOUT 100
#else
    #include "PokittoSimulator.h"
    #define CHWLONGPRESSTIMEOUT 1000
#endif // POK_SIM


namespace Pokitto {

class Buttons {
public:
    // Original functions
    static uint8_t buttons_state, buttons_held, buttons_released;
    static void initButtons();
    static void pollButtons();
    static uint8_t leftBtn();
    static uint8_t rightBtn();
    static uint8_t upBtn();
    static uint8_t downBtn();
    static uint8_t aBtn();
    static uint8_t bBtn();
    static uint8_t cBtn();
    static uint8_t leftHeld();
    static uint8_t rightHeld();
    static uint8_t upHeld();
    static uint8_t downHeld();
    static uint8_t aHeld();
    static uint8_t bHeld();
    static uint8_t cHeld();

    static uint8_t leftReleased();
    static uint8_t rightReleased();
    static uint8_t upReleased();
    static uint8_t downReleased();
    static uint8_t aReleased();
    static uint8_t bReleased();
    static uint8_t cReleased();

    // GB compatibility functions
	static void begin();
    static void update();
    static bool pressed(uint8_t button);
    static bool released(uint8_t button);
    static bool held(uint8_t button, uint8_t time);
    static bool repeat(uint8_t button, uint8_t period);
    static uint8_t timeHeld(uint8_t button);
    static uint8_t pins[NUM_BTN];
    static uint8_t states[NUM_BTN];
    static uint8_t heldStates[NUM_BTN]; // additional, not GB based
private:
    static uint16_t cHWLongPress; //forced hardware detection of C long press
};

}

#endif // POKITTOBUTTONS_H