PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/common/FileSystemLike.cpp

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
5:ea7377f3d1af

File content as of revision 71:531419862202:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2013 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "FileSystemLike.h"

namespace mbed {

class BaseDirHandle : public DirHandle {
public:
    /*
      We keep track of our current location as the n'th object in the
      FileSystemLike list. Using a Base* instead would cause problems if that
      object were to be destroyed between readdirs.
      Using this method does mean though that destroying/creating objects can
      give unusual results from readdir.
    */
    off_t n;
    struct dirent cur_entry;

    BaseDirHandle() : n(0), cur_entry() {
    }

    virtual int closedir() {
        delete this;
        return 0;
    }

    virtual struct dirent *readdir() {
        FileBase *ptr = FileBase::get(n);
        if (ptr == NULL) return NULL;

        /* Increment n, so next readdir gets the next item */
        n++;

        /* Setup cur entry and return a pointer to it */
        std::strncpy(cur_entry.d_name, ptr->getName(), NAME_MAX);
        return &cur_entry;
    }

    virtual off_t telldir() {
        return n;
    }

    virtual void seekdir(off_t offset) {
        n = offset;
    }

    virtual void rewinddir() {
        n = 0;
    }
};

FileSystemLike::FileSystemLike(const char *name) : FileBase(name, FileSystemPathType) {

}

FileSystemLike::~FileSystemLike() {

}

DirHandle *FileSystemLike::opendir() {
    return new BaseDirHandle();
}

} // namespace mbed