PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/api/TimerEvent.h

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
5:ea7377f3d1af

File content as of revision 71:531419862202:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2013 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef MBED_TIMEREVENT_H
#define MBED_TIMEREVENT_H

#include "ticker_api.h"
#include "us_ticker_api.h"

namespace mbed {

/** Base abstraction for timer interrupts
*/
class TimerEvent {
public:
    TimerEvent();
    TimerEvent(const ticker_data_t *data);

    /** The handler registered with the underlying timer interrupt
     */
    static void irq(uint32_t id);

    /** Destruction removes it...
     */
    virtual ~TimerEvent();

protected:
    // The handler called to service the timer event of the derived class
    virtual void handler() = 0;

    // insert in to linked list
    void insert(timestamp_t timestamp);

    // remove from linked list, if in it
    void remove();

    ticker_event_t event;

    const ticker_data_t *_ticker_data;
};

} // namespace mbed

#endif