PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/api/FileSystemLike.h

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
5:ea7377f3d1af

File content as of revision 71:531419862202:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2013 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef MBED_FILESYSTEMLIKE_H
#define MBED_FILESYSTEMLIKE_H

#include "platform.h"

#include "FileBase.h"
#include "FileHandle.h"
#include "DirHandle.h"

namespace mbed {

/** A filesystem-like object is one that can be used to open files
 *  though it by fopen("/name/filename", mode)
 *
 *  Implementations must define at least open (the default definitions
 *  of the rest of the functions just return error values).
 */
class FileSystemLike : public FileBase {

public:
    /** FileSystemLike constructor
     *
     *  @param name The name to use for the filesystem.
     */
    FileSystemLike(const char *name);

    virtual ~FileSystemLike();

    static DirHandle *opendir();
    friend class BaseDirHandle;

    /** Opens a file from the filesystem
     *
     *  @param filename The name of the file to open.
     *  @param flags One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
     *    zero or more of O_CREAT, O_TRUNC, or O_APPEND.
     *
     *  @returns
     *    A pointer to a FileHandle object representing the
     *   file on success, or NULL on failure.
     */
    virtual FileHandle *open(const char *filename, int flags) = 0;

    /** Remove a file from the filesystem.
     *
     *  @param filename the name of the file to remove.
     *  @param returns 0 on success, -1 on failure.
     */
    virtual int remove(const char *filename) { return -1; };

    /** Rename a file in the filesystem.
     *
     *  @param oldname the name of the file to rename.
     *  @param newname the name to rename it to.
     *
     *  @returns
     *    0 on success,
     *   -1 on failure.
     */
    virtual int rename(const char *oldname, const char *newname) { return -1; };

    /** Opens a directory in the filesystem and returns a DirHandle
     *   representing the directory stream.
     *
     *  @param name The name of the directory to open.
     *
     *  @returns
     *    A DirHandle representing the directory stream, or
     *   NULL on failure.
     */
    virtual DirHandle *opendir(const char *name) { return NULL; };

    /** Creates a directory in the filesystem.
     *
     *  @param name The name of the directory to create.
     *  @param mode The permissions to create the directory with.
     *
     *  @returns
     *    0 on success,
     *   -1 on failure.
     */
    virtual int mkdir(const char *name, mode_t mode) { return -1; }

    // TODO other filesystem functions (mkdir, rm, rn, ls etc)
};

} // namespace mbed

#endif