PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/api/CircularBuffer.h

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
5:ea7377f3d1af

File content as of revision 71:531419862202:

/* mbed Microcontroller Library
 * Copyright (c) 2015 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef MBED_CIRCULARBUFFER_H
#define MBED_CIRCULARBUFFER_H

namespace mbed {

/** Templated Circular buffer class
 */
template<typename T, uint32_t BufferSize, typename CounterType = uint32_t>
class CircularBuffer {
public:
    CircularBuffer() : _head(0), _tail(0), _full(false) {
    }

    ~CircularBuffer() {
    }

    /** Push the transaction to the buffer. This overwrites the buffer if it's
     *  full
     *
     * @param data Data to be pushed to the buffer
     */
    void push(const T& data) {
        if (full()) {
            _tail++;
            _tail %= BufferSize;
        }
        _pool[_head++] = data;
        _head %= BufferSize;
        if (_head == _tail) {
            _full = true;
        }
    }

    /** Pop the transaction from the buffer
     *
     * @param data Data to be pushed to the buffer
     * @return True if the buffer is not empty and data contains a transaction, false otherwise
     */
    bool pop(T& data) {
        if (!empty()) {
            data = _pool[_tail++];
            _tail %= BufferSize;
            _full = false;
            return true;
        }
        return false;
    }

    /** Check if the buffer is empty
     *
     * @return True if the buffer is empty, false if not
     */
    bool empty() {
        return (_head == _tail) && !_full;
    }

    /** Check if the buffer is full
     *
     * @return True if the buffer is full, false if not
     */
    bool full() {
        return _full;
    }

    /** Reset the buffer
     *
     */
    void reset() {
        _head = 0;
        _tail = 0;
        _full = false;
    }

private:
    T _pool[BufferSize];
    volatile CounterType _head;
    volatile CounterType _tail;
    volatile bool _full;
};

}

#endif