PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/api/CThunk.h

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
5:ea7377f3d1af

File content as of revision 71:531419862202:

/* General C++ Object Thunking class
 *
 * - allows direct callbacks to non-static C++ class functions
 * - keeps track for the corresponding class instance
 * - supports an optional context parameter for the called function
 * - ideally suited for class object receiving interrupts (NVIC_SetVector)
 *
 * Copyright (c) 2014-2015 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef __CTHUNK_H__
#define __CTHUNK_H__

#define CTHUNK_ADDRESS 1

#if defined(__CORTEX_M3) || defined(__CORTEX_M4) || defined(__thumb2__)
#define CTHUNK_VARIABLES volatile uint32_t code[1]
/**
* CTHUNK disassembly for Cortex-M3/M4 (thumb2):
* * ldm.w pc,{r0,r1,r2,pc}
*
* This instruction loads the arguments for the static thunking function to r0-r2, and
* branches to that function by loading its address into PC.
*
* This is safe for both regular calling and interrupt calling, since it only touches scratch registers
* which should be saved by the caller, and are automatically saved as part of the IRQ context switch.
*/
#define CTHUNK_ASSIGMENT m_thunk.code[0] = 0x8007E89F

#elif defined(__CORTEX_M0PLUS) || defined(__CORTEX_M0)
/*
* CTHUNK disassembly for Cortex M0 (thumb):
* * push {r0,r1,r2,r3,r4,lr} save touched registers and return address
* * movs r4,#4 set up address to load arguments from (immediately following this code block) (1)
* * add r4,pc set up address to load arguments from (immediately following this code block) (2)
* * ldm r4!,{r0,r1,r2,r3} load arguments for static thunk function
* * blx r3 call static thunk function
* * pop {r0,r1,r2,r3,r4,pc} restore scratch registers and return from function
*/
#define CTHUNK_VARIABLES volatile uint32_t code[3]
#define CTHUNK_ASSIGMENT do {                              \
                             m_thunk.code[0] = 0x2404B51F; \
                             m_thunk.code[1] = 0xCC0F447C; \
                             m_thunk.code[2] = 0xBD1F4798; \
                         } while (0)

#else
#error "Target is not currently suported."
#endif

/* IRQ/Exception compatible thunk entry function */
typedef void (*CThunkEntry)(void);

template<class T>
class CThunk
{
    public:
        typedef void (T::*CCallbackSimple)(void);
        typedef void (T::*CCallback)(void* context);

        inline CThunk(T *instance)
        {
            init(instance, NULL, NULL);
        }

        inline CThunk(T *instance, CCallback callback)
        {
            init(instance, callback, NULL);
        }

        ~CThunk() {

        }

        inline CThunk(T *instance, CCallbackSimple callback)
        {
            init(instance, (CCallback)callback, NULL);
        }

        inline CThunk(T &instance, CCallback callback)
        {
            init(instance, callback, NULL);
        }

        inline CThunk(T &instance, CCallbackSimple callback)
        {
            init(instance, (CCallback)callback, NULL);
        }

        inline CThunk(T &instance, CCallback callback, void* context)
        {
            init(instance, callback, context);
        }

        inline void callback(CCallback callback)
        {
            m_callback = callback;
        }

        inline void callback(CCallbackSimple callback)
        {
            m_callback = (CCallback)callback;
        }

        inline void context(void* context)
        {
            m_thunk.context = (uint32_t)context;
        }

        inline void context(uint32_t context)
        {
            m_thunk.context = context;
        }
        
        inline uint32_t entry(void)
        {
            return (((uint32_t)&m_thunk)|CTHUNK_ADDRESS);
        }

        /* get thunk entry point for connecting rhunk to an IRQ table */
        inline operator CThunkEntry(void)
        {
            return (CThunkEntry)entry();
        }

        /* get thunk entry point for connecting rhunk to an IRQ table */
        inline operator uint32_t(void)
        {
            return entry();
        }

        /* simple test function */
        inline void call(void)
        {
            (((CThunkEntry)(entry()))());
        }

    private:
        T* m_instance;
        volatile CCallback m_callback;

// TODO: this needs proper fix, to refactor toolchain header file and all its use
// PACKED there is not defined properly for IAR
#if defined (__ICCARM__)
        typedef __packed struct
        {
            CTHUNK_VARIABLES;
            volatile uint32_t instance;
            volatile uint32_t context;
            volatile uint32_t callback;
            volatile uint32_t trampoline;
        }  CThunkTrampoline;
#else
        typedef struct
        {
            CTHUNK_VARIABLES;
            volatile uint32_t instance;
            volatile uint32_t context;
            volatile uint32_t callback;
            volatile uint32_t trampoline;
        } __attribute__((__packed__)) CThunkTrampoline;
#endif

        static void trampoline(T* instance, void* context, CCallback* callback)
        {
            if(instance && *callback) {
                (static_cast<T*>(instance)->**callback)(context);
            }
        }

        volatile CThunkTrampoline m_thunk;

        inline void init(T *instance, CCallback callback, void* context)
        {
            /* remember callback - need to add this level of redirection
               as pointer size for member functions differs between platforms */
            m_callback = callback;

            /* populate thunking trampoline */
            CTHUNK_ASSIGMENT;
            m_thunk.context = (uint32_t)context;
            m_thunk.instance = (uint32_t)instance;
            m_thunk.callback = (uint32_t)&m_callback;
            m_thunk.trampoline = (uint32_t)&trampoline;

            __ISB();
            __DSB();
        }
};

#endif/*__CTHUNK_H__*/