PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

POKITTO_CORE/PokittoPalettes.h

Committer:
Pokitto
Date:
2019-12-25
Revision:
71:531419862202
Parent:
31:f4b9b85c7b62

File content as of revision 71:531419862202:

#ifndef POK_PALETTES_H
#define POK_PALETTES_H

#include "Pokitto_settings.h"

extern const unsigned char paletteDefault[];
extern const unsigned char paletteCGA[];
extern const unsigned char paletteNeon[];
extern const unsigned char palettePico[];
extern const unsigned char paletteCopper[];
extern const unsigned char paletteAction[];
extern const unsigned char paletteMagma[];
extern const unsigned char paletteRainbow[];
extern const unsigned char paletteMono[];
extern const unsigned char paletteGameboy[];
extern const unsigned char paletteZXSpec[];
extern const unsigned char paletteDB16[];


#define POK_DEFAULT_PALETTE paletteCGA

#endif