PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
Diff: POKITTO_HW/HWLCD.cpp
- Revision:
- 31:f4b9b85c7b62
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/POKITTO_HW/HWLCD.cpp Tue Jan 30 10:41:47 2018 +0000 @@ -0,0 +1,1673 @@ +/**************************************************************************/ +/*! + @file HWLCD.cpp + @author Jonne Valola + + @section LICENSE + + Software License Agreement (BSD License) + + Copyright (c) 2016, Jonne Valola + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name of the copyright holders nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +/**************************************************************************/ + +#include "HWLCD.h" //HWLCD.h" #include "HWLCD.h" +#include "Pokitto_settings.h" + +#ifndef DISABLEAVRMIN +#define max(a,b) ((a)>(b)?(a):(b)) +#define min(a,b) ((a)<(b)?(a):(b)) +#endif // DISABLEAVRMIN + +#define AB_JUMP 1024 // jump one 1-bit Arduboy screen forward to get next color bit +#define GB_JUMP 504 // jump one 1-bit Gamebuino screen forward to get next color bit + +using namespace Pokitto; + +uint16_t prevdata=0; // if data does not change, do not adjust LCD bus lines + +#if POK_BOARDREV == 2 + pwmout_t backlightpwm; +#endif + + +/**************************************************************************/ +/*! + @brief set up the 16-bit bus +*/ +/**************************************************************************/ + +static inline void setup_data_16(uint16_t data) +{ + uint32_t p2=0; + + if (data != prevdata) { + + prevdata=data; + + /** D0...D16 = P2_3 ... P2_18 **/ + p2 = data << 3; + + //__disable_irq(); // Disable Interrupts + SET_MASK_P2; + LPC_GPIO_PORT->MPIN[2] = p2; // write bits to port + CLR_MASK_P2; + //__enable_irq(); // Enable Interrupts + } +} + + +/**************************************************************************/ +/*! + @brief Write a command to the lcd, 16-bit bus +*/ +/**************************************************************************/ +inline void write_command_16(uint16_t data) +{ + CLR_CS; // select lcd + CLR_CD; // clear CD = command + SET_RD; // RD high, do not read + setup_data_16(data); // function that inputs the data into the relevant bus lines + CLR_WR; // WR low + SET_WR; // WR low, then high = write strobe + SET_CS; // de-select lcd +} + +/**************************************************************************/ +/*! + @brief Write data to the lcd, 16-bit bus +*/ +/**************************************************************************/ +inline void write_data_16(uint16_t data) +{ + CLR_CS; + SET_CD; + SET_RD; + setup_data_16(data); + CLR_WR; + SET_WR; + SET_CS; +} + +/**************************************************************************/ +/*! + @brief Point to a (x,y) location in the LCD DRAM +*/ +/**************************************************************************/ +static inline void setDRAMptr(uint8_t xptr, uint8_t yoffset) +{ + write_command(0x20); // Vertical DRAM Address + write_data(yoffset); + write_command(0x21); // Horizontal DRAM Address + write_data(xptr); // + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR; +} + +void Pokitto::initBacklight() { + #if POK_BOARDREV == 2 + pwmout_init(&backlightpwm,POK_BACKLIGHT_PIN); + pwmout_period_us(&backlightpwm,5); + pwmout_write(&backlightpwm,POK_BACKLIGHT_INITIALVALUE); + #endif +} + +void Pokitto::setBacklight(float value) { + if (value>0.999f) value = 0.999f; + pwmout_write(&backlightpwm,value); +} + +void Pokitto::lcdInit() { + initBacklight(); + + SET_RESET; + wait_ms(10); + CLR_RESET; + wait_ms(10); + SET_RESET; + wait_ms(10); + //************* Start Initial Sequence **********// + write_command(0x01); // driver output control, this also affects direction + write_data(0x11C); // originally: 0x11C 100011100 SS,NL4,NL3,NL2 + // NL4...0 is the number of scan lines to drive the screen !!! + // so 11100 is 1c = 220 lines, correct + // test 1: 0x1C 11100 SS=0,NL4,NL3,NL2 -> no effect + // test 2: 0x31C 1100011100 GS=1,SS=1,NL4,NL3,NL2 -> no effect + // test 3: 0x51C 10100011100 SM=1,GS=0,SS=1,NL4,NL3,NL2 -> no effect + // test 4: 0x71C SM=1,GS=1,SS=1,NL4,NL3,NL2 + // test 5: 0x + // seems to have no effect... is this perhaps only for RGB mode ? + + write_command(0x02); // LCD driving control + write_data(0x0100); // INV = 1 + + write_command(0x03); // Entry mode... lets try if this affects the direction + write_data(0x1030); // originally 0x1030 1000000110000 BGR,ID1,ID0 + // test 1: 0x1038 1000000111000 BGR,ID1,ID0,AM=1 ->drawing DRAM horizontally + // test 4: am=1, id0=0, id1=0, 1000000001000,0x1008 -> same as above, but flipped on long + // test 2: am=0, id0=0, 1000000100000, 0x1020 -> flipped on long axis + // test 3: am=0, id1=0, 1000000010000, 0x1010 -> picture flowed over back to screen + + + write_command(0x08); // Display control 2 + write_data(0x0808); // 100000001000 FP2,BP2 + + write_command(0x0C); // RGB display interface + write_data(0x0000); // all off + + write_command(0x0F); // Frame marker position + write_data(0x0001); // OSC_EN + + write_command(0x20); // Horizontal DRAM Address + write_data(0x0000); // 0 + + write_command(0x21); // Vertical DRAM Address + write_data(0x0000); // 0 + + //*************Power On sequence ****************// + write_command(0x10); + write_data(0x0000); + + write_command(0x11); + write_data(0x1000); + wait_ms(10); +//------------------------ Set GRAM area --------------------------------// + write_command(0x30); // Gate scan position + write_data(0x0000); // if GS=0, 00h=G1, else 00h=G220 + + write_command(0x31); // Vertical scroll control + write_data(0x00DB); // scroll start line 11011011 = 219 + + write_command(0x32); // Vertical scroll control + write_data(0x0000); // scroll end line 0 + + write_command(0x33); // Vertical scroll control + write_data(0x0000); // 0=vertical scroll disabled + + write_command(0x34); // Partial screen driving control + write_data(0x00DB); // db = full screen (end) + + write_command(0x35); // partial screen + write_data(0x0000); // 0 = start + + write_command(0x36); // Horizontal and vertical RAM position + write_data(0x00AF); //end address 175 + + write_command(0x37); + write_data(0x0000); // start address 0 + + write_command(0x38); + write_data(0x00DB); //end address 219 + + write_command(0x39); // start address 0 + write_data(0x0000); + wait_ms(10); + write_command(0xff); // start gamma register control + write_data(0x0003); + +// ----------- Adjust the Gamma Curve ----------// + write_command(0x50); + write_data(0x0203); + + write_command(0x051); + write_data(0x0A09); + + write_command(0x52); + write_data(0x0005); + + write_command(0x53); + write_data(0x1021); + + write_command(0x54); + write_data(0x0602); + + write_command(0x55); + write_data(0x0003); + + write_command(0x56); + write_data(0x0703); + + write_command(0x57); + write_data(0x0507); + + write_command(0x58); + write_data(0x1021); + + write_command(0x59); + write_data(0x0703); + + write_command(0xB0); + write_data(0x2501); + + write_command(0xFF); + write_data(0x0000); + + write_command(0x07); + write_data(0x1017); + wait_ms(200); + write_command(0x22); + + lcdClear(); +} + +void Pokitto::lcdSleep(void){ + write_command(0xFF); + write_data(0x0000); + + write_command(0x07); + write_data(0x0000); + wait_ms(50); + write_command(0x10);// Enter Standby mode + write_data(0x0003); + wait_ms(200); + +} + +void Pokitto::lcdWakeUp (void){ + + wait_ms(200); + write_command(0xFF); + write_data(0x0000); + + write_command(0x10);// Exit Sleep/ Standby mode + write_data(0x0000); + wait_ms(50); + write_command(0x07); + write_data(0x0117); + wait_ms(200); + } + +void Pokitto::lcdFillSurface(uint16_t c) { + uint32_t i; + write_command(0x20); // Horizontal DRAM Address + write_data(0x0000); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(0); + write_command(0x22); // write data to DRAM + setup_data_16(c); + CLR_CS_SET_CD_RD_WR; + for(i=0;i<220*176;i++) + { + CLR_WR; + SET_WR; + } +} + +void Pokitto::lcdClear() { + uint32_t i; + write_command(0x20); // Horizontal DRAM Address + write_data(0x0000); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(0); + write_command(0x22); // write data to DRAM + setup_data_16(0x0000); + CLR_CS_SET_CD_RD_WR; + for(i=0;i<220*176;i++) + { + CLR_WR; + SET_WR; + } +} + +void Pokitto::lcdPixel(int16_t x, int16_t y, uint16_t color) { + if ((x < 0) || (x >= POK_LCD_W) || (y < 0) || (y >= POK_LCD_H)) + return; + write_command(0x20); // Horizontal DRAM Address + write_data(y); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(x); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR; + setup_data_16(color); + CLR_WR;SET_WR; +} + +void Pokitto::setWindow(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) { + write_command(0x37); write_data(x1); + write_command(0x36); write_data(x2); + write_command(0x39); write_data(y1); + write_command(0x38); write_data(y2); + write_command(0x20); write_data(x1); + write_command(0x21); write_data(y1); +} + +void Pokitto::lcdTile(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t* gfx){ + int width=x1-x0; + int height=y1-y0; + if (x0 > POK_LCD_W) return; + if (y0 > POK_LCD_H) return; + if (x0 < 0) x0=0; + if (y0 < 0) y0=0; + + setWindow(y0, x0, y1-1, x1-1); + write_command(0x22); + + for (int x=0; x<=width*height-1;x++) { + write_data(gfx[x]); + } + setWindow(0, 0, 175, 219); +} + + +void Pokitto::lcdRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) { + int16_t temp; + if (x0>x1) {temp=x0;x0=x1;x1=temp;} + if (y0>y1) {temp=y0;y0=y1;y1=temp;} + if (x0 > POK_LCD_W) return; + if (y0 > POK_LCD_H) return; + if (x1 > POK_LCD_W) x1=POK_LCD_W; + if (y1 > POK_LCD_H) y1=POK_LCD_W; + if (x0 < 0) x0=0; + if (y0 < 0) y0=0; + + int16_t x,y; + for (x=x0; x<=x1;x++) { + write_command(0x20); // Horizontal DRAM Address (=y on pokitto screen) + write_data(y0); + write_command(0x21); // Vertical DRAM Address (=x on pokitto screen) + write_data(x); + write_command(0x22); // write data to DRAM + + CLR_CS_SET_CD_RD_WR; // go to vram write mode + + + for (y=y0; y<y1;y++) { + setup_data_16(color); // setup the data (flat color = no change between pixels) + CLR_WR;SET_WR; //CLR_WR;SET_WR;//toggle writeline, pokitto screen writes a column up to down + } + } +} + +/*** + * Update the screen buffer of 220x176 pixels, 4 colors to LCD. + * + * The update rect is used for drawing only part of the screen buffer to LCD. Because of speed optimizations, the + * x, y, and width of the update rect must be dividable by 4 pixels, and the height must be dividable by 8 pixels. + * Note: The update rect is currently used for 220x176, 4 colors, screen mode only. + * @param scrbuf The screen buffer. + * @param updRectX The update rect. + * @param updRectY The update rect. + * @param updRectW The update rect. + * @param updRectH The update rect. + * @param paletteptr The screen palette. +*/ +void Pokitto::lcdRefreshMode1(uint8_t * scrbuf, uint8_t updRectX, uint8_t updRectY, uint8_t updRectW, uint8_t updRectH, uint16_t* paletteptr) { + + uint16_t x,y,xptr; + uint16_t scanline[4][176]; // read 4 half-nibbles = 4 pixels at a time + uint8_t *d, yoffset=0; + + // If not the full screen is updated, check the validity of the update rect. + if ( updRectX != 0 || updRectY != 0 ||updRectW != LCDWIDTH ||updRectH != LCDHEIGHT ) { + uint8_t org_screenx = updRectX; + updRectX &= 0xfc; // Make the value dividable by 4. + updRectW += org_screenx - updRectX; + updRectW = (updRectW + 3) & 0xfc; // Make the value dividable by 4, round up. + + uint8_t org_screeny = updRectY; + updRectY &= 0xfc; // Make the value dividable by 4. + updRectH += org_screeny - updRectY; + updRectH = (updRectH + 7) & 0xf8; // Make the value dividable by 8 (because of loop unroll optimization), round up. + } + + + #ifdef PROJ_USE_FPS_COUNTER + xptr = 8; + setDRAMptr(8, 0); + #else + xptr = 0; + setDRAMptr(0, 0); + #endif + + for (x=updRectX; x<updRectX+updRectW; x+=4) { + d = scrbuf+(x>>2);// point to beginning of line in data + + /** find colours in one scanline **/ + uint8_t s=0; + d += (updRectY * 220/4); + for (y=updRectY; y<updRectY+updRectH; y++) { + uint8_t tdata = *d; + uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble + uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble + uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble + uint8_t t = tdata & 0x03;// highest half-nibble + + /** put nibble values in the scanlines **/ + scanline[0][y] = paletteptr[t]; + scanline[1][y] = paletteptr[t2]; + scanline[2][y] = paletteptr[t3]; + scanline[3][y] = paletteptr[t4]; + + d += 220/4; // jump to read byte directly below in screenbuffer + } + + #ifdef PROJ_USE_FPS_COUNTER + if (x>=8 ) { + #else + { + + #endif + + // Draw 8 vertical pixels at a time for performance reasons + setDRAMptr(x, updRectY); + for (uint8_t s=updRectY; s<updRectY+updRectH;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + } + setDRAMptr(x+1, updRectY); + for (uint8_t s=updRectY; s<updRectY+updRectH;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + } + setDRAMptr(x+2, updRectY); + for (uint8_t s=updRectY; s<updRectY+updRectH;) { + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + } + setDRAMptr(x+3, updRectY); + for (uint8_t s=updRectY; s<updRectY+updRectH;) { + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + } + } + } + + #ifdef POK_SIM + simulator.refreshDisplay(); + #endif +} + +// Copy sprite pixels to the scanline +#define SPRITE_2BPP_INNER_LOOP(n)\ +\ + /* If the sprite is enabled and contained in this vertical scanline, copy 4 pixels. */\ + if (sprScanlineAddr[(n)] &&\ + y >= sprites[(n)].y && y < sprites[(n)].y + sprites[(n)].h ) {\ +\ + int16_t sprx = sprites[(n)].x;\ + uint16_t s_data16b = 0; /* sprite data, 2 bytes */\ +\ + /* Get pixel block, 4 or 8 pixels horizontally. Use the predefined bitshift mode. */\ + /* Note:it is cheapest to compare to 0 first. */\ + if (sprScanlineBitshiftMode[(n)] == BITSHIFT_MODE_MIDDLE_BYTE) {\ + s_data16b = *(sprScanlineAddr[(n)]);\ + uint16_t leftByte = *(sprScanlineAddr[(n)]-1);\ + s_data16b = (leftByte << 8) | s_data16b;\ + }\ + else if (sprScanlineBitshiftMode[(n)] == BITSHIFT_MODE_FIRST_BYTE) {\ + s_data16b = *(sprScanlineAddr[(n)]);\ + }\ + else { /* BITSHIFT_MODE_LAST_BYTE */\ + uint16_t leftByte = *(sprScanlineAddr[(n)]-1);\ + s_data16b = (leftByte << 8) | s_data16b;\ + }\ +\ + /* Shift sprite pixels according to sprite x. After shifting we have only 4 pixels. */\ + uint8_t shiftRight = (sprx&0x3) << 1;\ + s_data16b = (s_data16b >> shiftRight);\ +\ + /* Get individual pixels */\ + uint8_t s_t4 = s_data16b & 0x03; s_data16b >>= 2; /* lowest half-nibble */\ + uint8_t s_t3 = s_data16b & 0x03; s_data16b >>= 2; /* second lowest half-nibble */\ + uint8_t s_t2 = s_data16b & 0x03; s_data16b >>= 2; /* second highest half-nibble */\ + uint8_t s_t1 = s_data16b & 0x03; /* highest half-nibble */\ +\ + /* Store pixels as 16-bit colors from the palette */\ + if (s_t4 != transparentColor) p4 = sprites[(n)].palette[s_t4];\ + if (s_t3 != transparentColor) p3 = sprites[(n)].palette[s_t3];\ + if (s_t2 != transparentColor) p2 = sprites[(n)].palette[s_t2];\ + if (s_t1 != transparentColor) p = sprites[(n)].palette[s_t1];\ +\ + /* Advance scanline address */\ + sprScanlineAddr[(n)] += (sprites[(n)].w >> 2);\ + } + +// Loop unrolling macros +#define UNROLLED_LOOP_1() SPRITE_2BPP_INNER_LOOP(0) +#define UNROLLED_LOOP_2() UNROLLED_LOOP_1() SPRITE_2BPP_INNER_LOOP(1) +#define UNROLLED_LOOP_3() UNROLLED_LOOP_2() SPRITE_2BPP_INNER_LOOP(2) +#define UNROLLED_LOOP_4() UNROLLED_LOOP_3() SPRITE_2BPP_INNER_LOOP(3) +#define UNROLLED_LOOP_5() UNROLLED_LOOP_4() SPRITE_2BPP_INNER_LOOP(4) +#define UNROLLED_LOOP_6() UNROLLED_LOOP_5() SPRITE_2BPP_INNER_LOOP(5) +#define UNROLLED_LOOP_7() UNROLLED_LOOP_6() SPRITE_2BPP_INNER_LOOP(6) +#define UNROLLED_LOOP_8() UNROLLED_LOOP_7() SPRITE_2BPP_INNER_LOOP(7) +#define UNROLLED_LOOP_9() UNROLLED_LOOP_8() SPRITE_2BPP_INNER_LOOP(8) +#define UNROLLED_LOOP_10() UNROLLED_LOOP_9() SPRITE_2BPP_INNER_LOOP(9) +#define UNROLLED_LOOP_11() UNROLLED_LOOP_10() SPRITE_2BPP_INNER_LOOP(10) +#define UNROLLED_LOOP_12() UNROLLED_LOOP_11() SPRITE_2BPP_INNER_LOOP(11) +#define UNROLLED_LOOP_13() UNROLLED_LOOP_12() SPRITE_2BPP_INNER_LOOP(12) +#define UNROLLED_LOOP_14() UNROLLED_LOOP_13() SPRITE_2BPP_INNER_LOOP(13) +#define UNROLLED_LOOP_15() UNROLLED_LOOP_14() SPRITE_2BPP_INNER_LOOP(14) +#define UNROLLED_LOOP_16() UNROLLED_LOOP_15() SPRITE_2BPP_INNER_LOOP(15) +#define UNROLLED_LOOP_N_(n) UNROLLED_LOOP_##n() +#define UNROLLED_LOOP_N(n) UNROLLED_LOOP_N_(n) + +/*** + * Update the screen buffer of 220x176 pixels, 4 colors and free size 4 color sprites to LCD. + * + * The update rect is used for drawing only part of the screen buffer to LCD. Because of speed optimizations, the + * x, y, and width of the update rect must be dividable by 4 pixels, and the height must be dividable by 8 pixels. + * Note: The update rect is currently used for 220x176, 4 colors, screen mode only. + * If drawSpritesOnly=true, only sprites are fully updated to LCD. However, the dirty rect of the screen buffer is + * drawn behind the sprite current and previous location. + * Note: Sprite is enabled if sprite.bitmapData is not NULL. Also all enabled sprites must be at the beginning of + * the sprites array. No gaps are allowed in the array. + * @param scrbuf The screen buffer. + * @param updRectX The update rect. + * @param updRectY The update rect. + * @param updRectW The update rect. + * @param updRectH The update rect. + * @param paletteptr The screen palette. + * @param sprites The sprite array. + * @param drawSpritesOnly True, if only sprites are drawn. False, if both sprites and the screen buffer are drawn. +*/ +void Pokitto::lcdRefreshMode1Spr( + uint8_t * scrbuf, uint8_t updRectX, uint8_t updRectY, uint8_t updRectW, uint8_t updRectH, uint16_t* paletteptr, + SpriteInfo* sprites, bool drawSpritesOnly) { + + // In direct mode draw only sprites and their dirty rects. Return now if there are no sprites + if (drawSpritesOnly && (sprites == NULL || sprites[0].bitmapData == NULL)) + return; + + uint16_t x,y; + uint16_t scanline[4][176]; // read 4 half-nibbles (= 4 pixels) at a time + const uint8_t transparentColor = 0; // fixed palette index 0 for transparency + + // If not the full screen is updated, check the validity of the update rect. + if ( updRectX != 0 || updRectY != 0 ||updRectW != LCDWIDTH ||updRectH != LCDHEIGHT ) { + uint8_t org_screenx = updRectX; + updRectX &= 0xfc; // Make the value dividable by 4. + updRectW += org_screenx - updRectX; + updRectW = (updRectW + 3) & 0xfc; // Make the value dividable by 4, round up. + + uint8_t org_screeny = updRectY; + updRectY &= 0xfc; // Make the value dividable by 4. + updRectH += org_screeny - updRectY; + updRectH = (updRectH + 7) & 0xf8; // Make the value dividable by 8 (because of loop unroll optimization), round up. + } + + // Calculate the current amount of sprites + // Note: Sprites must be taken into use from index 0 upwards, because the first sprite with bitmapData==NULL is considered as the last sprite + uint8_t spriteCount = 0; + if (sprites != NULL) + for (;sprites[spriteCount].bitmapData != NULL && spriteCount < SPRITE_COUNT; spriteCount++); + + // If drawing the screen buffer, set the start pos to LCD commands only here. + #ifdef PROJ_USE_FPS_COUNTER + if (!drawSpritesOnly) setDRAMptr(8, 0); + #else + if (!drawSpritesOnly) setDRAMptr(0, 0); + #endif + + //*** GO THROUGH EACH VERTICAL GROUP OF 4 SCANLINES.*** + + for (x=0; x<LCDWIDTH; x+=4) { + + uint8_t *screenBufScanlineAddr = scrbuf + (x>>2);// point to beginning of line in data + + /*Prepare scanline start address for sprites that are visible in this vertical scanline. Sprite width cannot exceed the screen width*/ + uint8_t *sprScanlineAddr[SPRITE_COUNT]; // Sprite start address for the scanline + uint8_t sprScanlineBitshiftMode[SPRITE_COUNT]; // Sprite bitshift mode for the scanline + const uint8_t BITSHIFT_MODE_MIDDLE_BYTE = 0; + const uint8_t BITSHIFT_MODE_FIRST_BYTE = 1; + const uint8_t BITSHIFT_MODE_LAST_BYTE = 2; + uint8_t scanlineMinY = 255; // Init to uninitialized value. Do not draw by default. + uint8_t scanlineMaxY = 0; // Init to uninitialized value. Do not draw by default. + + //*** CALCULATE DIRTY RECTS AND RESOLVE WHICH SPRITES BELONG TO THIS SCANLINE GROUP *** + + if (sprites != NULL) { + + // Check all the sprites for this scanline. That is used for handling the given update rect + // Note that the last round is when (sprindex == spriteCount). That is used to add the screen buffer + // update rect to the dirty rect. + for (int sprindex = 0; sprindex <= spriteCount; sprindex++) { + + int16_t sprx, spry, sprOldX, sprOldY; + uint8_t sprw, sprh; + bool isCurrentSpriteOutOfScreen = false; + bool isOldSpriteOutOfScreen = false; + + if (sprindex < spriteCount) { + + sprx = sprites[sprindex].x; + spry = sprites[sprindex].y; + sprw = sprites[sprindex].w; + sprh = sprites[sprindex].h; + sprOldX = sprites[sprindex].oldx; + sprOldY = sprites[sprindex].oldy; + } + + // Handle the screen buffer update rect after all sprites + else if(!drawSpritesOnly){ + + sprx = updRectX; + spry = updRectY; + sprw = updRectW; + sprh = updRectH; + sprOldX = updRectX; + sprOldY = updRectY; + isCurrentSpriteOutOfScreen = false; + isOldSpriteOutOfScreen = false; + } + + // Check for out-of-screen + if (sprx >= LCDWIDTH || spry >= LCDHEIGHT) + isCurrentSpriteOutOfScreen = true; + if (sprOldX >= LCDWIDTH || sprOldY >= LCDHEIGHT) + isOldSpriteOutOfScreen = true; + + // Skip if current and old sprites are out-of-screen + if (isCurrentSpriteOutOfScreen && isOldSpriteOutOfScreen) + continue; + + // Detect the dirty rect x-span by combining the previous and current sprite position. + int16_t sprDirtyXMin = min(sprx, sprOldX); + int16_t sprDirtyXMax = max(sprx, sprOldX); + if (isCurrentSpriteOutOfScreen) + sprDirtyXMax = sprOldX; + if (isOldSpriteOutOfScreen) + sprDirtyXMax = sprx; + + // Is current x inside the sprite combined dirty rect ? + int16_t sprDirtyXMaxEnd = sprDirtyXMax + sprw - 1 + 4; // Add 4 pixels to dirty rect width (needed?) + if (sprDirtyXMin <= x+3 && x <= sprDirtyXMaxEnd) { + + // *** COMBINE DIRTY RECTS FOR THIS SCANLINE GROUP *** + + // Dirty rect + int16_t sprDirtyYMin = min(spry, sprOldY); + sprDirtyYMin = max(sprDirtyYMin, 0); + int16_t sprDirtyYMax = max(spry, sprOldY); + if (isCurrentSpriteOutOfScreen) + sprDirtyYMax = sprOldY; + if (isOldSpriteOutOfScreen) + sprDirtyYMax = spry; + int16_t sprDirtyYMaxEnd = sprDirtyYMax + sprh - 1; + sprDirtyYMaxEnd = min(sprDirtyYMaxEnd, LCDHEIGHT - 1); // Should use LCDHEIGHT instead of screenH? Same with other screen* ? + + // Get the scanline min and max y values for drawing + if (sprDirtyYMin < scanlineMinY) + scanlineMinY = sprDirtyYMin; + if (sprDirtyYMaxEnd > scanlineMaxY) + scanlineMaxY = sprDirtyYMaxEnd; + + // *** PREPARE SPRITE FOR DRAWING *** + + // Check if the sprite should be active for this vertical scanline group. + if (sprindex < spriteCount && // not for update rect + !isCurrentSpriteOutOfScreen && //out-of-screen + sprx <= x+3 && x < sprx + sprw) { // note: cover group of 4 pixels of the scanline (x+3) + + // Find the byte number in the sprite data + int16_t byteNum = ((x+3) - sprx)>>2; + + // Get the start addres of the spite data in this scanline. + sprScanlineAddr[sprindex] = const_cast<uint8_t*>(sprites[sprindex].bitmapData + byteNum); + + // If the sprite goes over the top, it must be clipped from the top. + if(spry < 0) + sprScanlineAddr[sprindex] += (-spry) * (sprw >> 2); + + // Select the bitshift mode for the blit algorithm + if (byteNum == 0) + sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_FIRST_BYTE; + else if (byteNum >= (sprw >> 2)) + sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_LAST_BYTE; + else + sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_MIDDLE_BYTE; + } + else + sprScanlineAddr[sprindex] = NULL; // Deactive sprite for this scanline + } + else + sprScanlineAddr[sprindex] = NULL; // Deactive sprite for this scanline + } + } + + // *** ADJUST THE SCANLINE GROUP HEIGHT *** + + // The height must dividable by 8. That is needed because later we copy 8 pixels at a time to the LCD. + if (scanlineMaxY - scanlineMinY + 1 > 0) { + uint8_t scanlineH = scanlineMaxY - scanlineMinY + 1; + uint8_t addW = 8 - (scanlineH & 0x7); + + // if height is not dividable by 8, make it be. + if (addW != 0) { + if (scanlineMinY > addW ) + scanlineMinY -= addW; + else if( scanlineMaxY + addW < updRectY+updRectH) + scanlineMaxY += addW; + else { + // Draw full height scanline + scanlineMinY = updRectY; + scanlineMaxY = updRectY+updRectH-1; + } + } + } + + // *** COMBINE THE SCANLINE GROUP OF THE SCREEN BUFFER AND ALL SPRITES *** + + // Find colours in this group of 4 scanlines + screenBufScanlineAddr += (scanlineMinY * 220/4); + for (y=scanlineMinY; y<=scanlineMaxY; y++) + { + // get the screen buffer data first + uint8_t tdata = *screenBufScanlineAddr; + uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble + uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble + uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble + uint8_t t = tdata & 0x03;// highest half-nibble + + // Convert to 16-bit colors in palette + uint16_t p = paletteptr[t]; + uint16_t p2 = paletteptr[t2]; + uint16_t p3 = paletteptr[t3]; + uint16_t p4 = paletteptr[t4]; + + #if 0 + // Dirty rect visual test + p = COLOR_BLUE >> (Core::frameCount % 5); + p2 = COLOR_BLUE >> (Core::frameCount % 5); + p3 = COLOR_BLUE >> (Core::frameCount % 5); + p4 = COLOR_BLUE >> (Core::frameCount % 5); + #endif + + // Add active sprite pixels + if (sprites != NULL) { + + // Use loop unrolling for speed optimization + UNROLLED_LOOP_N(SPRITE_COUNT) + } + + // put the result nibble values in the scanline + scanline[0][y] = p; + scanline[1][y] = p2; + scanline[2][y] = p3; + scanline[3][y] = p4; + + screenBufScanlineAddr += 220>>2; // jump to read byte directly below in screenbuffer + } + + // *** DRAW THE SCANLINE GROUP TO LCD + +#ifdef PROJ_USE_FPS_COUNTER + if (x>=8 && scanlineMaxY - scanlineMinY +1 > 0) { +#else + if (scanlineMaxY - scanlineMinY +1 > 0) { +#endif + // Draw 8 vertical pixels at a time for performance reasons + + setDRAMptr(x, scanlineMinY); + for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + } + + setDRAMptr(x+1, scanlineMinY); + for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + } + + setDRAMptr(x+2, scanlineMinY); + for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) { + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + } + + setDRAMptr(x+3, scanlineMinY); + for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) { + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + } + } + } + + // Update old x and y for the sprites + if (sprites != NULL) { + for (int sprindex = 0; sprindex < spriteCount; sprindex++) { + sprites[sprindex].oldx = sprites[sprindex].x; + sprites[sprindex].oldy = sprites[sprindex].y; + } + } + + #ifdef POK_SIM + simulator.refreshDisplay(); + #endif +} + +void Pokitto::lcdRefreshMode2(uint8_t * scrbuf, uint16_t* paletteptr) { +uint16_t x,y; +uint16_t scanline[2][88]; // read two nibbles = pixels at a time +uint8_t *d; + +write_command(0x20); // Horizontal DRAM Address +write_data(0); // 0 +write_command(0x21); // Vertical DRAM Address +write_data(0); +write_command(0x22); // write data to DRAM +CLR_CS_SET_CD_RD_WR; + +for(x=0;x<110;x+=2) + { + d = scrbuf+(x>>1);// point to beginning of line in data + /** find colours in one scanline **/ + uint8_t s=0; + for(y=0;y<88;y++) + { + uint8_t t = *d >> 4; // higher nibble + uint8_t t2 = *d & 0xF; // lower nibble + /** higher nibble = left pixel in pixel pair **/ + scanline[0][s] = paletteptr[t]; + scanline[1][s++] = paletteptr[t2]; + /** testing only **/ + //scanline[0][s] = 0xFFFF*(s&1); + //scanline[1][s] = 0xFFFF*(!(s&1)); + //s++; + /** until here **/ + d+=110/2; // jump to read byte directly below in screenbuffer + } + s=0; + /** draw scanlines **/ + /** leftmost scanline twice**/ + + for (s=0;s<88;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + + for (s=0;s<88;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + /** rightmost scanline twice**/ + //setDRAMptr(xptr++,yoffset); + for (s=0;s<88;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + + for (s=0;s<88;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + } +} + +void Pokitto::lcdRefreshMode3(uint8_t * scrbuf, uint16_t* paletteptr) { +uint16_t x,y; +uint16_t scanline[2][176]; // read two nibbles = pixels at a time +uint8_t *d; + +write_command(0x20); // Horizontal DRAM Address +write_data(0); // 0 +write_command(0x21); // Vertical DRAM Address +write_data(0); +write_command(0x22); // write data to DRAM +CLR_CS_SET_CD_RD_WR; + +for(x=0;x<220;x+=2) + { + d = scrbuf+(x>>1);// point to beginning of line in data + /** find colours in one scanline **/ + uint8_t s=0; + for(y=0;y<176;y++) + { + uint8_t t = *d >> 4; // higher nibble + uint8_t t2 = *d & 0xF; // lower nibble + /** higher nibble = left pixel in pixel pair **/ + scanline[0][s] = paletteptr[t]; + scanline[1][s++] = paletteptr[t2]; + /** testing only **/ + //scanline[0][s] = 0xFFFF*(s&1); + //scanline[1][s] = 0xFFFF*(!(s&1)); + //s++; + /** until here **/ + d+=220/2; // jump to read byte directly below in screenbuffer + } + s=0; + /** draw scanlines **/ + /** leftmost scanline**/ + + for (s=0;s<176;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + } + + /** rightmost scanline**/ + //setDRAMptr(xptr++,yoffset); + for (s=0;s<176;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + } + } +} + +void Pokitto::lcdRefreshGB(uint8_t * scrbuf, uint16_t* paletteptr) { +uint16_t x,y; +uint16_t scanline[48]; +uint8_t * d; + +#if POK_STRETCH +//uint16_t xptr = 8; +#else +//xptr = 26; +#endif + +write_command(0x20); // Horizontal DRAM Address +write_data(0); // 0 +write_command(0x21); // Vertical DRAM Address +write_data(0); +write_command(0x22); // write data to DRAM +CLR_CS_SET_CD_RD_WR; + +/** draw border **/ + for (int s=0;s<5*176;) { + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;s++; + } + +for(x=0;x<84;x++) + { + + d = scrbuf + x;// point to beginning of line in data + + /** find colours in one scanline **/ + uint8_t s=0; + for(y=0;y<6;y++) + { + uint8_t t = *d; + #if POK_COLORDEPTH > 1 + uint8_t t2 = *(d+504); + #endif + #if POK_COLORDEPTH > 2 + uint8_t t3 = *(d+504+504); + #endif + #if POK_COLORDEPTH > 3 + uint8_t t4 = *(d+504+504+504); + #endif + uint8_t paletteindex = 0; + + /** bit 1 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x1); + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x1)) | ((t2 & 0x01)<<1); + #elif POK_COLORDEPTH == 3 + paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2); + #elif POK_COLORDEPTH == 4 + paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2) | ((t4 & 0x1)<<3); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 2 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x2)>>1; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x02)); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1) | ((t4 & 0x2)<<2); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 3 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x4)>>2; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 4)>>2) | ((t2 & 0x04)>>1); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4) | ((t4 & 0x4)<<1); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 4 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x8)>>3; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x08)>>2); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1) | (t4 & 0x8); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 5 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x10)>>4; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2) | ((t4 & 0x10)>>1); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 6 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x20)>>5; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3) | ((t4 & 0x20)>>2); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 7 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x40)>>6; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) ; + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) | ((t4 & 0x40)>>3); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 8 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x80)>>7; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5) | ((t4 & 0x80)>>4); + #endif + scanline[s++] = paletteptr[paletteindex]; + + d+=84; // jump to byte directly below + } + + + /*write_command(0x20); // Horizontal DRAM Address + write_data(0x10); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(xptr++); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR;*/ + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + s=0; + + /** draw scanlines **/ + for (s=0;s<48;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + } + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + + /*write_command(0x20); // Horizontal DRAM Address + write_data(0x10); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(xptr++); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR;*/ + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + for (s=0;s<48;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + } + + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + + #if POK_STRETCH + //if (x>16 && x<68) + if (x&2)// && x&2) + { + /*write_command(0x20); // Horizontal DRAM Address + write_data(0x10); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(xptr++); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR;*/ + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + + for (s=0;s<48;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + } + + /** draw border **/ + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR; + + } + #endif + } + /** draw border **/ + for (int s=0;s<5*176;) { + setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;s++; + } +} + + +void Pokitto::lcdRefreshAB(uint8_t * scrbuf, uint16_t* paletteptr) { +uint16_t x,y; +uint16_t scanline[64]; +uint8_t *d; +//lcdClear(); +#if POK_STRETCH +uint16_t xptr = 14; +uint8_t yoffset = 24; +#else +xptr = 0; //was 26 +#endif + +for(x=0;x<128;x++) + { + write_command(0x20); // Horizontal DRAM Address + write_data(yoffset); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(xptr++); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR; + //setDRAMptr(xptr++,yoffset); + + d = scrbuf + x;// point to beginning of line in data + + /** find colours in one scanline **/ + uint8_t s=0; + for(y=0;y<8;y++) + { + uint8_t t = *d; + #if POK_COLORDEPTH > 1 + uint8_t t2 = *(d+AB_JUMP); + #endif // POK_COLORDEPTH + #if POK_COLORDEPTH > 2 + uint8_t t3 = *(d+AB_JUMP+AB_JUMP); + #endif // POK_COLORDEPTH + #if POK_COLORDEPTH > 3 + uint8_t t4 = *(d+AB_JUMP+AB_JUMP+AB_JUMP); + #endif // POK_COLORDEPTH + uint8_t paletteindex = 0; + + /** bit 1 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x1); + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x1)) | ((t2 & 0x01)<<1); + #elif POK_COLORDEPTH == 3 + paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2); + #elif POK_COLORDEPTH == 4 + paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2) | ((t4 & 0x1)<<3); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 2 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x2)>>1; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x02)); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1) | ((t4 & 0x2)<<2); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 3 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x4)>>2; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 4)>>2) | ((t2 & 0x04)>>1); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4) | ((t4 & 0x4)<<1); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 4 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x8)>>3; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x08)>>2); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1) | (t4 & 0x8); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 5 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x10)>>4; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2) | ((t4 & 0x10)>>1); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 6 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x20)>>5; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3) | ((t4 & 0x20)>>2); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 7 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x40)>>6; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) ; + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) | ((t4 & 0x40)>>3); + #endif + scanline[s++] = paletteptr[paletteindex]; + + /** bit 8 **/ + #if POK_COLORDEPTH == 1 + paletteindex = (t & 0x80)>>7; + #elif POK_COLORDEPTH == 2 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6); + #elif POK_COLORDEPTH == 3 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5); + #elif POK_COLORDEPTH == 4 + paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5) | ((t4 & 0x80)>>4); + #endif + scanline[s++] = paletteptr[paletteindex]; + + d+=128; // jump to byte directly below + } + + s=0; + + /** draw scanlines **/ + for (s=0;s<64;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + + #if POK_STRETCH + if (x&1) { + write_command(0x20); // Horizontal DRAM Address + write_data(yoffset); // 0 + write_command(0x21); // Vertical DRAM Address + write_data(xptr++); + write_command(0x22); // write data to DRAM + CLR_CS_SET_CD_RD_WR; + //setDRAMptr(xptr++,yoffset); + + for (s=0;s<64;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + } + #endif + } +} + +void Pokitto::lcdRefreshModeGBC(uint8_t * scrbuf, uint16_t* paletteptr) { +uint16_t x,y,xptr; +uint16_t scanline[4][144]; // read 4 half-nibbles = 4 pixels at a time +uint8_t *d, yoffset=0; + +xptr = 0; +setDRAMptr(xptr,yoffset); + + +for(x=0;x<160;x+=4) + { + d = scrbuf+(x>>2);// point to beginning of line in data + /** find colours in one scanline **/ + uint8_t s=0; + for(y=0;y<144;y++) + { + uint8_t tdata = *d; + uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble + uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble + uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble + uint8_t t = tdata & 0x03;// highest half-nibble + + /** put nibble values in the scanlines **/ + + scanline[0][s] = paletteptr[t]; + scanline[1][s] = paletteptr[t2]; + scanline[2][s] = paletteptr[t3]; + scanline[3][s++] = paletteptr[t4]; + + d+=160/4; // jump to read byte directly below in screenbuffer + } + + s=0; + /** draw scanlines **/ + for (s=0;s<144;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR; + } + setDRAMptr(++xptr,yoffset); + for (s=0;s<144;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR; + } + setDRAMptr(++xptr,yoffset); + for (s=0;s<144;) { + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[2][s++]);CLR_WR;SET_WR; + } + setDRAMptr(++xptr,yoffset); + for (s=0;s<144;) { + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + setup_data_16(scanline[3][s++]);CLR_WR;SET_WR; + } + setDRAMptr(++xptr,yoffset); + } +} + + +void Pokitto::lcdRefreshT1(uint8_t* tilebuf, uint8_t* tilecolorbuf, uint8_t* tileset, uint16_t* paletteptr) { +#ifdef POK_TILEMODE +uint16_t x,y,data,xptr; +uint16_t scanline[176]; +uint8_t yoffset=0, tilebyte, tileindex, tilex=0, tiley=0,xcount; + + +if (!tileset) return; + +#if LCDWIDTH < POK_LCD_W +xptr = (POK_LCD_W-LCDWIDTH)/2; +#else +xptr = 0; +#endif +#if LCDHEIGHT < POK_LCD_H +yoffset = (POK_LCD_H-LCDHEIGHT)/2; +#else +yoffset = 0; +#endif + +for(x=0, xcount=0 ;x<LCDWIDTH;x++,xcount++) // loop through vertical columns + { + setDRAMptr(xptr++,yoffset); //point to VRAM + + /** find colours in one scanline **/ + uint8_t s=0, tiley=0; + //tileindex = tilebuf[tilex*POK_TILES_Y]; + if (xcount==POK_TILE_W) { + tilex++; + xcount=0; + } + + for(y=0;y<LCDHEIGHT;) + { + uint8_t tileval = tilebuf[tilex+tiley*POK_TILES_X]; //get tile number + uint16_t index = tileval*POK_TILE_W+xcount; + uint8_t tilebyte = tileset[index]; //get bitmap data + for (uint8_t ycount=0, bitcount=0; ycount<POK_TILE_H; ycount++, y++, bitcount++) { + if (bitcount==8) { + bitcount=0; + index += 176; //jump to byte below in the tileset bitmap + tilebyte = tileset[index]; //get bitmap data + } + //tilebyte = tile[(tileindex>>4)+*POK_TILE_W]; //tilemaps are 16x16 + //uint8_t paletteindex = ((tilebyte>>(bitcount&0x7)) & 0x1); + if (!tileval) scanline[s++] = COLOR_MAGENTA*((tilebyte>>bitcount)&0x1);//paletteptr[paletteindex]; + else scanline[s++] = paletteptr[((tilebyte>>bitcount)&0x1)*tileval];//paletteptr[paletteindex]; + } + tiley++; //move to next tile + } + s=0; + + /** draw scanlines **/ + for (s=0;s<LCDHEIGHT;) { + setup_data_16(scanline[s++]);CLR_WR;SET_WR; + } + } + #endif +} + + +void Pokitto::lcdRefreshMode13(uint8_t * scrbuf, uint16_t* paletteptr, uint8_t offset){ +uint16_t x,y; +uint16_t scanline[2][110]; // read two nibbles = pixels at a time +uint8_t *d; + +write_command(0x20); write_data(0); +write_command(0x21); write_data(0); +write_command(0x22); +CLR_CS_SET_CD_RD_WR; + +for(x=0;x<110;x+=2) + { + d = scrbuf+x;// point to beginning of line in data + uint8_t s=0; + for(y=0;y<88;y++) + { + uint8_t t = *d; + uint8_t t1 = *(d+1); + scanline[0][s] = paletteptr[(t+offset)&255]; + scanline[1][s++] = paletteptr[(t1+offset)&255]; + d+=110; // jump to read byte directly below in screenbuffer + } + s=0; + for (s=0;s<88;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + for (s=0;s<88;) { + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + for (s=0;s<88;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + for (s=0;s<88;) { + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR; + } + } + +} + + + + +void Pokitto::blitWord(uint16_t c) { + setup_data_16(c);CLR_WR;SET_WR; +} + +