PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
31:f4b9b85c7b62
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_HW/HWLCD.cpp	Tue Jan 30 10:41:47 2018 +0000
@@ -0,0 +1,1673 @@
+/**************************************************************************/
+/*!
+    @file     HWLCD.cpp
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+#include "HWLCD.h" //HWLCD.h" #include "HWLCD.h"
+#include "Pokitto_settings.h"
+
+#ifndef DISABLEAVRMIN
+#define max(a,b) ((a)>(b)?(a):(b))
+#define min(a,b) ((a)<(b)?(a):(b))
+#endif // DISABLEAVRMIN
+
+#define AB_JUMP 1024 // jump one 1-bit Arduboy screen forward to get next color bit
+#define GB_JUMP 504 // jump one 1-bit Gamebuino screen forward to get next color bit
+
+using namespace Pokitto;
+
+uint16_t prevdata=0; // if data does not change, do not adjust LCD bus lines
+
+#if POK_BOARDREV == 2
+    pwmout_t backlightpwm;
+#endif
+
+
+/**************************************************************************/
+/*!
+    @brief  set up the 16-bit bus
+*/
+/**************************************************************************/
+
+static inline void setup_data_16(uint16_t data)
+{
+    uint32_t p2=0;
+
+    if (data != prevdata) {
+
+    prevdata=data;
+
+    /** D0...D16 = P2_3 ... P2_18 **/
+    p2 = data << 3;
+
+    //__disable_irq();    // Disable Interrupts
+    SET_MASK_P2;
+    LPC_GPIO_PORT->MPIN[2] = p2; // write bits to port
+    CLR_MASK_P2;
+    //__enable_irq();     // Enable Interrupts
+    }
+}
+
+
+/**************************************************************************/
+/*!
+    @brief  Write a command to the lcd, 16-bit bus
+*/
+/**************************************************************************/
+inline void write_command_16(uint16_t data)
+{
+   CLR_CS; // select lcd
+   CLR_CD; // clear CD = command
+   SET_RD; // RD high, do not read
+   setup_data_16(data); // function that inputs the data into the relevant bus lines
+   CLR_WR;  // WR low
+   SET_WR;  // WR low, then high = write strobe
+   SET_CS; // de-select lcd
+}
+
+/**************************************************************************/
+/*!
+    @brief  Write data to the lcd, 16-bit bus
+*/
+/**************************************************************************/
+inline void write_data_16(uint16_t data)
+{
+   CLR_CS;
+   SET_CD;
+   SET_RD;
+   setup_data_16(data);
+   CLR_WR;
+   SET_WR;
+   SET_CS;
+}
+
+/**************************************************************************/
+/*!
+    @brief  Point to a (x,y) location in the LCD DRAM
+*/
+/**************************************************************************/
+static inline void setDRAMptr(uint8_t xptr, uint8_t yoffset)
+{
+    write_command(0x20);  // Vertical DRAM Address
+    write_data(yoffset);
+    write_command(0x21);  // Horizontal DRAM Address
+    write_data(xptr);  //
+    write_command(0x22); // write data to DRAM
+    CLR_CS_SET_CD_RD_WR;
+}
+
+void Pokitto::initBacklight() {
+    #if POK_BOARDREV == 2
+    pwmout_init(&backlightpwm,POK_BACKLIGHT_PIN);
+    pwmout_period_us(&backlightpwm,5);
+    pwmout_write(&backlightpwm,POK_BACKLIGHT_INITIALVALUE);
+    #endif
+}
+
+void Pokitto::setBacklight(float value) {
+    if (value>0.999f) value = 0.999f;
+    pwmout_write(&backlightpwm,value);
+}
+
+void Pokitto::lcdInit() {
+   initBacklight();
+
+   SET_RESET;
+   wait_ms(10);
+   CLR_RESET;
+   wait_ms(10);
+   SET_RESET;
+   wait_ms(10);
+  //************* Start Initial Sequence **********//
+    write_command(0x01); // driver output control, this also affects direction
+    write_data(0x11C); // originally: 0x11C 100011100 SS,NL4,NL3,NL2
+                        // NL4...0 is the number of scan lines to drive the screen !!!
+                        // so 11100 is 1c = 220 lines, correct
+                        // test 1: 0x1C 11100 SS=0,NL4,NL3,NL2 -> no effect
+                        // test 2: 0x31C 1100011100 GS=1,SS=1,NL4,NL3,NL2 -> no effect
+                        // test 3: 0x51C 10100011100 SM=1,GS=0,SS=1,NL4,NL3,NL2 -> no effect
+                        // test 4: 0x71C SM=1,GS=1,SS=1,NL4,NL3,NL2
+                        // test 5: 0x
+                        // seems to have no effect... is this perhaps only for RGB mode ?
+
+    write_command(0x02); // LCD driving control
+    write_data(0x0100); // INV = 1
+
+    write_command(0x03); // Entry mode... lets try if this affects the direction
+    write_data(0x1030); // originally 0x1030 1000000110000 BGR,ID1,ID0
+                        // test 1: 0x1038 1000000111000 BGR,ID1,ID0,AM=1 ->drawing DRAM horizontally
+                        // test 4: am=1, id0=0, id1=0, 1000000001000,0x1008 -> same as above, but flipped on long
+                        // test 2: am=0, id0=0, 1000000100000, 0x1020 -> flipped on long axis
+                        // test 3: am=0, id1=0, 1000000010000, 0x1010 -> picture flowed over back to screen
+
+
+    write_command(0x08); // Display control 2
+    write_data(0x0808); // 100000001000 FP2,BP2
+
+    write_command(0x0C); // RGB display interface
+    write_data(0x0000); // all off
+
+    write_command(0x0F); // Frame marker position
+    write_data(0x0001); // OSC_EN
+
+    write_command(0x20);  // Horizontal DRAM Address
+    write_data(0x0000);  // 0
+
+    write_command(0x21);  // Vertical DRAM Address
+    write_data(0x0000); // 0
+
+ //*************Power On sequence ****************//
+    write_command(0x10);
+    write_data(0x0000);
+
+    write_command(0x11);
+    write_data(0x1000);
+    wait_ms(10);
+//------------------------ Set GRAM area --------------------------------//
+    write_command(0x30); // Gate scan position
+    write_data(0x0000); // if GS=0, 00h=G1, else 00h=G220
+
+    write_command(0x31); // Vertical scroll control
+    write_data(0x00DB); // scroll start line 11011011 = 219
+
+    write_command(0x32); // Vertical scroll control
+    write_data(0x0000); // scroll end line 0
+
+    write_command(0x33); // Vertical scroll control
+    write_data(0x0000); // 0=vertical scroll disabled
+
+    write_command(0x34); // Partial screen driving control
+    write_data(0x00DB); // db = full screen (end)
+
+    write_command(0x35); // partial screen
+    write_data(0x0000); // 0 = start
+
+    write_command(0x36); // Horizontal and vertical RAM position
+    write_data(0x00AF); //end address 175
+
+    write_command(0x37);
+    write_data(0x0000); // start address 0
+
+    write_command(0x38);
+    write_data(0x00DB); //end address 219
+
+    write_command(0x39); // start address 0
+    write_data(0x0000);
+    wait_ms(10);
+    write_command(0xff); // start gamma register control
+    write_data(0x0003);
+
+// ----------- Adjust the Gamma  Curve ----------//
+    write_command(0x50);
+    write_data(0x0203);
+
+    write_command(0x051);
+    write_data(0x0A09);
+
+    write_command(0x52);
+    write_data(0x0005);
+
+    write_command(0x53);
+    write_data(0x1021);
+
+    write_command(0x54);
+    write_data(0x0602);
+
+    write_command(0x55);
+    write_data(0x0003);
+
+    write_command(0x56);
+    write_data(0x0703);
+
+    write_command(0x57);
+    write_data(0x0507);
+
+    write_command(0x58);
+    write_data(0x1021);
+
+    write_command(0x59);
+    write_data(0x0703);
+
+    write_command(0xB0);
+    write_data(0x2501);
+
+    write_command(0xFF);
+    write_data(0x0000);
+
+    write_command(0x07);
+    write_data(0x1017);
+    wait_ms(200);
+    write_command(0x22);
+
+    lcdClear();
+}
+
+void Pokitto::lcdSleep(void){
+   write_command(0xFF);
+   write_data(0x0000);
+
+   write_command(0x07);
+   write_data(0x0000);
+   wait_ms(50);
+   write_command(0x10);// Enter Standby mode
+   write_data(0x0003);
+   wait_ms(200);
+
+}
+
+void Pokitto::lcdWakeUp (void){
+
+   wait_ms(200);
+   write_command(0xFF);
+   write_data(0x0000);
+
+   write_command(0x10);// Exit Sleep/ Standby mode
+   write_data(0x0000);
+   wait_ms(50);
+   write_command(0x07);
+   write_data(0x0117);
+   wait_ms(200);
+  }
+
+void Pokitto::lcdFillSurface(uint16_t c) {
+    uint32_t i;
+    write_command(0x20);  // Horizontal DRAM Address
+    write_data(0x0000);  // 0
+    write_command(0x21);  // Vertical DRAM Address
+    write_data(0);
+    write_command(0x22); // write data to DRAM
+    setup_data_16(c);
+    CLR_CS_SET_CD_RD_WR;
+    for(i=0;i<220*176;i++)
+    {
+    CLR_WR;
+    SET_WR;
+    }
+}
+
+void Pokitto::lcdClear() {
+    uint32_t i;
+    write_command(0x20);  // Horizontal DRAM Address
+    write_data(0x0000);  // 0
+    write_command(0x21);  // Vertical DRAM Address
+    write_data(0);
+    write_command(0x22); // write data to DRAM
+    setup_data_16(0x0000);
+    CLR_CS_SET_CD_RD_WR;
+    for(i=0;i<220*176;i++)
+    {
+        CLR_WR;
+        SET_WR;
+    }
+}
+
+void Pokitto::lcdPixel(int16_t x, int16_t y, uint16_t color) {
+    if ((x < 0) || (x >= POK_LCD_W) || (y < 0) || (y >= POK_LCD_H))
+	return;
+	write_command(0x20);  // Horizontal DRAM Address
+    write_data(y);  // 0
+    write_command(0x21);  // Vertical DRAM Address
+    write_data(x);
+    write_command(0x22); // write data to DRAM
+    CLR_CS_SET_CD_RD_WR;
+    setup_data_16(color);
+    CLR_WR;SET_WR;
+}
+
+void Pokitto::setWindow(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
+	write_command(0x37); write_data(x1);
+	write_command(0x36); write_data(x2);
+	write_command(0x39); write_data(y1);
+	write_command(0x38); write_data(y2);
+	write_command(0x20); write_data(x1);
+	write_command(0x21); write_data(y1);
+}
+
+void Pokitto::lcdTile(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t* gfx){
+	int width=x1-x0;
+	int height=y1-y0;
+	if (x0 > POK_LCD_W) return;
+	if (y0 > POK_LCD_H) return;
+	if (x0 < 0) x0=0;
+	if (y0 < 0) y0=0;
+
+	setWindow(y0, x0, y1-1, x1-1);
+    write_command(0x22);
+
+    for (int x=0; x<=width*height-1;x++) {
+        write_data(gfx[x]);
+    }
+	setWindow(0, 0, 175, 219);
+}
+
+
+void Pokitto::lcdRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) {
+    	int16_t temp;
+	if (x0>x1) {temp=x0;x0=x1;x1=temp;}
+	if (y0>y1) {temp=y0;y0=y1;y1=temp;}
+	if (x0 > POK_LCD_W) return;
+	if (y0 > POK_LCD_H) return;
+    if (x1 > POK_LCD_W) x1=POK_LCD_W;
+	if (y1 > POK_LCD_H) y1=POK_LCD_W;
+	if (x0 < 0) x0=0;
+	if (y0 < 0) y0=0;
+
+	int16_t x,y;
+    for (x=x0; x<=x1;x++) {
+        write_command(0x20);  // Horizontal DRAM Address (=y on pokitto screen)
+        write_data(y0);
+        write_command(0x21);  // Vertical DRAM Address (=x on pokitto screen)
+        write_data(x);
+        write_command(0x22); // write data to DRAM
+
+        CLR_CS_SET_CD_RD_WR; // go to vram write mode
+
+
+        for (y=y0; y<y1;y++) {
+                setup_data_16(color); // setup the data (flat color = no change between pixels)
+                CLR_WR;SET_WR; //CLR_WR;SET_WR;//toggle writeline, pokitto screen writes a column up to down
+        }
+    }
+}
+
+/***
+ * Update the screen buffer of 220x176 pixels, 4 colors to LCD.
+ *
+ * The update rect is used for drawing only part of the screen buffer to LCD. Because of speed optimizations, the
+ * x, y, and width of the update rect must be dividable by 4 pixels, and the height must be dividable by 8 pixels.
+ * Note: The update rect is currently used for 220x176, 4 colors, screen mode only.
+ * @param scrbuf The screen buffer.
+ * @param updRectX The update rect.
+ * @param updRectY The update rect.
+ * @param updRectW The update rect.
+ * @param updRectH The update rect.
+ * @param paletteptr The screen palette.
+*/
+void Pokitto::lcdRefreshMode1(uint8_t * scrbuf, uint8_t updRectX, uint8_t updRectY, uint8_t updRectW, uint8_t updRectH, uint16_t* paletteptr) {
+
+    uint16_t x,y,xptr;
+    uint16_t scanline[4][176]; // read 4 half-nibbles = 4 pixels at a time
+    uint8_t *d, yoffset=0;
+
+    // If not the full screen is updated, check the validity of the update rect.
+    if ( updRectX != 0 || updRectY != 0 ||updRectW != LCDWIDTH ||updRectH != LCDHEIGHT ) {
+        uint8_t org_screenx = updRectX;
+        updRectX &= 0xfc; // Make the value dividable by 4.
+        updRectW += org_screenx - updRectX;
+        updRectW = (updRectW + 3) & 0xfc; // Make the value dividable by 4, round up.
+
+        uint8_t org_screeny = updRectY;
+        updRectY &= 0xfc; // Make the value dividable by 4.
+        updRectH += org_screeny - updRectY;
+        updRectH = (updRectH + 7) & 0xf8; // Make the value dividable by 8 (because of loop unroll optimization), round up.
+    }
+
+
+    #ifdef PROJ_USE_FPS_COUNTER
+    xptr = 8;
+    setDRAMptr(8, 0);
+    #else
+    xptr = 0;
+    setDRAMptr(0, 0);
+    #endif
+
+    for (x=updRectX; x<updRectX+updRectW; x+=4) {
+        d = scrbuf+(x>>2);// point to beginning of line in data
+
+        /** find colours in one scanline **/
+        uint8_t s=0;
+        d += (updRectY * 220/4);
+        for (y=updRectY; y<updRectY+updRectH; y++) {
+            uint8_t tdata = *d;
+            uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble
+            uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble
+            uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble
+            uint8_t t = tdata & 0x03;// highest half-nibble
+
+            /** put nibble values in the scanlines **/
+            scanline[0][y] = paletteptr[t];
+            scanline[1][y] = paletteptr[t2];
+            scanline[2][y] = paletteptr[t3];
+            scanline[3][y] = paletteptr[t4];
+
+            d += 220/4; // jump to read byte directly below in screenbuffer
+        }
+
+        #ifdef PROJ_USE_FPS_COUNTER
+        if (x>=8 ) {
+        #else
+        {
+
+        #endif
+
+            // Draw 8 vertical pixels at a time for performance reasons
+            setDRAMptr(x, updRectY);
+            for (uint8_t s=updRectY; s<updRectY+updRectH;) {
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+            }
+            setDRAMptr(x+1, updRectY);
+            for (uint8_t s=updRectY; s<updRectY+updRectH;) {
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+            }
+            setDRAMptr(x+2, updRectY);
+            for (uint8_t s=updRectY; s<updRectY+updRectH;) {
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+            }
+            setDRAMptr(x+3, updRectY);
+            for (uint8_t s=updRectY; s<updRectY+updRectH;) {
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+            }
+        }
+    }
+
+    #ifdef POK_SIM
+    simulator.refreshDisplay();
+    #endif
+}
+
+// Copy sprite pixels to the scanline
+#define SPRITE_2BPP_INNER_LOOP(n)\
+\
+    /* If the sprite is enabled and contained in this vertical scanline, copy 4 pixels. */\
+    if (sprScanlineAddr[(n)] &&\
+        y >= sprites[(n)].y && y < sprites[(n)].y + sprites[(n)].h ) {\
+\
+        int16_t sprx = sprites[(n)].x;\
+        uint16_t s_data16b = 0;  /* sprite data, 2 bytes */\
+\
+        /* Get pixel block, 4 or 8 pixels horizontally. Use the predefined bitshift mode. */\
+        /* Note:it is cheapest to compare to 0 first. */\
+        if (sprScanlineBitshiftMode[(n)] == BITSHIFT_MODE_MIDDLE_BYTE) {\
+            s_data16b = *(sprScanlineAddr[(n)]);\
+            uint16_t leftByte = *(sprScanlineAddr[(n)]-1);\
+            s_data16b = (leftByte << 8) | s_data16b;\
+        }\
+        else if (sprScanlineBitshiftMode[(n)] == BITSHIFT_MODE_FIRST_BYTE) {\
+            s_data16b = *(sprScanlineAddr[(n)]);\
+        }\
+        else { /* BITSHIFT_MODE_LAST_BYTE */\
+            uint16_t leftByte = *(sprScanlineAddr[(n)]-1);\
+            s_data16b = (leftByte << 8) | s_data16b;\
+        }\
+\
+        /* Shift sprite pixels according to sprite x. After shifting we have only 4 pixels. */\
+        uint8_t shiftRight = (sprx&0x3) << 1;\
+        s_data16b = (s_data16b >> shiftRight);\
+\
+        /* Get individual pixels */\
+        uint8_t s_t4 = s_data16b & 0x03; s_data16b >>= 2; /* lowest half-nibble */\
+        uint8_t s_t3 = s_data16b & 0x03; s_data16b >>= 2; /* second lowest half-nibble */\
+        uint8_t s_t2 = s_data16b & 0x03; s_data16b >>= 2; /* second highest half-nibble */\
+        uint8_t s_t1 = s_data16b & 0x03;                  /* highest half-nibble */\
+\
+        /* Store pixels as 16-bit colors from the palette */\
+        if (s_t4 != transparentColor) p4 = sprites[(n)].palette[s_t4];\
+        if (s_t3 != transparentColor) p3 = sprites[(n)].palette[s_t3];\
+        if (s_t2 != transparentColor) p2 = sprites[(n)].palette[s_t2];\
+        if (s_t1 != transparentColor) p = sprites[(n)].palette[s_t1];\
+\
+        /* Advance scanline address */\
+        sprScanlineAddr[(n)] += (sprites[(n)].w >> 2);\
+    }
+
+// Loop unrolling macros
+#define UNROLLED_LOOP_1() SPRITE_2BPP_INNER_LOOP(0)
+#define UNROLLED_LOOP_2() UNROLLED_LOOP_1() SPRITE_2BPP_INNER_LOOP(1)
+#define UNROLLED_LOOP_3() UNROLLED_LOOP_2() SPRITE_2BPP_INNER_LOOP(2)
+#define UNROLLED_LOOP_4() UNROLLED_LOOP_3() SPRITE_2BPP_INNER_LOOP(3)
+#define UNROLLED_LOOP_5() UNROLLED_LOOP_4() SPRITE_2BPP_INNER_LOOP(4)
+#define UNROLLED_LOOP_6() UNROLLED_LOOP_5() SPRITE_2BPP_INNER_LOOP(5)
+#define UNROLLED_LOOP_7() UNROLLED_LOOP_6() SPRITE_2BPP_INNER_LOOP(6)
+#define UNROLLED_LOOP_8() UNROLLED_LOOP_7() SPRITE_2BPP_INNER_LOOP(7)
+#define UNROLLED_LOOP_9() UNROLLED_LOOP_8() SPRITE_2BPP_INNER_LOOP(8)
+#define UNROLLED_LOOP_10() UNROLLED_LOOP_9() SPRITE_2BPP_INNER_LOOP(9)
+#define UNROLLED_LOOP_11() UNROLLED_LOOP_10() SPRITE_2BPP_INNER_LOOP(10)
+#define UNROLLED_LOOP_12() UNROLLED_LOOP_11() SPRITE_2BPP_INNER_LOOP(11)
+#define UNROLLED_LOOP_13() UNROLLED_LOOP_12() SPRITE_2BPP_INNER_LOOP(12)
+#define UNROLLED_LOOP_14() UNROLLED_LOOP_13() SPRITE_2BPP_INNER_LOOP(13)
+#define UNROLLED_LOOP_15() UNROLLED_LOOP_14() SPRITE_2BPP_INNER_LOOP(14)
+#define UNROLLED_LOOP_16() UNROLLED_LOOP_15() SPRITE_2BPP_INNER_LOOP(15)
+#define UNROLLED_LOOP_N_(n) UNROLLED_LOOP_##n()
+#define UNROLLED_LOOP_N(n) UNROLLED_LOOP_N_(n)
+
+/***
+ * Update the screen buffer of 220x176 pixels, 4 colors and free size 4 color sprites to LCD.
+ *
+ * The update rect is used for drawing only part of the screen buffer to LCD. Because of speed optimizations, the
+ * x, y, and width of the update rect must be dividable by 4 pixels, and the height must be dividable by 8 pixels.
+ * Note: The update rect is currently used for 220x176, 4 colors, screen mode only.
+ * If drawSpritesOnly=true, only sprites are fully updated to LCD. However, the dirty rect of the screen buffer is
+ * drawn behind the sprite current and previous location.
+ * Note: Sprite is enabled if sprite.bitmapData is not NULL. Also all enabled sprites must be at the beginning of
+ * the sprites array. No gaps are allowed in the array.
+ * @param scrbuf The screen buffer.
+ * @param updRectX The update rect.
+ * @param updRectY The update rect.
+ * @param updRectW The update rect.
+ * @param updRectH The update rect.
+ * @param paletteptr The screen palette.
+ * @param sprites The sprite array.
+ * @param drawSpritesOnly True, if only sprites are drawn. False, if both sprites and the screen buffer are drawn.
+*/
+void Pokitto::lcdRefreshMode1Spr(
+    uint8_t * scrbuf, uint8_t updRectX, uint8_t updRectY, uint8_t updRectW, uint8_t updRectH, uint16_t* paletteptr,
+    SpriteInfo* sprites, bool drawSpritesOnly) {
+
+    // In direct mode draw only sprites and their dirty rects. Return now if there are no sprites
+    if (drawSpritesOnly && (sprites == NULL || sprites[0].bitmapData == NULL))
+        return;
+
+    uint16_t x,y;
+    uint16_t scanline[4][176]; // read 4 half-nibbles (= 4 pixels) at a time
+    const uint8_t transparentColor = 0;  // fixed palette index 0 for transparency
+
+    // If not the full screen is updated, check the validity of the update rect.
+    if ( updRectX != 0 || updRectY != 0 ||updRectW != LCDWIDTH ||updRectH != LCDHEIGHT ) {
+        uint8_t org_screenx = updRectX;
+        updRectX &= 0xfc; // Make the value dividable by 4.
+        updRectW += org_screenx - updRectX;
+        updRectW = (updRectW + 3) & 0xfc; // Make the value dividable by 4, round up.
+
+        uint8_t org_screeny = updRectY;
+        updRectY &= 0xfc; // Make the value dividable by 4.
+        updRectH += org_screeny - updRectY;
+        updRectH = (updRectH + 7) & 0xf8; // Make the value dividable by 8 (because of loop unroll optimization), round up.
+    }
+
+    // Calculate the current  amount of sprites
+    // Note: Sprites must be taken into use from index 0 upwards, because the first sprite with bitmapData==NULL is considered as the last sprite
+    uint8_t spriteCount = 0;
+    if (sprites != NULL)
+        for (;sprites[spriteCount].bitmapData != NULL && spriteCount < SPRITE_COUNT; spriteCount++);
+
+    // If drawing the screen buffer, set the start pos to LCD commands only here.
+    #ifdef PROJ_USE_FPS_COUNTER
+    if (!drawSpritesOnly) setDRAMptr(8, 0);
+    #else
+    if (!drawSpritesOnly) setDRAMptr(0, 0);
+    #endif
+
+    //*** GO THROUGH EACH VERTICAL GROUP OF 4 SCANLINES.***
+
+    for (x=0; x<LCDWIDTH; x+=4) {
+
+        uint8_t *screenBufScanlineAddr = scrbuf + (x>>2);// point to beginning of line in data
+
+        /*Prepare scanline start address for sprites that are visible in this vertical scanline. Sprite width cannot exceed the screen width*/
+        uint8_t *sprScanlineAddr[SPRITE_COUNT];  // Sprite start address for the scanline
+        uint8_t sprScanlineBitshiftMode[SPRITE_COUNT];  // Sprite bitshift mode for the scanline
+        const uint8_t BITSHIFT_MODE_MIDDLE_BYTE = 0;
+        const uint8_t BITSHIFT_MODE_FIRST_BYTE = 1;
+        const uint8_t BITSHIFT_MODE_LAST_BYTE = 2;
+        uint8_t scanlineMinY = 255; // Init to uninitialized value. Do not draw by default.
+        uint8_t scanlineMaxY = 0; // Init to uninitialized value. Do not draw by default.
+
+        //*** CALCULATE DIRTY RECTS AND RESOLVE WHICH SPRITES BELONG TO THIS SCANLINE GROUP ***
+
+        if (sprites != NULL) {
+
+            // Check all the sprites for this scanline. That is used for handling the given update rect
+            // Note that the last round is when (sprindex == spriteCount). That is used to add the screen buffer
+            // update rect to the dirty rect.
+            for (int sprindex = 0; sprindex <= spriteCount; sprindex++) {
+
+                int16_t sprx, spry, sprOldX, sprOldY;
+                uint8_t sprw, sprh;
+                bool isCurrentSpriteOutOfScreen = false;
+                bool isOldSpriteOutOfScreen = false;
+
+                if (sprindex < spriteCount) {
+
+                    sprx = sprites[sprindex].x;
+                    spry = sprites[sprindex].y;
+                    sprw = sprites[sprindex].w;
+                    sprh = sprites[sprindex].h;
+                    sprOldX = sprites[sprindex].oldx;
+                    sprOldY = sprites[sprindex].oldy;
+               }
+
+                // Handle the screen buffer update rect after all sprites
+                else if(!drawSpritesOnly){
+
+                    sprx = updRectX;
+                    spry = updRectY;
+                    sprw = updRectW;
+                    sprh = updRectH;
+                    sprOldX = updRectX;
+                    sprOldY = updRectY;
+                    isCurrentSpriteOutOfScreen = false;
+                    isOldSpriteOutOfScreen = false;
+                }
+
+                // Check for out-of-screen
+                if (sprx >= LCDWIDTH || spry >= LCDHEIGHT)
+                    isCurrentSpriteOutOfScreen = true;
+                if (sprOldX >= LCDWIDTH || sprOldY >= LCDHEIGHT)
+                    isOldSpriteOutOfScreen = true;
+
+                // Skip if current and old sprites are out-of-screen
+                if (isCurrentSpriteOutOfScreen && isOldSpriteOutOfScreen)
+                    continue;
+
+                // Detect the dirty rect x-span by combining the previous and current sprite position.
+                int16_t sprDirtyXMin = min(sprx, sprOldX);
+                int16_t sprDirtyXMax = max(sprx, sprOldX);
+                if (isCurrentSpriteOutOfScreen)
+                    sprDirtyXMax = sprOldX;
+                if (isOldSpriteOutOfScreen)
+                    sprDirtyXMax = sprx;
+
+                // Is current x inside the sprite combined dirty rect ?
+                int16_t sprDirtyXMaxEnd = sprDirtyXMax + sprw - 1 + 4; // Add 4 pixels to dirty rect width (needed?)
+                if (sprDirtyXMin <= x+3 && x <= sprDirtyXMaxEnd) {
+
+                    // *** COMBINE DIRTY RECTS FOR THIS SCANLINE GROUP ***
+
+                    // Dirty rect
+                    int16_t sprDirtyYMin = min(spry, sprOldY);
+                    sprDirtyYMin = max(sprDirtyYMin, 0);
+                    int16_t sprDirtyYMax = max(spry, sprOldY);
+                    if (isCurrentSpriteOutOfScreen)
+                        sprDirtyYMax = sprOldY;
+                    if (isOldSpriteOutOfScreen)
+                        sprDirtyYMax = spry;
+                    int16_t sprDirtyYMaxEnd = sprDirtyYMax + sprh - 1;
+                    sprDirtyYMaxEnd = min(sprDirtyYMaxEnd, LCDHEIGHT - 1);  // Should use LCDHEIGHT instead of screenH? Same with other screen* ?
+
+                    // Get the scanline min and max y values for drawing
+                    if (sprDirtyYMin < scanlineMinY)
+                        scanlineMinY = sprDirtyYMin;
+                    if (sprDirtyYMaxEnd > scanlineMaxY)
+                        scanlineMaxY = sprDirtyYMaxEnd;
+
+                   // *** PREPARE SPRITE FOR DRAWING ***
+
+                   // Check if the sprite should be active for this vertical scanline group.
+                    if (sprindex < spriteCount &&  // not for update rect
+                        !isCurrentSpriteOutOfScreen && //out-of-screen
+                        sprx <= x+3 && x < sprx + sprw) { // note: cover group of 4 pixels of the scanline (x+3)
+
+                        // Find the byte number in the sprite data
+                        int16_t byteNum = ((x+3) - sprx)>>2;
+
+                        // Get the start addres of the spite data in this scanline.
+                        sprScanlineAddr[sprindex] = const_cast<uint8_t*>(sprites[sprindex].bitmapData + byteNum);
+
+                        // If the sprite goes over the top, it must be clipped from the top.
+                        if(spry < 0)
+                            sprScanlineAddr[sprindex] += (-spry) * (sprw >> 2);
+
+                        // Select the bitshift mode for the blit algorithm
+                        if (byteNum == 0)
+                            sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_FIRST_BYTE;
+                        else if (byteNum >= (sprw >> 2))
+                            sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_LAST_BYTE;
+                        else
+                            sprScanlineBitshiftMode[sprindex] = BITSHIFT_MODE_MIDDLE_BYTE;
+                    }
+                    else
+                        sprScanlineAddr[sprindex] = NULL;  // Deactive sprite for this scanline
+                }
+                else
+                    sprScanlineAddr[sprindex] = NULL;  // Deactive sprite for this scanline
+            }
+        }
+
+        // *** ADJUST THE SCANLINE GROUP HEIGHT ***
+
+        // The height must dividable by 8. That is needed because later we copy 8 pixels at a time to the LCD.
+        if (scanlineMaxY - scanlineMinY + 1 > 0) {
+            uint8_t scanlineH = scanlineMaxY - scanlineMinY + 1;
+            uint8_t addW = 8 - (scanlineH & 0x7);
+
+            // if height is not dividable by 8, make it be.
+            if (addW != 0) {
+                if (scanlineMinY > addW )
+                    scanlineMinY -= addW;
+                else if( scanlineMaxY + addW < updRectY+updRectH)
+                    scanlineMaxY += addW;
+                else {
+                    // Draw full height scanline
+                    scanlineMinY = updRectY;
+                    scanlineMaxY = updRectY+updRectH-1;
+                }
+            }
+        }
+
+        // *** COMBINE THE SCANLINE GROUP OF THE SCREEN BUFFER AND ALL SPRITES ***
+
+        // Find colours in this group of 4 scanlines
+        screenBufScanlineAddr += (scanlineMinY * 220/4);
+        for (y=scanlineMinY; y<=scanlineMaxY; y++)
+        {
+            // get the screen buffer data first
+            uint8_t tdata = *screenBufScanlineAddr;
+            uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble
+            uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble
+            uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble
+            uint8_t t = tdata & 0x03;// highest half-nibble
+
+            // Convert to 16-bit colors in palette
+            uint16_t p = paletteptr[t];
+            uint16_t p2 = paletteptr[t2];
+            uint16_t p3 = paletteptr[t3];
+            uint16_t p4 = paletteptr[t4];
+
+            #if 0
+            // Dirty rect visual test
+            p = COLOR_BLUE >> (Core::frameCount % 5);
+            p2 = COLOR_BLUE >> (Core::frameCount % 5);
+            p3 = COLOR_BLUE >> (Core::frameCount % 5);
+            p4 = COLOR_BLUE >> (Core::frameCount % 5);
+            #endif
+
+            // Add active sprite pixels
+            if (sprites != NULL) {
+
+                // Use loop unrolling for speed optimization
+                UNROLLED_LOOP_N(SPRITE_COUNT)
+            }
+
+            // put the result nibble values in the scanline
+            scanline[0][y] = p;
+            scanline[1][y] = p2;
+            scanline[2][y] = p3;
+            scanline[3][y] = p4;
+
+            screenBufScanlineAddr += 220>>2; // jump to read byte directly below in screenbuffer
+        }
+
+        // *** DRAW THE SCANLINE GROUP TO LCD
+
+#ifdef PROJ_USE_FPS_COUNTER
+        if (x>=8 && scanlineMaxY - scanlineMinY +1 > 0) {
+#else
+        if (scanlineMaxY - scanlineMinY +1 > 0) {
+#endif
+            // Draw 8 vertical pixels at a time for performance reasons
+
+            setDRAMptr(x, scanlineMinY);
+            for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) {
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+            }
+
+            setDRAMptr(x+1, scanlineMinY);
+            for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) {
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+            }
+
+            setDRAMptr(x+2, scanlineMinY);
+            for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) {
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+            }
+
+            setDRAMptr(x+3, scanlineMinY);
+            for (uint8_t s=scanlineMinY;s<=scanlineMaxY;) {
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+                setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+            }
+        }
+    }
+
+    // Update old x and y for the sprites
+    if (sprites != NULL) {
+        for (int sprindex = 0; sprindex < spriteCount; sprindex++) {
+            sprites[sprindex].oldx = sprites[sprindex].x;
+            sprites[sprindex].oldy = sprites[sprindex].y;
+        }
+    }
+
+    #ifdef POK_SIM
+    simulator.refreshDisplay();
+    #endif
+}
+
+void Pokitto::lcdRefreshMode2(uint8_t * scrbuf, uint16_t* paletteptr) {
+uint16_t x,y;
+uint16_t scanline[2][88]; // read two nibbles = pixels at a time
+uint8_t *d;
+
+write_command(0x20);  // Horizontal DRAM Address
+write_data(0);  // 0
+write_command(0x21);  // Vertical DRAM Address
+write_data(0);
+write_command(0x22); // write data to DRAM
+CLR_CS_SET_CD_RD_WR;
+
+for(x=0;x<110;x+=2)
+  {
+    d = scrbuf+(x>>1);// point to beginning of line in data
+    /** find colours in one scanline **/
+    uint8_t s=0;
+    for(y=0;y<88;y++)
+    {
+    uint8_t t = *d >> 4; // higher nibble
+    uint8_t t2 = *d & 0xF; // lower nibble
+    /** higher nibble = left pixel in pixel pair **/
+    scanline[0][s] = paletteptr[t];
+    scanline[1][s++] = paletteptr[t2];
+    /** testing only **/
+    //scanline[0][s] = 0xFFFF*(s&1);
+    //scanline[1][s] = 0xFFFF*(!(s&1));
+    //s++;
+    /** until here **/
+    d+=110/2; // jump to read byte directly below in screenbuffer
+    }
+    s=0;
+    /** draw scanlines **/
+    /** leftmost scanline twice**/
+
+    for (s=0;s<88;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+
+    for (s=0;s<88;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+    /** rightmost scanline twice**/
+    //setDRAMptr(xptr++,yoffset);
+    for (s=0;s<88;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+
+    for (s=0;s<88;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+  }
+}
+
+void Pokitto::lcdRefreshMode3(uint8_t * scrbuf, uint16_t* paletteptr) {
+uint16_t x,y;
+uint16_t scanline[2][176]; // read two nibbles = pixels at a time
+uint8_t *d;
+
+write_command(0x20);  // Horizontal DRAM Address
+write_data(0);  // 0
+write_command(0x21);  // Vertical DRAM Address
+write_data(0);
+write_command(0x22); // write data to DRAM
+CLR_CS_SET_CD_RD_WR;
+
+for(x=0;x<220;x+=2)
+  {
+    d = scrbuf+(x>>1);// point to beginning of line in data
+    /** find colours in one scanline **/
+    uint8_t s=0;
+    for(y=0;y<176;y++)
+    {
+    uint8_t t = *d >> 4; // higher nibble
+    uint8_t t2 = *d & 0xF; // lower nibble
+    /** higher nibble = left pixel in pixel pair **/
+    scanline[0][s] = paletteptr[t];
+    scanline[1][s++] = paletteptr[t2];
+    /** testing only **/
+    //scanline[0][s] = 0xFFFF*(s&1);
+    //scanline[1][s] = 0xFFFF*(!(s&1));
+    //s++;
+    /** until here **/
+    d+=220/2; // jump to read byte directly below in screenbuffer
+    }
+    s=0;
+    /** draw scanlines **/
+    /** leftmost scanline**/
+
+    for (s=0;s<176;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+    }
+
+    /** rightmost scanline**/
+    //setDRAMptr(xptr++,yoffset);
+    for (s=0;s<176;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+    }
+  }
+}
+
+void Pokitto::lcdRefreshGB(uint8_t * scrbuf, uint16_t* paletteptr) {
+uint16_t x,y;
+uint16_t scanline[48];
+uint8_t * d;
+
+#if POK_STRETCH
+//uint16_t xptr = 8;
+#else
+//xptr = 26;
+#endif
+
+write_command(0x20);  // Horizontal DRAM Address
+write_data(0);  // 0
+write_command(0x21);  // Vertical DRAM Address
+write_data(0);
+write_command(0x22); // write data to DRAM
+CLR_CS_SET_CD_RD_WR;
+
+/** draw border **/
+    for (int s=0;s<5*176;) {
+            setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;s++;
+    }
+
+for(x=0;x<84;x++)
+  {
+
+        d = scrbuf + x;// point to beginning of line in data
+
+        /** find colours in one scanline **/
+        uint8_t s=0;
+        for(y=0;y<6;y++)
+            {
+            uint8_t t = *d;
+            #if POK_COLORDEPTH > 1
+            uint8_t t2 = *(d+504);
+            #endif
+            #if POK_COLORDEPTH > 2
+            uint8_t t3 = *(d+504+504);
+            #endif
+            #if POK_COLORDEPTH > 3
+            uint8_t t4 = *(d+504+504+504);
+            #endif
+            uint8_t paletteindex = 0;
+
+            /** bit 1 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x1);
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x1)) | ((t2 & 0x01)<<1);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2) | ((t4 & 0x1)<<3);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 2 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x2)>>1;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x02));
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1) | ((t4 & 0x2)<<2);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 3 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x4)>>2;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 4)>>2) | ((t2 & 0x04)>>1);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4) | ((t4 & 0x4)<<1);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 4 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x8)>>3;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x08)>>2);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1) | (t4 & 0x8);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 5 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x10)>>4;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2) | ((t4 & 0x10)>>1);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 6 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x20)>>5;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3) | ((t4 & 0x20)>>2);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 7 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x40)>>6;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) ;
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) | ((t4 & 0x40)>>3);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 8 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x80)>>7;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5) | ((t4 & 0x80)>>4);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            d+=84; // jump to byte directly below
+            }
+
+
+        /*write_command(0x20);  // Horizontal DRAM Address
+        write_data(0x10);  // 0
+        write_command(0x21);  // Vertical DRAM Address
+        write_data(xptr++);
+        write_command(0x22); // write data to DRAM
+        CLR_CS_SET_CD_RD_WR;*/
+        /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+        s=0;
+
+        /** draw scanlines **/
+        for (s=0;s<48;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+        }
+        /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+
+        /*write_command(0x20);  // Horizontal DRAM Address
+        write_data(0x10);  // 0
+        write_command(0x21);  // Vertical DRAM Address
+        write_data(xptr++);
+        write_command(0x22); // write data to DRAM
+        CLR_CS_SET_CD_RD_WR;*/
+        /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+        for (s=0;s<48;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+        }
+
+        /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+
+        #if POK_STRETCH
+        //if (x>16 && x<68)
+        if (x&2)// && x&2)
+        {
+            /*write_command(0x20);  // Horizontal DRAM Address
+            write_data(0x10);  // 0
+            write_command(0x21);  // Vertical DRAM Address
+            write_data(xptr++);
+            write_command(0x22); // write data to DRAM
+            CLR_CS_SET_CD_RD_WR;*/
+            /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+
+            for (s=0;s<48;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+            }
+
+            /** draw border **/
+        setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;        CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;CLR_WR;SET_WR;
+
+        }
+        #endif
+    }
+    /** draw border **/
+    for (int s=0;s<5*176;) {
+            setup_data_16(COLOR_BLACK);CLR_WR;SET_WR;s++;
+    }
+}
+
+
+void Pokitto::lcdRefreshAB(uint8_t * scrbuf, uint16_t* paletteptr) {
+uint16_t x,y;
+uint16_t scanline[64];
+uint8_t *d;
+//lcdClear();
+#if POK_STRETCH
+uint16_t xptr = 14;
+uint8_t yoffset = 24;
+#else
+xptr = 0; //was 26
+#endif
+
+for(x=0;x<128;x++)
+  {
+    write_command(0x20);  // Horizontal DRAM Address
+    write_data(yoffset);  // 0
+    write_command(0x21);  // Vertical DRAM Address
+    write_data(xptr++);
+    write_command(0x22); // write data to DRAM
+    CLR_CS_SET_CD_RD_WR;
+    //setDRAMptr(xptr++,yoffset);
+
+        d = scrbuf + x;// point to beginning of line in data
+
+        /** find colours in one scanline **/
+        uint8_t s=0;
+        for(y=0;y<8;y++)
+            {
+            uint8_t t = *d;
+            #if POK_COLORDEPTH > 1
+            uint8_t t2 = *(d+AB_JUMP);
+            #endif // POK_COLORDEPTH
+            #if POK_COLORDEPTH > 2
+            uint8_t t3 = *(d+AB_JUMP+AB_JUMP);
+            #endif // POK_COLORDEPTH
+            #if POK_COLORDEPTH > 3
+            uint8_t t4 = *(d+AB_JUMP+AB_JUMP+AB_JUMP);
+            #endif // POK_COLORDEPTH
+            uint8_t paletteindex = 0;
+
+            /** bit 1 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x1);
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x1)) | ((t2 & 0x01)<<1);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = (t & 0x1) | ((t2 & 0x1)<<1) | ((t3 & 0x1)<<2) | ((t4 & 0x1)<<3);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 2 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x2)>>1;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x02));
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x2)>>1) | ((t2 & 0x2)) | ((t3 & 0x2)<<1) | ((t4 & 0x2)<<2);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 3 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x4)>>2;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 4)>>2) | ((t2 & 0x04)>>1);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x4)>>2) | ((t2 & 0x4)>>1) | (t3 & 0x4) | ((t4 & 0x4)<<1);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 4 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x8)>>3;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x08)>>2);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x8)>>3) | ((t2 & 0x8)>>2) | ((t3 & 0x8)>>1) | (t4 & 0x8);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 5 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x10)>>4;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x10)>>4) | ((t2 & 0x10)>>3) | ((t3 & 0x10)>>2) | ((t4 & 0x10)>>1);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 6 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x20)>>5;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x20)>>5) | ((t2 & 0x20)>>4) | ((t3 & 0x20)>>3) | ((t4 & 0x20)>>2);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 7 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x40)>>6;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) ;
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x40)>>6) | ((t2 & 0x40)>>5) | ((t3 & 0x40)>>4) | ((t4 & 0x40)>>3);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            /** bit 8 **/
+            #if POK_COLORDEPTH == 1
+            paletteindex = (t & 0x80)>>7;
+            #elif POK_COLORDEPTH == 2
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6);
+            #elif POK_COLORDEPTH == 3
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5);
+            #elif POK_COLORDEPTH == 4
+            paletteindex = ((t & 0x80)>>7) | ((t2 & 0x80)>>6) | ((t3 & 0x80)>>5) | ((t4 & 0x80)>>4);
+            #endif
+            scanline[s++] = paletteptr[paletteindex];
+
+            d+=128; // jump to byte directly below
+            }
+
+        s=0;
+
+        /** draw scanlines **/
+        for (s=0;s<64;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        }
+
+        #if POK_STRETCH
+        if (x&1) {
+        write_command(0x20);  // Horizontal DRAM Address
+        write_data(yoffset);  // 0
+        write_command(0x21);  // Vertical DRAM Address
+        write_data(xptr++);
+        write_command(0x22); // write data to DRAM
+        CLR_CS_SET_CD_RD_WR;
+        //setDRAMptr(xptr++,yoffset);
+
+        for (s=0;s<64;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        }
+        }
+        #endif
+    }
+}
+
+void Pokitto::lcdRefreshModeGBC(uint8_t * scrbuf, uint16_t* paletteptr) {
+uint16_t x,y,xptr;
+uint16_t scanline[4][144]; // read 4 half-nibbles = 4 pixels at a time
+uint8_t *d, yoffset=0;
+
+xptr = 0;
+setDRAMptr(xptr,yoffset);
+
+
+for(x=0;x<160;x+=4)
+  {
+    d = scrbuf+(x>>2);// point to beginning of line in data
+    /** find colours in one scanline **/
+    uint8_t s=0;
+    for(y=0;y<144;y++)
+    {
+    uint8_t tdata = *d;
+    uint8_t t4 = tdata & 0x03; tdata >>= 2;// lowest half-nibble
+    uint8_t t3 = tdata & 0x03; tdata >>= 2;// second lowest half-nibble
+    uint8_t t2 = tdata & 0x03; tdata >>= 2;// second highest half-nibble
+    uint8_t t = tdata & 0x03;// highest half-nibble
+
+    /** put nibble values in the scanlines **/
+
+    scanline[0][s] = paletteptr[t];
+    scanline[1][s] = paletteptr[t2];
+    scanline[2][s] = paletteptr[t3];
+    scanline[3][s++] = paletteptr[t4];
+
+     d+=160/4; // jump to read byte directly below in screenbuffer
+    }
+
+    s=0;
+    /** draw scanlines **/
+    for (s=0;s<144;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;
+    }
+    setDRAMptr(++xptr,yoffset);
+    for (s=0;s<144;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;
+    }
+    setDRAMptr(++xptr,yoffset);
+    for (s=0;s<144;) {
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[2][s++]);CLR_WR;SET_WR;
+    }
+    setDRAMptr(++xptr,yoffset);
+    for (s=0;s<144;) {
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+        setup_data_16(scanline[3][s++]);CLR_WR;SET_WR;
+    }
+    setDRAMptr(++xptr,yoffset);
+  }
+}
+
+
+void Pokitto::lcdRefreshT1(uint8_t* tilebuf, uint8_t* tilecolorbuf, uint8_t* tileset, uint16_t* paletteptr) {
+#ifdef POK_TILEMODE
+uint16_t x,y,data,xptr;
+uint16_t scanline[176];
+uint8_t yoffset=0, tilebyte, tileindex, tilex=0, tiley=0,xcount;
+
+
+if (!tileset) return;
+
+#if LCDWIDTH < POK_LCD_W
+xptr = (POK_LCD_W-LCDWIDTH)/2;
+#else
+xptr = 0;
+#endif
+#if LCDHEIGHT < POK_LCD_H
+yoffset = (POK_LCD_H-LCDHEIGHT)/2;
+#else
+yoffset = 0;
+#endif
+
+for(x=0, xcount=0 ;x<LCDWIDTH;x++,xcount++)  // loop through vertical columns
+  {
+    setDRAMptr(xptr++,yoffset); //point to VRAM
+
+        /** find colours in one scanline **/
+        uint8_t s=0, tiley=0;
+        //tileindex = tilebuf[tilex*POK_TILES_Y];
+        if (xcount==POK_TILE_W) {
+            tilex++;
+            xcount=0;
+        }
+
+        for(y=0;y<LCDHEIGHT;)
+        {
+            uint8_t tileval = tilebuf[tilex+tiley*POK_TILES_X]; //get tile number
+            uint16_t index = tileval*POK_TILE_W+xcount;
+            uint8_t tilebyte = tileset[index]; //get bitmap data
+            for (uint8_t ycount=0, bitcount=0; ycount<POK_TILE_H; ycount++, y++, bitcount++) {
+                if (bitcount==8) {
+                    bitcount=0;
+                    index += 176; //jump to byte below in the tileset bitmap
+                    tilebyte = tileset[index]; //get bitmap data
+                }
+                //tilebyte = tile[(tileindex>>4)+*POK_TILE_W]; //tilemaps are 16x16
+                //uint8_t paletteindex = ((tilebyte>>(bitcount&0x7)) & 0x1);
+                if (!tileval) scanline[s++] = COLOR_MAGENTA*((tilebyte>>bitcount)&0x1);//paletteptr[paletteindex];
+                else scanline[s++] = paletteptr[((tilebyte>>bitcount)&0x1)*tileval];//paletteptr[paletteindex];
+            }
+            tiley++; //move to next tile
+        }
+        s=0;
+
+        /** draw scanlines **/
+        for (s=0;s<LCDHEIGHT;) {
+            setup_data_16(scanline[s++]);CLR_WR;SET_WR;
+        }
+    }
+    #endif
+}
+
+
+void Pokitto::lcdRefreshMode13(uint8_t * scrbuf, uint16_t* paletteptr, uint8_t offset){
+uint16_t x,y;
+uint16_t scanline[2][110]; // read two nibbles = pixels at a time
+uint8_t *d;
+
+write_command(0x20); write_data(0);
+write_command(0x21); write_data(0);
+write_command(0x22);
+CLR_CS_SET_CD_RD_WR;
+
+for(x=0;x<110;x+=2)
+  {
+    d = scrbuf+x;// point to beginning of line in data
+    uint8_t s=0;
+    for(y=0;y<88;y++)
+    {
+        uint8_t t = *d;
+        uint8_t t1 = *(d+1);
+        scanline[0][s] = paletteptr[(t+offset)&255];
+        scanline[1][s++] = paletteptr[(t1+offset)&255];
+        d+=110; // jump to read byte directly below in screenbuffer
+    }
+    s=0;
+    for (s=0;s<88;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+    for (s=0;s<88;) {
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[0][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+    for (s=0;s<88;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+    for (s=0;s<88;) {
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+        setup_data_16(scanline[1][s++]);CLR_WR;SET_WR;CLR_WR;SET_WR;
+    }
+  }
+
+}
+
+
+
+
+void Pokitto::blitWord(uint16_t c) {
+    setup_data_16(c);CLR_WR;SET_WR;
+}
+
+