PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
Diff: POKITTO_CORE/PokittoFonts.h
- Revision:
- 31:f4b9b85c7b62
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/POKITTO_CORE/PokittoFonts.h Tue Jan 30 10:41:47 2018 +0000 @@ -0,0 +1,68 @@ +/**************************************************************************/ +/*! + @file PokittoFonts.h + @author Jonne Valola + + @section LICENSE + + Software License Agreement (BSD License) + + Copyright (c) 2016, Jonne Valola + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name of the copyright holders nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +/**************************************************************************/ + +#ifndef POK_FONTS_H +#define POK_FONTS_H + +#include "Pokitto_settings.h" + +extern const unsigned char fontMini[]; +extern const unsigned char fontDonut[]; +extern const unsigned char fontDragon[]; +extern const unsigned char fontKarateka[]; +extern const unsigned char fontKoubit[]; +extern const unsigned char fontRunes[]; +extern const unsigned char fontTight[]; +extern const unsigned char fontTiny[]; +extern const unsigned char fontAdventurer[]; +extern const unsigned char font5x7[]; +extern const unsigned char font3x5[]; +extern const unsigned char font3x3[]; +extern const unsigned char fontC64[]; +extern const unsigned char fntC64UIGfx[]; +extern const unsigned char fontZXSpec[]; +extern const unsigned char fontTIC806x6[]; + +#if POK_GAMEBUINO_SUPPORT > 0 +#define DEFAULT_FONT font3x5 +#else +#define DEFAULT_FONT font5x7 +#endif // POK_GAMEBUINO_SUPPORT + + +#endif + +