PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
0:e8b8f36b4505
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_CORE/PokittoButtons.h	Mon Sep 18 11:47:51 2017 +0000
@@ -0,0 +1,109 @@
+/**************************************************************************/
+/*!
+    @file     PokittoButtons.h
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+
+#ifndef POKITTOBUTTONS_H
+#define POKITTOBUTTONS_H
+
+#include <stdint.h>
+#include "Pokitto_settings.h"
+#include "GBcompatibility.h"
+#include "PokittoGlobs.h"
+
+#ifndef POK_SIM
+    #include "HWButtons.h"
+    #define CHWLONGPRESSTIMEOUT 100
+#else
+    #include "PokittoSimulator.h"
+    #define CHWLONGPRESSTIMEOUT 1000
+#endif // POK_SIM
+
+
+namespace Pokitto {
+
+class Buttons {
+public:
+    // Original functions
+    static uint8_t buttons_state, buttons_held, buttons_released;
+    static void initButtons();
+    static void pollButtons();
+    static uint8_t leftBtn();
+    static uint8_t rightBtn();
+    static uint8_t upBtn();
+    static uint8_t downBtn();
+    static uint8_t aBtn();
+    static uint8_t bBtn();
+    static uint8_t cBtn();
+    static uint8_t leftHeld();
+    static uint8_t rightHeld();
+    static uint8_t upHeld();
+    static uint8_t downHeld();
+    static uint8_t aHeld();
+    static uint8_t bHeld();
+    static uint8_t cHeld();
+
+    static uint8_t leftReleased();
+    static uint8_t rightReleased();
+    static uint8_t upReleased();
+    static uint8_t downReleased();
+    static uint8_t aReleased();
+    static uint8_t bReleased();
+    static uint8_t cReleased();
+
+    // GB compatibility functions
+	static void begin();
+    static void update();
+    static bool pressed(uint8_t button);
+    static bool released(uint8_t button);
+    static bool held(uint8_t button, uint8_t time);
+    static bool repeat(uint8_t button, uint8_t period);
+    static uint8_t timeHeld(uint8_t button);
+    static uint8_t pins[NUM_BTN];
+    static uint8_t states[NUM_BTN];
+    static uint8_t heldStates[NUM_BTN]; // additional, not GB based
+private:
+    static uint16_t cHWLongPress; //forced hardware detection of C long press
+};
+
+}
+
+#endif // POKITTOBUTTONS_H
+
+
+
+
+
+