PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
60:8b6a110feeea
Parent:
52:c04087025cab
Child:
64:1d52d8287c39
--- a/POKITTO_CORE/PokittoDisplay.cpp	Sun Oct 07 10:10:24 2018 +0000
+++ b/POKITTO_CORE/PokittoDisplay.cpp	Sun Oct 07 10:19:52 2018 +0000
@@ -532,10 +532,10 @@
         uint16_t j = POK_BITFRAME;
         if (bgcolor & 0x1) memset((void*)m_scrbuf,0xFF,j);// R
         else memset((void*)m_scrbuf,0x00,j);// R
-        if ((bgcolor>>1) & 0x1) memset((void*)m_scrbuf+POK_BITFRAME,0xFF,j);// G
-        else memset((void*)m_scrbuf+POK_BITFRAME,0x00,j);// G
-        if ((bgcolor>>2) & 0x1) memset((void*)m_scrbuf+POK_BITFRAME*2,0xFF,j);// B
-        else memset((void*)m_scrbuf+POK_BITFRAME*2,0x00,j);// B
+        if ((bgcolor>>1) & 0x1) memset((void*)((uint8_t*)m_scrbuf+POK_BITFRAME),0xFF,j);// G
+        else memset((void*)((uint8_t*)m_scrbuf+POK_BITFRAME),0x00,j);// G
+        if ((bgcolor>>2) & 0x1) memset((void*)((uint8_t*)m_scrbuf+POK_BITFRAME*2),0xFF,j);// B
+        else memset((void*)((uint8_t*)m_scrbuf+POK_BITFRAME*2),0x00,j);// B
         setCursor(0,0);
         return;
     } else {
@@ -1492,11 +1492,10 @@
 
     /** 3 bpp mode */
     else if (m_colordepth==3) {
-        int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
+        int16_t i, j, byteNum, byteWidth = (w + 7) >> 3;
         int16_t bitFrame = w * h / 8;
         for (i = 0; i < w; i++) {
         byteNum = i / 8;
-        bitNum = i % 8;
 
         uint8_t bitcount=0;
         for (j = 0; j <= h/8; j++) {
@@ -1592,15 +1591,14 @@
     /** 4bpp fast version */
 
     if (m_colordepth==8) {
-	int16_t scrx,scry,xclip,xjump,scrxjump;
-    xclip=xjump=scrxjump=0;
+	int16_t scrx,scry,xjump,scrxjump;
+    xjump=scrxjump=0;
     /** y clipping */
     if (y<0) { h+=y; bitmap -= y*w; y=0;}
     else if (y+h>height) { h -=(y-height);}
     /** x clipping */
-    if (x<0) { xclip=x; w+=x; xjump = (-x); bitmap += xjump; x=0;}
+    if (x<0) { w+=x; xjump = (-x); bitmap += xjump; x=0;}
     else if (x+w>width) {
-            xclip = x;
             scrxjump = x;
             xjump=(x+w-width)+scrxjump;
             w = width-x;}