PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
68:61a4ccb0a4b6
Parent:
66:6281a40d73e6
--- a/POKITTO_CORE/PokittoCore.cpp	Thu Apr 04 17:07:28 2019 +0000
+++ b/POKITTO_CORE/PokittoCore.cpp	Fri Apr 05 11:18:14 2019 +0000
@@ -908,6 +908,10 @@
         sound.updateStream();
     #endif
 
+	#ifdef PROJ_BUTTONS_POLLING_ONLY 
+		buttons.pollButtons();
+	#endif
+
     uint32_t now = getTime();
 	if ((((nextFrameMillis - now)) > timePerFrame) && frameEndMicros) { //if time to render a new frame is reached and the frame end has ran once
 		nextFrameMillis = now + timePerFrame;