PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
58:5f58a2846a20
Parent:
51:113b1d84c34f
Child:
66:6281a40d73e6
--- a/POKITTO_CORE/PokittoCookie.cpp	Tue Oct 02 20:38:50 2018 +0000
+++ b/POKITTO_CORE/PokittoCookie.cpp	Sun Oct 07 10:06:28 2018 +0000
@@ -124,6 +124,7 @@
     _block=0;
     _block=findMyNextBlock();
     for (int i=0; i<_datasize; i++) writeQueue(*p++);
+    return true;
 }
 
 bool Cookie::loadCookie() {
@@ -133,6 +134,7 @@
     _block=0;
     _block=findMyNextBlock();
     for (int i=0; i<_datasize; i++) *p++ = readQueue();
+    return true;
 }
 
 void Cookie::deleteCookie() {
@@ -245,7 +247,7 @@
     #ifndef POK_SIM
         return eeprom_read_byte((uint16_t*)(SBKEYSIZE*SBMAXKEYS+n));
     #endif
-    return 0x80;
+    //return 0x80;
 }
 
 void Cookie::readBlock(int n, char* data) {
@@ -356,6 +358,7 @@
 int Cookie::findMyNextBlock() {
     if (!_status) return SBINVALIDBLOCK;
     for (int i=_block; i<SBMAXBLOCKS;i++) if (isMyBlock(i)) return i;
+    return SBINVALIDBLOCK;
 }