first release for keyboard
Dependencies: F401RE-USBHost2 mbed
main.cpp
- Committer:
- Ownasaurus
- Date:
- 2016-12-28
- Revision:
- 2:77b20c9b1933
- Parent:
- 1:3c21da72660d
- Child:
- 4:dbb0d3d2ad8b
File content as of revision 2:77b20c9b1933:
// TODO: work off controler 3.3v if possible #include "mbed.h" #include "USBHostKeyboard.h" #include "stm32f4xx_flash.h" DigitalOut myled(LED1); Serial pc(USBTX, USBRX); // tx, rx DigitalInOut data(PA_8); DigitalIn button(PC_13); // eventually code to set controls extern "C" void my_wait_us_asm (int n); enum STATE {NORMAL=0, A_UP, A_DOWN, A_LEFT, A_RIGHT, DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, BUTTON_START, BUTTON_B, BUTTON_A, C_UP, C_DOWN, C_LEFT, C_RIGHT, BUTTON_L, BUTTON_R, BUTTON_Z}; uint8_t state = NORMAL; //done remapping when >= 19 bool KeyboardButtonPressed = false; void LoadControls(); void SaveControls(); struct __attribute__((packed)) N64ControllerData // all bits are in the correct order { unsigned int a : 1; // 1 bit wide unsigned int b : 1; unsigned int z : 1; unsigned int start : 1; unsigned int up : 1; unsigned int down : 1; unsigned int left : 1; unsigned int right : 1; unsigned int dummy1 : 1; unsigned int dummy2 : 1; unsigned int l :1 ; unsigned int r : 1; unsigned int c_up : 1; unsigned int c_down : 1; unsigned int c_left : 1; unsigned int c_right : 1; char x_axis; char y_axis; } n64_data; struct __attribute__((packed)) KeyboardControls { uint8_t KEYBOARD_a; uint8_t KEYBOARD_b; uint8_t KEYBOARD_z; uint8_t KEYBOARD_start; uint8_t KEYBOARD_d_up; uint8_t KEYBOARD_d_down; uint8_t KEYBOARD_d_left; uint8_t KEYBOARD_d_right; uint8_t KEYBOARD_l; uint8_t KEYBOARD_r; uint8_t KEYBOARD_c_up; uint8_t KEYBOARD_c_down; uint8_t KEYBOARD_c_left; uint8_t KEYBOARD_c_right; uint8_t KEYBOARD_a_up; uint8_t KEYBOARD_a_down; uint8_t KEYBOARD_a_left; uint8_t KEYBOARD_a_right; KeyboardControls() { LoadDefault(); } void LoadDefault() { KEYBOARD_a = 0x0E; KEYBOARD_b = 0x0D; KEYBOARD_z = 0x0F; KEYBOARD_start = 0x0B; KEYBOARD_d_up = 0x1D; KEYBOARD_d_down = 0x1B; KEYBOARD_d_left = 0x06; KEYBOARD_d_right = 0x19; KEYBOARD_l = 0x1A; KEYBOARD_r = 0x12; KEYBOARD_c_up = 0x17; KEYBOARD_c_down = 0x1C; KEYBOARD_c_left = 0x18; KEYBOARD_c_right = 0x0C; KEYBOARD_a_up = 0x08; KEYBOARD_a_down = 0x07; KEYBOARD_a_left = 0x16; KEYBOARD_a_right = 0x09; } void LoadBlank() { KEYBOARD_a = 0x00; KEYBOARD_b = 0x00; KEYBOARD_z = 0x00; KEYBOARD_start = 0x00; KEYBOARD_d_up = 0x00; KEYBOARD_d_down = 0x00; KEYBOARD_d_left = 0x00; KEYBOARD_d_right = 0x00; KEYBOARD_l = 0x00; KEYBOARD_r = 0x00; KEYBOARD_c_up = 0x00; KEYBOARD_c_down = 0x00; KEYBOARD_c_left = 0x00; KEYBOARD_c_right = 0x00; KEYBOARD_a_up = 0x00; KEYBOARD_a_down = 0x00; KEYBOARD_a_left = 0x00; KEYBOARD_a_right = 0x00; } }; KeyboardControls kc; const int SAVE_ADDR = 0x0800C000; // sector 3 KeyboardControls* saveData = (KeyboardControls*)SAVE_ADDR; // 0 is 3 microseconds low followed by 1 microsecond high // 1 is 1 microsecond low followed by 3 microseconds high unsigned int GetMiddleOfPulse() { // wait for line to go high while(1) { if(data.read() == 1) break; } // wait for line to go low while(1) { if(data.read() == 0) break; } // now we have the falling edge // wait 2 microseconds to be in the middle of the pulse, and read. high --> 1. low --> 0. my_wait_us_asm(2); return (unsigned int) data.read(); } // continuously read bits until at least 9 are read, confirm valid command, return without stop bit unsigned int readCommand() { unsigned int command = GetMiddleOfPulse(), bits_read = 1; while(1) // read at least 9 bits (2 bytes + stop bit) { //my_wait_us_asm(4); command = command << 1; // make room for the new bit //command += data.read(); // place the new bit into the command command += GetMiddleOfPulse(); command &= 0x1FF; // remove all except the last 9 bits bits_read++; if(bits_read >= 9) // only consider when at least a whole command's length has been read { if(command == 0x3 || command == 0x1 || command == 0x1FF || command == 0x5 || command == 0x7) { // 0x3 = 0x1 + stop bit --> get controller state // 0x1 = 0x0 + stop bit --> who are you? // 0x1FF = 0xFF + stop bit --> reset signal // 0x5 = 0x10 + stop bit --> read // 0x7 = 0x11 + stop bit --> write command = command >> 1; // get rid of the stop bit return command; } } } } void write_1() { data = 0; my_wait_us_asm(1); data = 1; my_wait_us_asm(3); //pc.printf("1"); } void write_0() { data = 0; my_wait_us_asm(3); data = 1; my_wait_us_asm(1); //pc.printf("0"); } void SendStop() { data = 0; my_wait_us_asm(1); data = 1; } // send a byte from LSB to MSB (proper serialization) void SendByte(unsigned char b) { for(int i = 0;i < 8;i++) // send all 8 bits, one at a time { if((b >> i) & 1) { write_1(); } else { write_0(); } } } void SendIdentity() { // reply 0x05, 0x00, 0x02 SendByte(0x05); SendByte(0x00); SendByte(0x02); SendStop(); } void SendControllerData() { unsigned long data = *(unsigned long*)&n64_data; unsigned int size = sizeof(data) * 8; // should be 4 bytes * 8 = 32 bits for(unsigned int i = 0;i < size;i++) { if((data >> i) & 1) { write_1(); } else { write_0(); } } SendStop(); } char reverse(char b) { b = (b & 0xF0) >> 4 | (b & 0x0F) << 4; b = (b & 0xCC) >> 2 | (b & 0x33) << 2; b = (b & 0xAA) >> 1 | (b & 0x55) << 1; return b; } void ChangeButtonMapping(uint8_t bt) { // analog settings must be hardcoded, cannot change on the fly if(state == A_UP) // state = 1 --> analog up { kc.KEYBOARD_a_up = bt; } else if(state == A_DOWN) // state = 2 --> analog up { kc.KEYBOARD_a_down = bt; } else if(state == A_LEFT) // state = 3 --> analog up { kc.KEYBOARD_a_left = bt; } else if(state == A_RIGHT) // state = 4 --> analog up { kc.KEYBOARD_a_right = bt; } else if(state == DPAD_UP) // state = 5 --> dpad up { kc.KEYBOARD_d_up = bt; } else if(state == DPAD_DOWN) // state = 6 --> dpad down { kc.KEYBOARD_d_down = bt; } else if(state == DPAD_LEFT) // state = 7 --> dpad left { kc.KEYBOARD_d_left = bt; } else if(state == DPAD_RIGHT) // state = 8 --> dpad right { kc.KEYBOARD_d_right = bt; } else if(state == BUTTON_START) // state = 9 --> start { kc.KEYBOARD_start = bt; } else if(state == BUTTON_B) // state = 10 --> B { kc.KEYBOARD_b = bt; } else if(state == BUTTON_A) // state = 11 --> A { kc.KEYBOARD_a = bt; } else if(state == C_UP) // state = 12 --> c up { kc.KEYBOARD_c_up = bt; } else if(state == C_DOWN) // state = 13 --> c down { kc.KEYBOARD_c_down = bt; } else if(state == C_LEFT) // state = 14 --> c left { kc.KEYBOARD_c_left = bt; } else if(state == C_RIGHT) // state = 15 --> c right { kc.KEYBOARD_c_right = bt; } else if(state == BUTTON_L) // state = 16 --> L { kc.KEYBOARD_l = bt; } else if(state == BUTTON_R) // state = 17 --> R { kc.KEYBOARD_r = bt; } else if(state == BUTTON_Z) // state = 18 --> Z { kc.KEYBOARD_z = bt; } } void AdvanceState() { state++; if(state >= 19) // we're done mapping the controls { SaveControls(); // write directly to flash state = NORMAL; // back to normal controller operation } } void onKeyboardEvent(uint8_t rep[9]) { // the buttons all become 1 if overflow, i think. or in short, [2] == [3] if(rep[2] == rep[3] && rep[2] == 1) return; if(state == NORMAL) { memset(&n64_data,0,4); // clear controller state // keyboard buttons are stored in cells 2 3 4 5 6 7? cell 0 and 1 are modifiers? cell8 is an F? for(int index = 2;index < 8;index++) { if(rep[index] == 0) // no more keys to process { break; } if(rep[index] == kc.KEYBOARD_a) { n64_data.a = 1; continue; } if(rep[index] == kc.KEYBOARD_b) { n64_data.b = 1; continue; } if(rep[index] == kc.KEYBOARD_z) { n64_data.z = 1; continue; } if(rep[index] == kc.KEYBOARD_start) { n64_data.start = 1; continue; } if(rep[index] == kc.KEYBOARD_d_up) { n64_data.up = 1; continue; } if(rep[index] == kc.KEYBOARD_d_down) { n64_data.down = 1; continue; } if(rep[index] == kc.KEYBOARD_d_left) { n64_data.left = 1; continue; } if(rep[index] == kc.KEYBOARD_d_right) { n64_data.right = 1; continue; } if(rep[index] == kc.KEYBOARD_l) { n64_data.l = 1; continue; } if(rep[index] == kc.KEYBOARD_r) { n64_data.r = 1; continue; } if(rep[index] == kc.KEYBOARD_c_up) { n64_data.c_up = 1; continue; } if(rep[index] == kc.KEYBOARD_c_down) { n64_data.c_down = 1; continue; } if(rep[index] == kc.KEYBOARD_c_left) { n64_data.c_left = 1; continue; } if(rep[index] == kc.KEYBOARD_c_right) { n64_data.c_right = 1; continue; } // NOTE: THESE BITS MUST BE WRITTEN IN REVERSE ORDER. HIGH BIT IS IN THE LOW POSITION if(rep[index] == kc.KEYBOARD_a_up) { n64_data.y_axis = 0x0A; // 80(dec) bit reversed continue; } if(rep[index] == kc.KEYBOARD_a_down) { n64_data.y_axis = 0x0D; // -80(dec) bit reversed continue; } if(rep[index] == kc.KEYBOARD_a_left) { n64_data.x_axis = 0x0D; continue; } if(rep[index] == kc.KEYBOARD_a_right) { n64_data.x_axis = 0x0A; continue; } } } else // state > 0 so we are in the process of changing controls { uint8_t b = rep[2]; // read for button presses (just take first pressed if many are pressed) if(b != 0) /*button was actually is pressed*/ { if(KeyboardButtonPressed == false) { KeyboardButtonPressed = true; ChangeButtonMapping(b); AdvanceState(); } } else { KeyboardButtonPressed = false; } } } void PrintBytes(char *ptr, int numBytes) { pc.printf("["); for(int i=0;i < numBytes;i++) { pc.printf(" %X ",*ptr); ptr++; } pc.printf("]\r\n"); } void SaveControls() { FLASH_Unlock(); //unlock flash writing FLASH_ClearFlag(FLASH_FLAG_EOP | FLASH_FLAG_OPERR | FLASH_FLAG_WRPERR | FLASH_FLAG_PGAERR | FLASH_FLAG_PGPERR|FLASH_FLAG_PGSERR); FLASH_EraseSector(FLASH_Sector_3,VoltageRange_3); // 0x0800C000 - 0x0800FFFF uint32_t* data = (uint32_t*)&kc; // total size is 18 bytes // Note: ProgramDoubleWord requires a higher voltage FLASH_ProgramWord(SAVE_ADDR,*data); // write word 1 (4 bytes) data++; FLASH_ProgramWord(SAVE_ADDR+0x04,*data); // write word 2 (4 bytes) data++; FLASH_ProgramWord(SAVE_ADDR+0x08,*data); // write word 3 (4 bytes) data++; FLASH_ProgramWord(SAVE_ADDR+0x0C,*data); // write word 4 (4 bytes) data++; FLASH_ProgramHalfWord(SAVE_ADDR+0x10,*data); // write final half word (2 bytes) FLASH_Lock(); // lock it back up } void LoadControls() { memcpy(&kc,saveData,sizeof(KeyboardControls)); pc.printf("Controls have been loaded!\r\n"); } int main() { bool buttonPressed = false; pc.printf("\r\nNow loaded! SystemCoreClock = %d Hz\r\n", SystemCoreClock); LoadControls(); USBHostKeyboard kb; if (!kb.connect()) { pc.printf("Error: USB kb not found.\n"); } // when connected, attach handler called on kb event kb.attach(onKeyboardEvent); while(1) { if(state == NORMAL) { if(!button) // user wants to change controls { if(!buttonPressed) // make sure it's a separate button press { buttonPressed = true; state++; continue; } } else { buttonPressed = false; } // Set pin mode to input data.input(); USBHost::poll(); __disable_irq(); // Disable Interrupts // Read 64 command unsigned int cmd = readCommand(); my_wait_us_asm(2); // wait a small amount of time before replying //-------- SEND RESPONSE // Set pin mode to output data.output(); switch(cmd) { case 0x00: // identity case 0xFF: // reset SendIdentity(); break; case 0x01: // poll for state SendControllerData(); break; default: // we do not process the read and write commands (memory pack) break; } __enable_irq(); // Enable Interrupts //-------- DONE SENDING RESPOSE } else { if(!button) // user wants to cancel and return to regular mode { if(!buttonPressed) // make sure it's a separate button press { state = NORMAL; buttonPressed = true; continue; } } else { buttonPressed = false; } myled = !myled; USBHost::poll(); wait(0.1); if(state == NORMAL) // about to return to normal operation, make sure the LED remains off { myled = false; KeyboardButtonPressed = false; } } } }