This code contains the game Starship designed for the STM32F429i-DISC1 board. It requires a keyboard to play.

Dependencies:   Starship LCD_DISCO_F429ZI USBHost mbed

Dependents:   Starship

Revision:
0:c9afe145b57b
Child:
1:527a11035e0b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Bullet.h	Sun Sep 17 17:05:27 2017 +0000
@@ -0,0 +1,39 @@
+#ifndef __BULLET_UNIT
+#define __BULLET_UNIT
+#include "Constants.h"
+#include <stdint.h>
+
+struct Bullet
+{
+    struct Bullet * prev;
+    struct Bullet * next;
+    uint16_t x_pos;
+    uint16_t y_pos;
+    uint16_t x_vel;
+    uint16_t y_vel;
+    uint8_t powerShot;
+    uint8_t isPlayerBullet;
+};
+
+static struct Bullet * enemyBulletPTR;
+static struct Bullet * playerBulletPTR;
+static uint16_t enemyBulletCount;
+static uint16_t playerBulletCount;
+
+
+//Across the board
+void addEnemyBullet(uint16_t x_pos, uint16_t y_pos);//---------------------------------------------------MAIN CARES!!!
+void addPlayerBullet(uint16_t x_pos, uint16_t y_pos, uint16_t x_vel, uint16_t y_vel, uint8_t power); //--MAIN CARES!!!
+void removeBullet(struct Bullet * bullet);
+void clearBullets();//-----------------------------------------------------------------------------------MAIN CARES!!!
+
+//Specific to 1 Bullet
+void bulletMovement(struct Bullet * bullet);
+void bulletMovement_ALL();
+void removeBulletIfOOB(struct Bullet * bullet);
+void removeBulletIfOOB_ALL(); 
+
+//Call functions noramlly called in the loop without parameters.
+void callMultiFuncBullet();//------------------------------------------------------------MAIN CARES!!!
+
+#endif
\ No newline at end of file