contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
29:e660274d8222
Parent:
28:39607fb67e88
Child:
30:c5060010a1e6
diff -r 39607fb67e88 -r e660274d8222 GameEngine/RocketRacer.cpp
--- a/GameEngine/RocketRacer.cpp	Wed Apr 24 10:19:07 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Thu Apr 25 10:44:53 2019 +0000
@@ -10,8 +10,37 @@
 game_speed (0),score(0),Init_position(2),enemy_dead(true),control(true)
 {}
 
+RocketRacer::~RocketRacer(){
+}
 
+void RocketRacer::set_first_position(int first_enemy_position) {
+ first_enemy_position = first_enemy_position;
+}
 
+void RocketRacer::set_second_position(int second_enemy_position) {
+ second_enemy_position = second_enemy_position;
+}
+
+void RocketRacer::set_enemy_phase(int enemy_phase) {
+ enemy_phase = enemy_phase;
+}
+
+void RocketRacer::set_game_speed(int game_speed) {
+ game_speed = game_speed;
+}
+
+void RocketRacer::set_game_score(int score) {
+ score = score;
+}
+void RocketRacer::set_enemy_dead(bool enemy_dead) {
+ enemy_dead = enemy_dead;
+}
+void RocketRacer::set_control(bool control) {
+ control = control;
+}
+void RocketRacer::set_init_position(int Init_position) {
+ Init_position = Init_position;
+}
 void RocketRacer::Main_Game_Display(N5110 &lcd){
      
     lcd.clear(); //clears the lcd