contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
15:8a768106c297
Parent:
14:8df7e6fced07
Child:
16:93a8147a4358
diff -r 8df7e6fced07 -r 8a768106c297 GameEngine/RocketRacer.cpp
--- a/GameEngine/RocketRacer.cpp	Wed Apr 03 09:18:15 2019 +0000
+++ b/GameEngine/RocketRacer.cpp	Sun Apr 07 18:19:48 2019 +0000
@@ -3,6 +3,7 @@
 DigitalIn buttonL(PTB18);
 DigitalIn buttonR(PTB3);
 
+
 const int enemy[11][9] =   {
     { 0,0,0,0,1,0,0,0,0 },
     { 0,0,0,1,1,1,0,0,0 },
@@ -32,17 +33,10 @@
 };
 
 
-
-RocketRacer::RocketRacer(){
-    
-    first_enemy_position=0, second_enemy_position=0, enemy_phase=0;
-    game_speed = 0;
-    score = 0;
-    Init_position=2;
-    enemy_dead = true;
-    control = true;
-
-}
+RocketRacer::RocketRacer()
+:first_enemy_position(0),second_enemy_position(0),enemy_phase(0),
+game_speed (0),score(0),Init_position(2),enemy_dead(true),control(true)
+{}
 
 void RocketRacer::Main_Game_Display(N5110 &lcd){
     
@@ -54,7 +48,7 @@
     char level_buffer1[14];
     buttonL.mode(PullDown);
     buttonR.mode(PullDown);
-
+    
     //dispaly score
     sprintf(score_buffer,"score");
     lcd.printString(score_buffer,55,0);
@@ -77,16 +71,16 @@
     if((d==E||buttonR==true) && Init_position!=3 && control==true){
         Init_position++; 
         control = false;
-        printf("its Right\n");
+//        printf("its Right\n");
     }
     else if((d==W ||buttonL==true)&& Init_position!=1 && control==true){
         Init_position--;
         control = false;  
-        printf("its left\n");
+//        printf("its left\n");
     }
     else if(d==CENTRE){
         control = true;
-        printf("its center\n");
+//        printf("its center\n");
         }
 }
 
@@ -105,11 +99,10 @@
     
 void RocketRacer::Check_Enemy_Dead(N5110 &lcd,Gamepad &pad){
              
-     if (enemy_phase>22 && ((first_enemy_position== Init_position) || (second_enemy_position == Init_position)) ){
-         End_Game(pad,lcd);
-     
+     if (enemy_phase>23 && ((first_enemy_position== Init_position) || (second_enemy_position == Init_position)) ){
+         End_Game(pad,lcd); 
      }
-     if (enemy_phase>40){
+     if (enemy_phase>39){
          enemy_dead = true;
          score++;
          } 
@@ -164,7 +157,7 @@
     if (score>25 && score<=30){
         pad.led(5,1.0);
         game_speed = 4; 
-        wait(0.05); 
+        wait(0.04); 
         }    
    if (score>30){
        pad.led(6,1.0);
@@ -195,7 +188,6 @@
   
   Main_Game_Display(lcd);
   
-  
   if (RocketPosition==1){   
       lcd.drawSprite(2,34,11,9,(int *)rocket);
       }