contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
Diff: GameEngine/RocketRacer.cpp
- Revision:
- 23:2ca9735b16ef
- Parent:
- 21:5c98996d1487
- Child:
- 24:a049cef2cc2e
diff -r 3e6ff378d651 -r 2ca9735b16ef GameEngine/RocketRacer.cpp --- a/GameEngine/RocketRacer.cpp Thu Apr 18 23:13:24 2019 +0000 +++ b/GameEngine/RocketRacer.cpp Fri Apr 19 19:50:23 2019 +0000 @@ -72,16 +72,19 @@ && Init_position!=3 && control==true){//statement to check if the joystick moved right Init_position++;//increments the position of the player sprite control = false; //sets the flag to false + wait(0.01);// small delay to prevent previous press being detected again // printf("its Right\n"); } else if( (d==W ||pad.check_event(Gamepad::L_PRESSED) == true ) && Init_position!=1 && control==true){//statement to check if the joystick moved left Init_position--;//decrements the position of the player sprite control = false;//sets the flag to false + wait(0.01);// small delay to prevent previous press being detected again // printf("its left\n"); } else if(d==CENTRE){//statement to check if the joystick position is center control = true;//sets the flag to true + wait(0.01); // printf("its center\n"); } }