![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
GameMenus/Menus.cpp
- Committer:
- OmarAlebiary
- Date:
- 2019-04-27
- Revision:
- 30:c5060010a1e6
- Parent:
- 29:e660274d8222
- Child:
- 31:4d4a9d78cae5
File content as of revision 30:c5060010a1e6:
#include "Menus.h" Menus::Menus(){ } Menus::~Menus(){ } void Menus::welcomeMenu(Gamepad &pad,N5110 &lcd) { lcd.printString(" Rocket Racer ",0,0); lcd.drawSprite(25,8,11,9,(int *)enemyMainMenu); lcd.drawSprite(45,15,11,9,(int *)enemyMainMenu); lcd.drawSprite(35,31,11,9,(int *)rocketMainMenu); lcd.drawLine(20, 10, 20,45,1); lcd.drawLine(22, 10, 22,45,2); lcd.drawLine(57, 10, 57,45,1); lcd.drawLine(55, 10, 55,45,2); pad.leds_on();//turns all leds on lcd.refresh(); tone.Play_Welcome_Melody(pad); wait(1); } void Menus::drawMenu(N5110 &lcd,Gamepad &pad) { lcd.clear(); lcd.printString("MAIN MENU", 15, 0); lcd.drawLine(1, 10,80 ,10,1); lcd.printString("Play -A", 2, 2); lcd.printString("Play /acc -Y", 2, 3); lcd.printString("Instructions-B", 1, 4); lcd.printString("Credits - X", 1, 5); pad.leds_off(); wait(0.1); pad.leds_on(); wait(0.1); lcd.refresh(); check_button_pressed(pad,lcd); } void Menus::check_button_pressed(Gamepad &pad,N5110 &lcd){ if (pad.check_event(Gamepad::A_PRESSED) == true){ pad.leds_off(); while(1){ Rocket_Race.Game_Loop(lcd,pad); } }else if (pad.check_event(Gamepad::B_PRESSED) == true){ InstructionsMenu(pad,lcd); if (pad.check_event(Gamepad::BACK_PRESSED) == true){ drawMenu(lcd,pad); } }else if (pad.check_event(Gamepad::Y_PRESSED) == true){ pad.leds_off(); while(1){ Rocket_Race.Game_Loop_accelerometer(lcd,pad); } }else if (pad.check_event(Gamepad::X_PRESSED) == true){ credits(lcd,pad); if (pad.check_event(Gamepad::BACK_PRESSED) == true){ drawMenu(lcd,pad); } } } void Menus::credits(N5110 &lcd,Gamepad &pad) { lcd.clear(); lcd.printString("Game By:", 8, 1); lcd.printString("Omar Alebiary", 7, 2); lcd.printString("ID: 201172644", 7, 3); lcd.printString("< press BACK ", 12, 5); lcd.refresh(); wait(0.5); while ( pad.check_event(Gamepad::BACK_PRESSED) == false){//keep looping since back not pressed pad.leds_on();//turn all leds on wait(0.1); pad.leds_off();//turn all leds off wait(0.1); } } void Menus::loading_menu(N5110 &lcd) { lcd.clear(); lcd.printString("loading...", 2, 1); lcd.drawLine(7, 20,12 ,20,1); lcd.refresh(); wait(0.6); lcd.drawLine(7, 20,24 ,20,1); lcd.refresh(); wait(0.5); lcd.drawLine(7, 20,34 ,20,1); lcd.refresh(); wait(0.6); lcd.drawLine(7, 20,44,20,1); lcd.refresh(); wait(0.2); lcd.drawLine(7, 20,65 ,20,1); lcd.refresh(); wait(0.2); } void Menus::InstructionsMenu(Gamepad &pad,N5110 &lcd){ lcd.clear(); lcd.printString("How to play:",0,0); lcd.printString("Use joystick",0,1); lcd.printString("or L & R",0,2); lcd.printString("to escape ",0,3); lcd.printString("enemies.",0,4); lcd.printString("< press BACK ", 12, 5); lcd.refresh(); wait(0.5); while ( pad.check_event(Gamepad::BACK_PRESSED) == false){//keep looping since back not pressed pad.leds_on();//turn all leds on wait(0.1); pad.leds_off();//turn all leds off wait(0.1); } }