contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

GameEngine/RocketRacer.h

Committer:
OmarAlebiary
Date:
2019-04-07
Revision:
17:989ff25612ad
Parent:
16:93a8147a4358
Child:
19:ad9dc8e418c9

File content as of revision 17:989ff25612ad:

#ifndef ROCKETRACER_H
#define ROCKETRACER_H

#include "mbed.h"
#include "N5110.h"
#include <cstdlib> 
#include <ctime> 
#include "Gamepad.h"

/** RocketRacer class

@brief C++ class containing the game methods and the interface

@version 1.0

@author Omar Alebiary

@date April 2019

@code

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "RocketRacer.h"

// objects 
Gamepad pad;
RocketRacer rc;
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); 
DigitalIn buttonA(PTB9);
// prototypes
void welcome();
void nextmenu();
void setup();

int main(){
    
    
    setup();
    welcome();
    nextmenu();
    
    
    while(1){
        rc.Game_Loop(lcd,pad);
    }


}

@endcode
*/


class RocketRacer{
    
    public:
    /**
  * @brief Default Constuctor
  * @param None @details Creates the object of class RocketRacer
  */
    RocketRacer();
    
    
    /**
  * @brief method that has all the screen rendering 
  * @param lcd @details calls the lcd object to draw strings and objects on the display
  */
    void Main_Game_Display(N5110 &lcd);
    /**
  * @brief method that dispalys the game over screen with the high score achieved
  * @param lcd @details calls the lcd object to draw strings on the display
  * @param pad @details calls the Gamepad object to access methods from the Gamepad class
  */
    void End_Game(Gamepad &pad,N5110 &lcd);
    
    /**
  * @brief method that adds difficulty to the game after proceeding each level 
  * @param pad @details calls the Gamepad object to access methods from the Gamepad class
  */
    void Game_difficulty(Gamepad &pad);
    
    /**
  * @brief method that generates random enemies 
  * @param none @details seeds the rand function then generate a random enemies
  */
    void Generate_New_Enemy();
    /**
  * @brief method that checks if the randomly generated enemies crossed the player 
  *       and calls the End_Game method accordingly if they collide else increments the score  
  * @param lcd @details calls the lcd object to be passed to the End_Game method
  * @param pad @details calls the Gamepad object to be passed to the End_Game method
  */
    void Check_Enemy_Dead(N5110 &lcd,Gamepad &pad);
    /**
  * @brief method that checks the joystick (and L &R buttons) direction whether its left,right or centre
  *   and increment or decrement according to the current position  
  * @param pad @details calls the Gamepad object to access the get_direction method from the Gamepad class
  */
    void Joystick_position(Gamepad &pad);
    /**
  * @brief method that has the game loop which calls all the methods(from the same class)for the game to operate 
  * @param lcd @details calls the lcd object to be passed to the methods called inside this method
  * @param pad @details calls the Gamepad object to be passed to the methods called inside this method
  */
    void Game_Loop(N5110 &lcd,Gamepad &pad);
    /**
  * @brief method that draws the rocket sprite according to the player position
  * @param lcd @details calls the lcd object to access the drawSprite method
  * @param RocketPosition @details the position of the rocket 
  */
    void player_position(N5110 &lcd,char RocketPosition);
    /**
  * @brief method that draws the enemy sprite 
  * @param lcd @details calls the lcd object to access the drawSprite method
  * @param place @details the position of the rocket 
  * @param phase @details the phase of the rocket
  */
    void enemy_position(N5110 &lcd,int place, int phase);
    
    
    private:
    int first_enemy_position;
    int second_enemy_position;
    int enemy_phase;
    int game_speed;
    int score;
    char Init_position;
    bool enemy_dead;
    bool control;

};

#endif