contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
GameEngine/RocketRacer.cpp
- Committer:
- OmarAlebiary
- Date:
- 2019-03-28
- Revision:
- 10:7323785c071c
- Parent:
- 9:edb39a8334ee
- Child:
- 11:d4aaa959bb20
File content as of revision 10:7323785c071c:
#include "RocketRacer.h" Gamepad Mypad; const int enemy[11][9] = { { 0,0,0,0,1,0,0,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1 }, }; const int rocket[11][9] = { { 0,0,0,0,1,0,0,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,0,0,1,0,0,0,0 }, { 0,0,1,1,1,1,1,0,0 }, { 0,0,1,1,1,1,1,0,0 }, }; int enemy_0_pos, enemy_1_pos, enemy_phase; int Joy_X; int game_speed = 0; int score = 0; char POS=2; bool enemy_dead = true; bool control = true; void RocketRacer::MainGameDisplay(N5110 &lcd){ lcd.clear(); lcd.drawRect(0,0,50,47,FILL_TRANSPARENT); char buffer[14]; char buffer1[14]; char buffer2[14]; char buffer3[14]; //dispaly score sprintf(buffer,"score"); lcd.printString(buffer,55,0); sprintf(buffer1,"%d",score); lcd.printString(buffer1,58,1); //dispaly level sprintf(buffer2,"Level"); lcd.printString(buffer2,55,3); sprintf(buffer3,"%d",game_speed); lcd.printString(buffer3,58,4); lcd.refresh(); } void RocketRacer::GameLoop(N5110 &lcd,Gamepad &pad){ lcd.clear(); Direction d=pad.get_direction(); if(d==E && POS!=3 && control==true){ POS++; control = false; printf("its Right\n"); } else if(d==W && POS!=1 && control==true){ POS--; control = false; printf("its left\n"); } else if(d==CENTRE){ control = true; printf("its middle\n"); } player_position(lcd,POS); srand(time(NULL)); if (enemy_dead){ enemy_0_pos = POS; enemy_1_pos = (rand() % 3)+1; enemy_phase = 0; enemy_dead = false; } enemy_position(lcd,enemy_0_pos, enemy_phase); enemy_phase++; enemy_position(lcd,enemy_1_pos, enemy_phase); enemy_phase++; if (enemy_phase>22 && ((enemy_0_pos == POS) || (enemy_1_pos == POS)) ){ EndGame(pad,lcd); } if (enemy_phase>40){ enemy_dead = true; score++; } Game_difficulty(); lcd.refresh(); } //adds difficulty to the game after proceeding each level void RocketRacer::Game_difficulty(){ if (score>=0 && score<=5){ game_speed = 1; wait(0.09); } if (score>5 && score<=10){ game_speed = 2; wait(0.07); } if (score>10 && score<=20){ game_speed = 3; wait(0.06); } if (score>20 && score<=30){ game_speed = 4; wait(0.05); } if (score>30){ game_speed = 5; wait(0.03); } } void RocketRacer::enemy_position(N5110 &lcd,int place, int phase){ if (place==1){ lcd.drawSprite(2,phase,11,9,(int *)enemy); } if (place==2){ lcd.drawSprite(18,phase,11,9,(int *)enemy); } if (place==3){ lcd.drawSprite(34,phase,11,9,(int *)enemy); } lcd.refresh(); } void RocketRacer::player_position(N5110 &lcd,char RocketPosition){ MainGameDisplay(lcd); if (RocketPosition==1){ lcd.drawSprite(2,34,11,9,(int *)rocket); } if (RocketPosition==2){ lcd.drawSprite(18,34,11,9,(int *)rocket); } if (RocketPosition==3){ lcd.drawSprite(34,34,11,9,(int *)rocket); } lcd.refresh(); } void RocketRacer::EndGame(Gamepad &pad,N5110 &lcd){ lcd.clear(); char buffer1[14]; lcd.printString("Game over!!!",5,0); lcd.printString("Better Luck ",2,1); lcd.printString("next time",2,2); lcd.printString("High score:",2,3); sprintf(buffer1,"%d",score); lcd.printString(buffer1,20,4); pad.leds_on(); lcd.refresh(); wait(500); }