contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
main.cpp
- Committer:
- OmarAlebiary
- Date:
- 2019-05-03
- Revision:
- 33:24ef796ff2c8
- Parent:
- 32:e5d997d2ed79
- Child:
- 39:822b66b1c935
File content as of revision 33:24ef796ff2c8:
/* Electronic & Computer Engineering ELEC2645 Embedded Systems Project University of Leeds Name: Omar Alebiary Username: el17oa ID : 201172644 Date: 15/3/2019 */ #include "RocketRacer.h" #include "Menus.h" #include "tests.h" // objects // create object and specifiy pins FXOS8700CQ devicee(I2C_SDA,I2C_SCL); //instantiating the Gamepad object Gamepad pad; // instantiating the RocketRacer object RocketRacer Rocket_Racer; //instantiating the lcd object and assigning the pins on the gamepad to it N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); //instantiating the Menus object Menus menus; // instantiating the tests object tests test; // prototypes /** * @brief object initialization method * @param None @details method that initializes objects like lcd,gampad and device(for accelerometer)and * sets the default contrast of the lcd and brightness */ void setup(); /** * @brief main method * @param None @details main method that has all the method calls of the Menus.cpp and * the RocketRacer class and has the Game_Loop method that runs the game */ int main(); void setup(){ lcd.init();//initialize the lcd pad.init();//initialize the pad lcd.clear(); lcd.setBrightness(0.4);//sets the default brightness lcd.setContrast(0.55);//set the default contrast lcd.normalMode(); devicee.init(); } int main(){ setup(); // test.test_welcomeMenu(pad,lcd); // test.test_Play_Welcome_Melody(pad); // test.test_End_Game_Melody(Gamepad &pad); // test.test_drawMenu(lcd, pad); // test.test_credits_page(lcd,pad); // test.test_loading_menu(lcd); // test.test_InstructionsMenu(pad,lcd); // test.test_Game_Loop(pad,lcd); menus.welcomeMenu(pad,lcd);//displays the welcome menu menus.loading_menu(lcd);//displays the loading menu next pad.leds_off();//turns off the leds //calls the drawMenu which has the main menus and the game loop while(1){ //infinite loop menus.drawMenu(lcd,pad); } }